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simple as that, I took a trigger from the hive that detects damage taken, but I need one that turn that damage to 0 or any way to do it with GUI. I know that magic inmunity works for spells but only for that...
why don't you then just set the life of a unit that took damage to current life of (that unit) + damage taken variable? It will act just as it received no damage
well, then nothing would work because first is damage detection, health reduction (if it kills it, actions won't do anything lol) and then actions are executed (at least I think so)
Why not make a hardened skin and set these settings?
It also works on unit with 10 hp.
I tested with a peasant having 10 hp getting damaged by a hero with 200-250 damage. The peasant receives 0 damage.
However, I am not sure whether to put the minimum damage to complete zero or 0.01.
If you want the ability to be invisible, simply put it in a spellbook and disable it.
Damage is only dealt after a trigger that fires with the event "A unit takes damage".
This means that if you increase HP upon detection, the unit will not die.
There are, however, some problems:
1) If the unit is at max HP, healing doesn't work and damage is received normally.
2) If an attack overkills a unit (e.g.: unit has 10HP, attack deals 15 damage), the unit will still die.
However, Damage Engine accounts for all those problems (by using a +500k HP ability).
In short: this trigger works (reduces all incoming damage to 0).
Unless you know... you have units hitting for millions of damage. Shame there isn't a cool native way to do this, curse you Blizz sometimes! Only sometimes.
How about as what UgoUgo said, add a Hardened Skin that perfectly blocks all damage and for the magic, Resistant skin that perfectly blocks magic spells. You will just have to configure those abilities to block all possible damages.
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