Hi, i am making a bosses map and need animations like wow for spells::
like cast channel and then spell animation: the problem is i need to adjust this to specific time X. For example a mage cast a fire ball in 1.22 sec.
Soo how do i make that i will look like he is - Stand Channel and then at the end show the - Spell animation??
In the past i did this:
Pause unit
1-play STAND CHANNEL animation for Unit.
2-X time pases then
3-create dummy that throws fire ball ...ect...ect
4-reset Unit animation
5-Play SPELL animation for unit
6-wait 0.5 or 0.3
7-Reset unit Animation
8-Unpause Unit
The problem is that i want to remove the wait. Because it can only be minimun 0.3 sec and creates problems.
Any ideas will be appreciate thanks!!
Edit:: Almost forgot understand that the Unit will cast all the time like in world of warcraft soo i need the Spell animation to be finish even if the unit starts to cast instantly after the first spell. Thats why in the past i used that wait of 0.5-0.3 seconds to let the spell animation finish.
like cast channel and then spell animation: the problem is i need to adjust this to specific time X. For example a mage cast a fire ball in 1.22 sec.
Soo how do i make that i will look like he is - Stand Channel and then at the end show the - Spell animation??
In the past i did this:
Pause unit
1-play STAND CHANNEL animation for Unit.
2-X time pases then
3-create dummy that throws fire ball ...ect...ect
4-reset Unit animation
5-Play SPELL animation for unit
6-wait 0.5 or 0.3
7-Reset unit Animation
8-Unpause Unit
The problem is that i want to remove the wait. Because it can only be minimun 0.3 sec and creates problems.
Any ideas will be appreciate thanks!!
Edit:: Almost forgot understand that the Unit will cast all the time like in world of warcraft soo i need the Spell animation to be finish even if the unit starts to cast instantly after the first spell. Thats why in the past i used that wait of 0.5-0.3 seconds to let the spell animation finish.