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[Campaign] Alliance Ashes

Level 7
Joined
Mar 11, 2020
Messages
94
my god the last mission you added was a master piece i mean i suffered but got it first try the new factions fking hey the nice hero the struggle dayum rly good only problem is i lost all my items on drean pls fix that and if u can give the items that emudson had in drean's base so they can be picked by the assasin i had a little glitch in the end cenematic the enemy hero orange forgot his name sorry wasn't there and when the demon hunter teleported he went running looking after him killing him after sevral blows then the cenematic resumed other than that i think all is a fking marvel i mean please i want more not 10 -15 missions BUT 30 -40 like i really like your ideas and the plot is starting to twist now is the moment for alot more missions and im looking forward to see diana and drean reunite Intimately hit me up with any progress u make my pleasure to test one more thing the undead raised the gnolls to the ground i dont know if that was suposed to happen
 
Level 16
Joined
Apr 20, 2014
Messages
523
Thank you for your support!

It should be fixed for the hero... It's again the AI messing up during cutscene.

Well hum, with only one map released per year, it may be difficult to provide you 40 missions ;)
However, I've quite a lot of ideas for sub missions. The main plot (Draenn, Diana & cie) is near the end. There are several side missions I want to add, I just don't know how introduce them yet.

I will try to fix some stuffs and will probably release a hotfix before next chapter.
 
Level 7
Joined
Mar 11, 2020
Messages
94
Thank you for your support!

It should be fixed for the hero... It's again the AI messing up during cutscene.

Well hum, with only one map released per year, it may be difficult to provide you 40 missions ;)
However, I've quite a lot of ideas for sub missions. The main plot (Draenn, Diana & cie) is near the end. There are several side missions I want to add, I just don't know how introduce them yet.

I will try to fix some stuffs and will probably release a hotfix before next chapter.
that is great im looking forward to it im wondering if this is the true story of warcraft cause i dont know about this time i played since wotlk cataclysm a bit of draenor some of legion aswell and this year a bit of bfa but i play on private servers so it kinda sucks sometimes with the bugs and stuff so i quit it would be a dream to see someone work the whole stroy of warcraft imagine from the begining i doubt they'd reach the end tho cause wow ain't ending soon looks like anything to fill their pockets thank you for your great work :D looking forward to more of it
 
Level 11
Joined
Aug 1, 2019
Messages
270
Thank you for your support!

It should be fixed for the hero... It's again the AI messing up during cutscene.

Well hum, with only one map released per year, it may be difficult to provide you 40 missions ;)
However, I've quite a lot of ideas for sub missions. The main plot (Draenn, Diana & cie) is near the end. There are several side missions I want to add, I just don't know how introduce them yet.

I will try to fix some stuffs and will probably release a hotfix before next chapter.
it seem as me luck will always be bad because i want to play his campaign and i won t be able to play it
 
Level 16
Joined
Apr 20, 2014
Messages
523
I am sorry for you.
I tried to downgrade the campaign to 1.29.2, but: I can't open my campaign file on World Editor 6060 since last save was on 6072.
When I try to create a new campaign from Scratch, all custom data is bugued. And if I add Chapter Eight, the campaign is no longer playable.

So, there is something wrong on Chapter Eight, I don't know what. And even if I just delete Chapter Eight, we can't play the campaign on 1.29.2.
 
Level 11
Joined
Aug 1, 2019
Messages
270
I am sorry for you.
I tried to downgrade the campaign to 1.29.2, but: I can't open my campaign file on World Editor 6060 since last save was on 6072.
When I try to create a new campaign from Scratch, all custom data is bugued. And if I add Chapter Eight, the campaign is no longer playable.

So, there is something wrong on Chapter Eight, I don't know what. And even if I just delete Chapter Eight, we can't play the campaign on 1.29.2.
that mean there is no way to play it on my version
 
Level 4
Joined
Mar 30, 2014
Messages
85
Well you’re problem will be solved soon. Since the custom campaign is the next thing that should be bring back in reforged u won’t get stuck.
 
Level 16
Joined
Apr 20, 2014
Messages
523
Hello everyone,

I have a small update for you which adds a new Interlude. Two others chapters are in progress and development continue!
Also, I wanted to remind you that I have an album where I put screenshots from time to time, so you can have a "preview" of incoming chapters, don't forget to check it out!
https://www.hiveworkshop.com/media/albums/alliance-ashes.9546/

Have a great day,


Overall:
Sir Gregory Edmunson is now General instead of Commander.
Fixed some hero ability tooltips.
AI Hero will now properly learn abilities and cast them.
Priestess updated with new icons. Now as Feedback instead of Inner Fire.
Sorcerer's League now has its proper buildings. (No differences in game)

Chapter Five:
Properly fixed all Scarlet Crusade mentions.
Eastweald Alliance Chaplain now has Dispel Magic instead of Lighting Shield.
Harthal Truesight shall now join attack groups.
Fixed cache issue.

Chapter Six:
Fixed some dialogues.
Chapter Seven:
New skin for Granis Darkhammer.
Draenn now has all his correct abilities.
Added a shortcut from Orange base to Green base.
Arcanist now uses a High Elf model since its prior to Sunwell corruption.

Chapter Eight:
Fixed an issue with Holden leaving during final cutscene.
Gnolls and Undead Forces are now neutral to each other.
Edmunson items can be obtained if he is killed in Chapter Six.

Interlude Three:
Released.
 

Kasrkin

Hosted Project: LoA
Level 26
Joined
Apr 6, 2014
Messages
804
Fun in the sun with some undead friends.

Edit: Hey @Tuwnew it might be a good idea to put in the first post that the campaign needs 1.31.1 to function/appear in the campaign menu. I know you mentioned it in the last page but most people won't go searching every page of a thread.
 
