Hello Blinkboy, I've tried to follow the tutorial, but I need to ask about :
1. You say about "when the Importer imports the model, It needs to convert the FPS from 960 to 300, so it multiplies the keys by 30 and divides them by 96 as a result, we get decimal frames. wc3 preview/exporter, won't read this well, forcing us to fix them". And only the begin and the ended what keys should I fixed it's only the objects or all items in the dopeman.
2. You say about detach, but I can't see any detach tab in my 3ds Max. And then it's black_stan model contains eny meshes, because I could find it instead a lot of geometry. Or maybe the name bone_head is the mesh. or I need to detach every mesh of Masamune Date 1 (because when open your sample I didn't found any bone objects) - maybe this my big mistake
3. How could I animate the new model (Head of Kunoichi and linked it to Masamune Date body in the animation)
4. How do I link the meshes is the mesh link to the bone or inverse
5. After that when I preview only the bones animated not the model
6. Is the detached mesh need to be connected with the same name as before detached
7. How to add notes to object in dope, in masamune date model it already contains four notes
n.b. thanks if you can answer this questions