Hi, I'm using 3ds max 7. I have a model fully rigged and animated, and use TCB rotation/positon for the bones.
The animation looks fine in 3ds max, but when I export it and view it in WarcraftViewer the bones start jumping all over the place and a bunch of other weird things start happening with them.
Any help would be greatly appreciated =)
The animation looks fine in 3ds max, but when I export it and view it in WarcraftViewer the bones start jumping all over the place and a bunch of other weird things start happening with them.
Any help would be greatly appreciated =)