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Anyone played Undertale?

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No, never played it. Not once. Never.
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I hate the indie pixel art games. I'm a sucker for graphics and I've never understood why I would want to play a game that looks terrible when I can just play ones that look really pretty. But Gilles, it's not about graphics, the indie games are unique and have amazing stories and fun gameplay! But so do some AAA games, and they look pretty. So I play those.

But I plan on trying undertale because the praise is just so overwhelming for the game.
 

Chaosy

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I have heard some nice things about the game but I can't enjoy a game with crappy graphics these days. Back in the day when our standards were lower it would have been no issues for me, but now..

A game does not need to be realistic (graphic wise), but it needs to be well made. Just look at Blizzard's post wc3 games, they are far from realistic but really well made.
 

Chaosy

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Gotcha.
But we mod it to improve it, yeah?

Anyway from what I hear it got a pretty neat story, but there are other new games which are just about as hyped due their story. (and better graphics, more importantly :D)
Such as Life is Strange, Portal 2, Last of Us. Might mention Witcher 3 and Skyrim but maybe that's going too far..
 
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I'm just here to rain on people's parades. Wc3 looks like ass and that's why I never play.

I'll still try Undertale. A good games a good game. I can appreciate it without good graphics, I just prefer my good games to look good.
 
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Played it, loved every moment of it. Easily the best game I've played in 2015.

Although, if I look at it objectively, I see a fair number of problems. The art is inconsistent, "acting" relies on trial and error most of the time, the mini game for attacking is fun at first but gets tedious(it doesn't even change the position of the areas),*spoilerino
genocide route is literally a grind
, and some minor stuff.
 
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Played it, loved every moment of it. Easily the best game I've played in 2015.

Although, if I look at it objectively, I see a fair number of problems. The art is inconsistent, "acting" relies on trial and error most of the time, the mini game for attacking is fun at first but gets tedious(it doesn't even change the position of the areas), ----- route is literally a grind, and some minor stuff.

Put a spoiler warning about that last part. Also, it supposed to be a grind, it is a meta joke. (It's about the "rpg gamer mentality".)
 
It's not really a joke, the idea is very psychologically heavy. You're forced to realize
how much you have to go out of a way to murder everything, and end up with a payoff that's far from ideal, to realize how much your hunger for power kicks you in the butt at the end, and that unless you fiddle with the game files, the future is ultimately altered due to you going out of way to kill people. You are referred to as a God, practically, with a power to save, load and erase whole worlds. You're referred to as a PLAYER and as a HUMAN BEING. Your character is ultimately the representation of your actions, but the game does break the fourth wall. And it tells you what you're basically doing when you're killing, due to you being ACTUALLY REALLY EVIL. And that might not be regarded as evil in other games, it's simply part of the game. Here, grinding means killing with a purpose of increasing your own power, but ALSO AT THE COST OF OTHER CREATURES' LIVES, which is EMPHASIZED instead of, like in most games, completely DISREGARDED.
You get it now?
 
First question, somewhat, in terms of grind, yes. Second question,
actually yes, since good and evil are not absolute, you can be evil to inhabitants of the monster world without being evil by your standards. It's just that in most games nobody blames you that much for deciding to go ham on everyone, breaks the fourth wall, confronts you about it, judges, changes everything to accommodate the personality of the agent you're controlling, that is also - you- in a sense. It forces you to realize that despite what you think is evil or not ("it's just a game man"), you always need to consider the other side of the story. What if it is not just a game? What if you're evil and you don't know it, are in denial of it? What if your standards for what evil is are skewed, and you're a terrible person? Also what if there's no good or evil, and all characters are questionable? Most of the characters in Undertale are morally gray or have major flaws along with being considered good people, or bad people. Undertale is not really unique in any specific thing, it's unique in the combination of all those concepts.
 
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I dunno man.
People who know the difference between reality and fantasy, when playing a game, will easily throw away their morality when something(curiosity, completionism, etc) urges them to go in that direction since, you know. They know that they are playing a game and what they are killing are simply pixels on a screen. I'm sure that if they are playing a game where the people they are killing are actually people, most of them would immediately stop playing and feel regret.
 

Dr Super Good

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To me it looks like just another over hyped game the result of some social media fashion. There are games with both better mechanics and better stories.

Heck it is not even well made, with mechanical nonsense such as using switch files to save state and the inability to "reset" the game to original state without resorting to manually deleting or replacing files.
 

Dr Super Good

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But does it have the right gamma?
With exception of alpha transparency blending and bilinear filtering, gamma does not matter in sprite/raster based games as you can put correct display gamma in and get correct display results out. This is why consoles like SNES and GEN did not have to care about gamma correction since they could just use already gamma correct sprites in to get correct results out.
 
To me it looks like just another over hyped game the result of some social media fashion. There are games with both better mechanics and better stories.

Heck it is not even well made, with mechanical nonsense such as using switch files to save state and the inability to "reset" the game to original state without resorting to manually deleting or replacing files.
Analyzing an indie story-based game for it's mechanical construction. That makes... a lot of sense, yes. >_>
Also, that you can not "reset" the game in a classic fashion is the whole point.

And mechanics-wise, the game is actually pretty well made. The Bullet-hell component blends very well with the JRPG elements and I love how the game breaks the fourth wall in the bullet-hell minigame and makes you think "outside the box". That must have been a real headache to program, especially with some of the literally game-breaking battles towards the end.
 
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