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Animation transfer problem

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Oct 1, 2004
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Hey Guys

I've been transferring animations between models and I've hit a snag.

The new animation I've transferred to for some reason triggers all it's new models particle emitters.

I've transferred the stand animation and I really don't want a million water splashes and red energy firing away while the model idles.

Can anyone help me to remove the emitters from the newly imported animation?

Cheers

Roadkill
 
thanks but It made no sense to me, think you could give me a hand?

The only way I've figured out to remove the emitter is if I delete it permanently, I don't want that I only want it gone on one animation. Any thoughts?
 
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