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Any Starcraft player?

Discussion in 'Off-Topic' started by MetalWarrior, Feb 15, 2007.

?

What is your favorite race in Starcraft and why?

  1. Terran

    21.1%
  2. Zerg

    36.8%
  3. Protoss

    26.3%
  4. All

    5.3%
  5. Random

    0 vote(s)
    0.0%
  6. I don't know :/... It's too hard to choose...

    10.5%
  1. MetalWarrior

    MetalWarrior

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    Well, I know this forum is about Warcraft III. But still I just want to know! :p
    In my case it's the Protoss.
     
  2. Durgon

    Durgon

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    I use too play SC in my spare time with some people, but It got kinda old after a while. I was an avid Protoss player hhaha.
     
  3. matyko

    matyko

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    Well, since protoss were quite powerful (some might even say overpowered ><), I tried playing with them, but I ended up getting back to my beloved zergs... they are just too adorable ^^!
     
  4. Mechanical Man

    Mechanical Man

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    I like Terrans because they are similar to command and conquer factions.
     
  5. ragingspeedhorn

    ragingspeedhorn

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    Zerg and destroy!
     
  6. rulerofiron99

    rulerofiron99

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    Protoss sure is powerful, but Zerg is just so much sexier.
     
  7. MetalWarrior

    MetalWarrior

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    0.o? I don't think so XD
     
  8. ca.cerebrate

    ca.cerebrate

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    I like all the Starcraft races but the zerg will forever stand out. How can you not love that gut-wrenching terror they inspire???
     
  9. aarkshark

    aarkshark

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    I do. I play as 'toss and mindcontrol.
    ALL THREE FTW!
     
  10. Shadow_Fox

    Shadow_Fox

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    Protoss ftw, dark templars, archons, photon things, CARRIERS! gg
     
  11. Mecheon

    Mecheon

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    Pff, I can destroy you

    Dark Templars? Overlords over my army, revealing your slowly attacking invisible units. Archons? Lurkers, they can't hit what they can't see. Photon cannons? Guardians reigning down death, or a swarm of Dark Swarm'd zerglings tearing through the plagued cannons. Carriers? 6 Scourge and your carrier is no more

    All this backed up by an army of Hydralisks and zerglings with an advancing lurker force. The Zerg are the ultimate. Give into the power of the Swarm
     
  12. MetalWarrior

    MetalWarrior

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    Well I don't think archon can't see them, I just have to build obs, and back up my archon with dragoons XD
     
  13. Mecheon

    Mecheon

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    Observers are squished by Scourge and Dragoons are equally killed by Lurkers

    Heck, Lurkers are the solution to everything except air units, the solution to them being Scourge
     
  14. Mechanical Man

    Mechanical Man

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    Scourges are not that good, they got killed before they do something useful. You need a lot of them, why wasting resources for such as useless units. And against 24 Carriers you will need a LOT of them. They do not even do splash damage like infested terrans. I would personally use against carriers defilers (OMFG!), but they require a lot of skill.
     
  15. Mecheon

    Mecheon

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    ... By the time someone got 24 carriers, I'd have enough lurkers completely trapping them in their base that I could take every single resource node in the map all for myself and leave them to their fate. Heck, their base would probably be being pounded by my force of Guardians

    Also, if I made 6 Scourge for every Carrier they made, the rough number it takes to destroy an undamage carrier, I end up finanically on top. Scourge are worth their wait in Vespene. Carriers... Aren't

    ... And by the time they had 24 carriers, I'd probably just send Defilers, Guardians and Lurkers into their base to level it rather than waste my time with their fleet. 24 carriers doesn't mean they'll have much else actually defending the place if they spent all their money on them, and Lurker drops on worker lines do not a happy Nexus make. Even if they manage to destroy one of my bases, in the time it'd take for the Carriers to get to another, I could have leveled their base with a much quicker batch of Overlords

    This of corse forgetting that a batch of Carriers becomes useless if I just Dark Swarm my Hydralisks and let them shoot your carriers to the ground in totally immunity

    24 carriers does not a good stratagy entail
     
  16. Durgon

    Durgon

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    I was a big fleet guy when I use too play and instead of massing one unit like alot of people did I made multiple ammounts of the various unit types. My arbiters gave me alot of help against terran fighters because I could just stasis them before they shot down my other units that is if they had a detector.
     
  17. MetalWarrior

    MetalWarrior

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    And anyway... Dark Archon are the solution against zerg (Maelstrom). Dude, you only have organic unit!
     
  18. Mechanical Man

    Mechanical Man

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    Maelstrom is not that useful. It lasts few seconds and require a lot of energy.

    And, Mecheon, I am just saying that scourges are useless. Time to select exactly six of them could be spent better. Go devourers instead. Lurkers are very good anyways (but a bit expensive). They are like siege tank for terrans (with much less range, but burrowed).
     
  19. Mecheon

    Mecheon

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    Devourers would be more useful if it weren't for the fact they were so damn slow at attacking. I just either keep my Mutalisks normal and switch them to Guardians. Expensive, but useful. With a range only matched by upgraded Goliaths, who can say no?

    And yes, Lurkers are lethal. Particularly against Protoss due to how late they get Observers

    And yes, Maelstrom is useless. Gives you three seconds where a small group aren't attacking. Stasis Lock and Psychic Storm are much better

    Psychic Storm being the anti-zerg weapon of the Protoss
     
  20. Durgon

    Durgon

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    Well Corsairs would have a good chance of killing your guardian team because of there incredibly fast attack that does splash damage. However if all else fails the protoss will simply do things the Tassadar way. Slam a Carrier into your hive!