1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Evolution complete! Make Darwin proud and go vote in the Techtree Contest #12 - Poll.
    Dismiss Notice
  3. Icon Contest #17 - Results are out! Step by to congratulate our winners!
    Dismiss Notice
  4. Succumb to the whispers and join our Texturing Contest #29 - Old Gods!
    Dismiss Notice
  5. The results for Texturing Contest #28 are out! Step by to congratulate our winners!
    Dismiss Notice
  6. We've created the Staff Job Openings thread. We're currently in need of icon, video production, and social/multimedia positions to be filled. Thank you!
    Dismiss Notice
  7. On May 20th a new law about privacy and data processing comes into work in the EU. I am no lawyer and I need help figuring out if we comply and if not, what we must do about it. Please message me if you can provide any assistance. Read more. Ralle
    Dismiss Notice

Animated Marine by jk2pach

Submitted by jk2pach
This bundle is marked as approved. It works and satisfies the submission rules.
An other Marine unarmed.
I know the design is not very original (Blizzard base), but I have tried to add some animations.

No animation tag: classic use of the Marine, with a long weapon (rifle, shootgun, machinegun). He stands up.
Alternate animation tags: the positions of the Marine are made to use a small weapon (hand gun, little submachinegun).
Defend animation tags: the Marine crawls. Can work with or without Alternate tag.

Morph (all tags): switch between a long weapon and a small weapon.
Spell First (all tags): reload the weapon.
Spell Throw (all tags): Throw a projectile, like a grenade.
Spell Third (normal tag and Alternate tag): back flip.
Spell Second : Use the secondary function of a long weapon.
Spell Fourth : run and dive. Usefull for a forward jump spell.
Spell Slam: Use the weapon has a pivot, and make a circular kick.
Spell Slam Alternate: Use the hands to stun the target.

Other animations are classic and work for all tags.

This model recquired no credits, because I simply have fun with Mdlvis ;)

Update log:
21 Oct 2009
-Fixed Weapon attachment.

18 Oct 2009:
-All Morph Animations lenght increased and a bit modified.
-Spell First Defend and Spell First Defend Alternate fixed
-Extents recalculated.


08 Otc 2009:
Fixed a blank geoset animation which made the model corrupted.

Keywords:
Marine, gun, weapon, jump,modern, warfare,war, soldier
Contents

Animated Marine by jk2pach (Model)

Reviews
Moderator
18th Oct 2009 General Frank: Ah, finally. Model works well and is very usefull for UT-styled maps and modern warfare maps.
  1. 18th Oct 2009
    General Frank:

    Ah, finally. Model works well and is very usefull for UT-styled maps and modern warfare maps.
     
  2. Revolve

    Revolve

    Joined:
    Jun 11, 2007
    Messages:
    937
    Resources:
    11
    Icons:
    8
    Skins:
    1
    Maps:
    1
    Tutorials:
    1
    Resources:
    11
    Like your Villager model! :)
    Very useful IMO, even though it isn't really a 'Model'. Very useful for alot of stuff.
     
  3. TheBlooddancer

    TheBlooddancer

    Joined:
    Jun 24, 2008
    Messages:
    2,913
    Resources:
    0
    Resources:
    0
    Was too lazy to read the full description, but it'll be better if you add the normal animations as alternate. That way you can attach different weapons to it.
     
  4. Dorken

    Dorken

    Joined:
    Oct 15, 2008
    Messages:
    77
    Resources:
    0
    Resources:
    0
    Holy shit. He can do spin kicks and backflips, that is just AWSOME.:thumbs_up:
     
  5. Squidle

    Squidle

    Joined:
    Apr 15, 2008
    Messages:
    831
    Resources:
    0
    Resources:
    0
    Such an usefull model, but I could make a better screenshot for ya, if ya want. :psmile:
    I would love to do that. =3
     
  6. The Panda

    The Panda

    Icon Reviewer

    Joined:
    Jun 2, 2008
    Messages:
    7,200
    Resources:
    257
    Icons:
    200
    Packs:
    16
    Maps:
    41
    Resources:
    257
    Thought this was already made, but i guess not. Nice job.
     
