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Are you referring to the targeting image? Just set the race of the unit that you want the different Targeting image to show up to the race with the image you want.
I.E. : So in the object editor if I wanted Thrall to have an AoE spell and have the NE Targeting Image, I would set Thrall's race to Night Elf.
You could try exporting ReplaceableTextures\Selection\SpellAreaOfEffect_NE.blp texture from War3.mpq and importing it as ReplaceableTextures\Selection\SpellAreaOfEffect_Orc.blp
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