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An ORPG [Hero Ideas] [WIP]

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A 1P RPG [Hero Ideas] [WIP]

Hello all!
Me and my brother are working on a single-player RPG map.
Distinguishing features will be its story, its dialogue, its replay value, its varying artistic styles, and varying play-styles that will be fun for all types of players [Casual, Methodical, Adrenaline, Adventurous, etc.].
Thus far we have fleshed out 17 heroes and assigned each stats, attacks, sound-sets, and names. These ARE subject to change, of course.
We have also begun writing back stories, quests, plot(s), and story/quest arcs as well, but these are also subject to change, so I will not be divulging that information.

Hero List:
Alchemist
Assassin
Barbarian
Bartender
Cultist
Dark Archer
Drifter
Light Archer
Madman
Mercenary
Royal Guard
Shaman
Wizard
Spell Blade
Sorceress
Stalker
Spirit Tracker

Given these titles [and the models used], what abilities would you suggest/like to see, and which do you feel should be altered or removed entirely?

All help is greatly appreciated! Also, all criticism, so that we may refine our map!
I will update this thread as we continue to edit and update the map and will be working everyday towards its completion.
 

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Alchemist (Assuming you mean one from Fullmetal Alchemist)
-Midas Touch: Increases gold income.
-Spike: Like undead beetle hero's first spell.
-Bind: Binds target to the ground.
-Hurl boulder: AOE spell.
Assassin
-Hide: Passive invisibility.
-Shuriken: Damages and bleeds target.
-Acid Bomb: AOE damage and creates a temporary puddle that damages units over time.
Barbarian
-Ugh: Throws a javelin at the target.
-Bah: Passive defense increase.
-Hehe: Throws a net onto the target, trapping it.
-RAAARGH!!!: Goes into a rage, disabling control of the hero but increasing its attack speed and damage by a huge amount.
Bartender
-Drunken Fist: Stuns the target.
-Down the Hatch: Increases attack damage and speed but gives a chance to miss attacks.
-Inferno Spray: Sprays out some booze, lighting it on fire and damaging everything in a cone in front of him.
-Barrel Toss: Throws his barrel, damaging everything in its path. Somehow the barrel rolls back to him, damaging everything again.
Cultist
-Blood Sacrifice: Sacrifices some health for mana.
-Dark Bolt: Ranged attack.
-Curse: Ranged dot.
-Dark Ritual: Summons a doom guard to fight for him temporarily.
Dark Archer
-Dark Volley: Fires several arrows in a given area, giving aoe damage. Anything killed by this turns into a zombie.

...

Lost interest, sorry.
 
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Alchemist
Fusion - [Active Ability - Target a Unit] - Kills a unit, gives gold. The more hit points the units have, the more gold it gives. Cannot target units with more than x level or more than x hit points
Dust to Dust - [Active Ability - Target a Unit] - Deals damage based on hero's inteligence, has a % chance to reduce damages, armor and attack and movement speed
Flammable Potion - [Active Ability - Target an Area] - Every unit in the area are buffed, deals damages on time
Explosive Mix - [Active Ability - Target a Point] - Explodes on impact, dealing damages depending on hero's inteligence to every nearby units, if a unit is buffed with Flammable Potion it explodes



Cultist
Devotion - [Passive Ability - Self] - Each time the hero is damaged by more than x% of his total hit points, it increases it's attack speed by x% for x seconds
Call upon the God - [Active Ability - Channeling, Summoning] - Slowly damages nearby units, damaging lasts for x seconds. When damaging phase is over a unit is spawn (related to the god). The more damages have been dealt the more hit points the unit has, or the more longer the unit lasts
Sacrifice - [Active Ability - Target a Unit] - Deals damages depending on Inteligence. Heals the unit summoned thanks to "Call Upon the God"
Scarification - [Passive Ability - Self] - Each level decreases maximum hit points but increases mana maximum and attack speed. You can use a research to do such changes



Mercenary
Primes - [Passive Ability - Self] - Gives a gold bonus for killing a unit
Fame - [Passive Ability - Enemies] - Decreases damages of nearby units
Scars - [Passive Ability - Self] - Increases hit points regeneration
Battle Fury - [Active Ability - Self] - Increases damages and attack speed by x% for x seconds



Mind Skinner
Mind Skinning - [Active Ability - Target a Unit] - Deals damages, burns mana and buff the unit. Each time the unit casts a spell it looses hit points depending on Hero's inteligence
Mind Storm - [Active Ability - Target a Unit] - The target cannot attack, decreases armor and movement speed
Mana Blast - [Active Ability - Target an Area] - Burns half of Hero's mana, deals an amount of damages depending on mana burnt in the area
Mana Lust - [Passive Ability - Enemies] - Drains mana of every nearby units
 
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