1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  3. Participate in Blizzard's Public Test Realm to give them feedback on the upcoming patches. Info is here.
    Dismiss Notice
  4. Take part in forum poll and decide the winner of Icon Contest #16!
    Dismiss Notice
  5. Congratulate the winners of the first ATC contest!
    Dismiss Notice
  6. Zwiebelchen is hosting a special UI texturing contest. Whomever wins will get a $150 reward through paypal! Come along and draw your texturing tools for the Fantastic Adventurer UI contest.
    Dismiss Notice
  7. Sneak, pickpocket and assassinate! Create a stealth map in Mini-Mapping Contest #14!
    Dismiss Notice
  8. Music Contest #8 - Hive Soundtrack is up! Create the soundtrack for the upcoming videos of Hive Workshop's YouTube Channel.
    Dismiss Notice

Animated Marine by jk2pach

Submitted by jk2pach
This bundle is marked as approved. It works and satisfies the submission rules.
An other Marine unarmed.
I know the design is not very original (Blizzard base), but I have tried to add some animations.

No animation tag: classic use of the Marine, with a long weapon (rifle, shootgun, machinegun). He stands up.
Alternate animation tags: the positions of the Marine are made to use a small weapon (hand gun, little submachinegun).
Defend animation tags: the Marine crawls. Can work with or without Alternate tag.

Morph (all tags): switch between a long weapon and a small weapon.
Spell First (all tags): reload the weapon.
Spell Throw (all tags): Throw a projectile, like a grenade.
Spell Third (normal tag and Alternate tag): back flip.
Spell Second : Use the secondary function of a long weapon.
Spell Fourth : run and dive. Usefull for a forward jump spell.
Spell Slam: Use the weapon has a pivot, and make a circular kick.
Spell Slam Alternate: Use the hands to stun the target.

Other animations are classic and work for all tags.

This model recquired no credits, because I simply have fun with Mdlvis ;)

Update log:
21 Oct 2009
-Fixed Weapon attachment.

18 Oct 2009:
-All Morph Animations lenght increased and a bit modified.
-Spell First Defend and Spell First Defend Alternate fixed
-Extents recalculated.


08 Otc 2009:
Fixed a blank geoset animation which made the model corrupted.

Keywords:
Marine, gun, weapon, jump,modern, warfare,war, soldier
Contents

Animated Marine by jk2pach (Model)

Reviews
Moderator
18th Oct 2009 General Frank: Ah, finally. Model works well and is very usefull for UT-styled maps and modern warfare maps.
  1. Moderator

    Moderator

    Resources:
    0
    Resources:
    0
    18th Oct 2009
    General Frank:

    Ah, finally. Model works well and is very usefull for UT-styled maps and modern warfare maps.
     
  2. Revolve

    Revolve

    Joined:
    Jun 11, 2007
    Messages:
    940
    Resources:
    10
    Icons:
    8
    Skins:
    1
    Maps:
    1
    Resources:
    10
    Like your Villager model! :)
    Very useful IMO, even though it isn't really a 'Model'. Very useful for alot of stuff.
     
  3. TheBlooddancer

    TheBlooddancer

    Joined:
    Jun 24, 2008
    Messages:
    2,925
    Resources:
    0
    Resources:
    0
    Was too lazy to read the full description, but it'll be better if you add the normal animations as alternate. That way you can attach different weapons to it.
     
  4. Dorken

    Dorken

    Joined:
    Oct 15, 2008
    Messages:
    75
    Resources:
    0
    Resources:
    0
    Holy shit. He can do spin kicks and backflips, that is just AWSOME.:thumbs_up:
     
  5. Squidle

    Squidle

    Joined:
    Apr 15, 2008
    Messages:
    829
    Resources:
    0
    Resources:
    0
    Such an usefull model, but I could make a better screenshot for ya, if ya want. :psmile:
    I would love to do that. =3
     
  6. The Panda

    The Panda

    2D Art Reviewer

    Joined:
    Jun 2, 2008
    Messages:
    6,411
    Resources:
    141
    Icons:
    122
    Packs:
    10
    Maps:
    9
    Resources:
    141
    Thought this was already made, but i guess not. Nice job.
     