  7. skrab

    skrab

    Joined:
    May 31, 2007
    Messages:
    1,403
    Resources:
    21
    Models:
    19
    Icons:
    1
    Maps:
    1
    Resources:
    21
    Add more motion to the animations
     
  8. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    6,989
    Resources:
    68
    Models:
    60
    Icons:
    1
    Packs:
    2
    Skins:
    3
    StarCraft II Resources:
    2
    Resources:
    68
    fluidity of animation needed :3
     
  9. cookies4you

    cookies4you

    Joined:
    May 9, 2009
    Messages:
    531
    Resources:
    0
    Resources:
    0
    NEED MORE ANIMATIONS! Still, nice enough for approve. Any weapons yet?
     
  10. jk2pach

    jk2pach

    Joined:
    Mar 19, 2009
    Messages:
    350
    Resources:
    50
    Models:
    43
    Packs:
    1
    Maps:
    4
    Tutorials:
    2
    Resources:
    50
    Weapon attachments are simple to create, for a time: it's enough to add items on the "weapon" attachement. Items should be perpendicular to the Z axis, centered on (0,0).

    If this model is approved, I will upload weapons.
     
  11. Bloody_Turds

    Bloody_Turds

    Joined:
    Jan 23, 2007
    Messages:
    1,261
    Resources:
    16
    Models:
    14
    Packs:
    1
    Tools:
    1
    Resources:
    16
    ive never seen a marine with strafe anims, that would really help for some map types :)
     
  12. jk2pach

    jk2pach

    Joined:
    Mar 19, 2009
    Messages:
    350
    Resources:
    50
    Models:
    43
    Packs:
    1
    Maps:
    4
    Tutorials:
    2
    Resources:
    50
    Its possible, but it means you will have to set the animation with triggers. Not hard at all, but sometimes weird to see.
     
  13. dragor89

    dragor89

    Joined:
    Jun 12, 2008
    Messages:
    130
    Resources:
    0
    Resources:
    0
    o noes i lost my gun ok lets do these ting the old facioned way (roky music starts)
     
  14. cookies4you

    cookies4you

    Joined:
    May 9, 2009
    Messages:
    531
    Resources:
    0
    Resources:
    0
    Why isn't this approved yet???!!! COME ON! Its alot better than Konstrukt which I dont use anymore but theres no gun. Konstrukt models suck now, they dont work with other weapons.
     
  15. Bloody_Turds

    Bloody_Turds

    Joined:
    Jan 23, 2007
    Messages:
    1,261
    Resources:
    16
    Models:
    14
    Packs:
    1
    Tools:
    1
    Resources:
    16
    didnt say it was hard, i know how to trigger an anim via trigs ^^, and i could probably make the strafe myself, but i have no need for it.. just a sugestion though
     
  16. donchristo

    donchristo

    Joined:
    Nov 21, 2007
    Messages:
    12
    Resources:
    0
    Resources:
    0
    I've been waiting for this for long! Thank you!
    But it would be great if you added a melee attack, for he can slay zombies with his fists or a pipe or something.
    Also I found out you can't select a unit using this model with a single click. You have to drag select. Don't know what's that related with... Fix that please!
    Otherwise a really great job!!
     
  17. jk2pach

    jk2pach

    Joined:
    Mar 19, 2009
    Messages:
    350
    Resources:
    50
    Models:
    43
    Packs:
    1
    Maps:
    4
    Tutorials:
    2
    Resources:
    50
    Its due to the selection size of your unit no?
     
  18. donchristo

    donchristo

    Joined:
    Nov 21, 2007
    Messages:
    12
    Resources:
    0
    Resources:
    0
    Okay I just restarted editor now it works.
    No idea what went wrong... Just forget about it!^^

    EDIT:
    I tested it again, now I got it:
    Normal animation works, you can select it normally
    'Alternate'-animations are only selectable by dragging
    Same on 'Defend'-animations

    But actually Bloody-Turds already explained the solution
    Hope my bug report helped...
     
    Last edited: Oct 13, 2009
  19. Bloody_Turds

    Bloody_Turds

    Joined:
    Jan 23, 2007
    Messages:
    1,261
    Resources:
    16
    Models:
    14
    Packs:
    1
    Tools:
    1
    Resources:
    16
    actually, that is a model problem, to fix it, download War3ModelEditor (from tools here), and open your .mdx, then go to properties?, calculate extents, that should fix your problem