  7. skrab

    skrab

    Joined:
    May 31, 2007
    Messages:
    1,403
    Resources:
    21
    Models:
    19
    Icons:
    1
    Maps:
    1
    Resources:
    21
    Add more motion to the animations
     
  8. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    6,589
    Resources:
    62
    Models:
    56
    Icons:
    1
    Packs:
    2
    Skins:
    3
    Resources:
    62
    fluidity of animation needed :3
     
  9. cookies4you

    cookies4you

    Joined:
    May 9, 2009
    Messages:
    531
    Resources:
    0
    Resources:
    0
    NEED MORE ANIMATIONS! Still, nice enough for approve. Any weapons yet?
     
  10. jk2pach

    jk2pach

    Joined:
    Mar 19, 2009
    Messages:
    350
    Resources:
    48
    Models:
    43
    Packs:
    1
    Maps:
    4
    Resources:
    48
    Weapon attachments are simple to create, for a time: it's enough to add items on the "weapon" attachement. Items should be perpendicular to the Z axis, centered on (0,0).

    If this model is approved, I will upload weapons.
     
  11. Bloody_Turds

    Bloody_Turds

    Joined:
    Jan 23, 2007
    Messages:
    1,264
    Resources:
    16
    Models:
    14
    Packs:
    1
    Tools:
    1
    Resources:
    16
    ive never seen a marine with strafe anims, that would really help for some map types :)
     
  12. jk2pach

    jk2pach

    Joined:
    Mar 19, 2009
    Messages:
    350
    Resources:
    48
    Models:
    43
    Packs:
    1
    Maps:
    4
    Resources:
    48
    Its possible, but it means you will have to set the animation with triggers. Not hard at all, but sometimes weird to see.
     
  13. dragor89

    dragor89

    Joined:
    Jun 12, 2008
    Messages:
    129
    Resources:
    0
    Resources:
    0
    o noes i lost my gun ok lets do these ting the old facioned way (roky music starts)
     
  14. cookies4you

    cookies4you

    Joined:
    May 9, 2009
    Messages:
    531
    Resources:
    0
    Resources:
    0
    Why isn't this approved yet???!!! COME ON! Its alot better than Konstrukt which I dont use anymore but theres no gun. Konstrukt models suck now, they dont work with other weapons.
     
  15. Bloody_Turds

    Bloody_Turds

    Joined:
    Jan 23, 2007
    Messages:
    1,264
    Resources:
    16
    Models:
    14
    Packs:
    1
    Tools:
    1
    Resources:
    16
    didnt say it was hard, i know how to trigger an anim via trigs ^^, and i could probably make the strafe myself, but i have no need for it.. just a sugestion though
     
  16. donchristo

    donchristo

    Joined:
    Nov 21, 2007
    Messages:
    12
    Resources:
    0
    Resources:
    0
    I've been waiting for this for long! Thank you!
    But it would be great if you added a melee attack, for he can slay zombies with his fists or a pipe or something.
    Also I found out you can't select a unit using this model with a single click. You have to drag select. Don't know what's that related with... Fix that please!
    Otherwise a really great job!!
     
  17. jk2pach

    jk2pach

    Joined:
    Mar 19, 2009
    Messages:
    350
    Resources:
    48
    Models:
    43
    Packs:
    1
    Maps:
    4
    Resources:
    48
    Its due to the selection size of your unit no?
     
  18. donchristo

    donchristo

    Joined:
    Nov 21, 2007
    Messages:
    12
    Resources:
    0
    Resources:
    0
    Okay I just restarted editor now it works.
    No idea what went wrong... Just forget about it!^^

    EDIT:
    I tested it again, now I got it:
    Normal animation works, you can select it normally
    'Alternate'-animations are only selectable by dragging
    Same on 'Defend'-animations

    But actually Bloody-Turds already explained the solution
    Hope my bug report helped...
     
    Last edited: Oct 13, 2009
  19. Bloody_Turds

    Bloody_Turds

    Joined:
    Jan 23, 2007
    Messages:
    1,264
    Resources:
    16
    Models:
    14
    Packs:
    1
    Tools:
    1
    Resources:
    16
    actually, that is a model problem, to fix it, download War3ModelEditor (from tools here), and open your .mdx, then go to properties?, calculate extents, that should fix your problem