Last edited:
Level 16
Joined
Apr 20, 2014
Messages
523
I had some free times last week. I was able to do some stuff.
Next chapter is mostly done to be honest.
But I need more free time to do so. I expect it for next month!
 
Level 11
Joined
Aug 1, 2019
Messages
270
hi i was playing the campaign from the beginning and right now i reached chapter seven and chose the magic support as reinforcement but i cannot train them because they the need arcane tower and its not found at my building menu
 
Level 16
Joined
Apr 20, 2014
Messages
523
Arcane Tower is an upgrade for your Watch Tower. It should be available.
Can you double-check ?
 
Level 11
Joined
Aug 1, 2019
Messages
270
Arcane Tower is an upgrade for your Watch Tower. It should be available.
Can you double-check ?
i totally forget about that because im always using guard towers any ways thanks for making remember it and sorry for my foolish memory by the way i finish it and i want to know something Diana don t that garithos has fallen but she wouldn't allow him to enter dalaran again is that mean she was planning to betray him
 
Level 7
Joined
Mar 11, 2020
Messages
94
i hope there's a new update coming soon as always your campaign is a great pleasure and is this going to be the end of it or is there going to be more after this one like a follow up anyways good luck and keep up the great work
 
Level 16
Joined
Apr 20, 2014
Messages
523
Here a sneak peek of the next chapter.
After this one, there will be at least two others.

WC3ScrnShot_041721_195216_04.png
 
Level 16
Joined
Apr 20, 2014
Messages
523
I had a funny bug I wanted to share:
I could mass up my units. Each time I trained one unit, it created like 10 but counted as only one. I cheated on money but check my pop:
WC3ScrnShot_042921_211641_02.png


It's also the occasion to show you a cool pic to guess who you will play next chapter (should not be very hard lol)
 
Level 9
Joined
Aug 26, 2017
Messages
166
I had a funny bug I wanted to share:
I could mass up my units. Each time I trained one unit, it created like 10 but counted as only one. I cheated on money but check my pop:
View attachment 378196

It's also the occasion to show you a cool pic to guess who you will play next chapter (should not be very hard lol)
It looks like the Sorcerer's League so I'm thinking Diana Dawnweaver.
 
Level 16
Joined
Apr 20, 2014
Messages
523
Hello,

It took me more time than expected, but today is the release of a new chapter to Alliance Ashes story!
I am currently revamping some units and techtrees in general, so there is a few new things you may try in the previous chapters.
Please tell me if you find any bugs or balance issue.

I will probably do a new update before Chapter Ten release. I want to change a few things!

Overall:
Finnall is now a Spellblade instead of an Assassin.
Increased Diana's Ultimate couldown by 30s and reduced area effect.
Fixed an issue with Fireball ability icon display.
Invoker: Spirit Touch replaced by Sleep.
Sleep lasts shorter and costs less for Invoker.
New Loading Screen.
Fixed an issue with Conscript unable to be created. -> System will probably be scrapped, useless.
Wretched: New unit => Witch. Has Eternal Torment, Dark Needs & Wrath Flames.
Warlock Revamp => has Devour Magic, Dark Sun Orb, Mana Empowerment.
New skin for Dalar Dawnweaver.
New Ultimate for Dalar Dawnweaver Distribution instead of Mass Teleport.
Evasion (Sentry) increased to 30%
Enforcer life increased to 510. Cost reduced by 15.
Demonist renamed to Necrolyte.

Prologue:
Draenn's men are now green instead of blue.
Fixed some minor issues with cinematics.

Chapter One:
Decreased Orange base defenses.
Has a special unit instead of a Hero.

Chapter Two:
Fixed some issue in the final cinematic.
Item drops nerfed.
Edited model of Gilneas Sergeant. (Classic footman with Gilneas sigil)

Chapter Three:
Dalvengyr now has some demon units too.
Fixed an issue with heroes' color.
Fixed some issues with the final cinematic.

Chapter Five:
Fixed an issue with Draenn's color.
Undead creeps are now Orange instead of Purple, to better identify them.
Unknown Force are now correctly named afterwards.
Fixed an issue where Player had several upgrades for free when acquiring Holy Knight Order units.
Decreased the Undead Force at the start.

Chapter Six:
Minor changes: new skin for Paladin, added a very few guards.
Decreased Max HP of the Knights escorting Sir Gregory Edmunson.
Optional quest limit increased to 75

Interlude Two:
Scarlet Crusade is no longer mentioned.
Theolen is now green.

Chapter Seven:
Added Demons to attack waves.

Chapter Eight:
Added a very short scene at the end.
Ghouls during Jalinde cutscene are now properly killed.
Gnolls dialogues should no longer overlap.
Fixed some dialogues
Vrekan is correctly displayed in Purple.
Holden should now correctly uses all his abilities.
Holden is properly displayed in the ending cutscene.

Chapter Nine:
Released.


Enjoy.
 
Level 11
Joined
Aug 1, 2019
Messages
270
Hello,

It took me more time than expected, but today is the release of a new chapter to Alliance Ashes story!
I am currently revamping some units and techtrees in general, so there is a few new things you may try in the previous chapters.
Please tell me if you find any bugs or balance issue.

I will probably do a new update before Chapter Ten release. I want to change a few things!

Overall:
Finnall is now a Spellblade instead of an Assassin.
Increased Diana's Ultimate couldown by 30s and reduced area effect.
Fixed an issue with Fireball ability icon display.
Invoker: Spirit Touch replaced by Sleep.
Sleep lasts shorter and costs less for Invoker.
New Loading Screen.
Fixed an issue with Conscript unable to be created. -> System will probably be scrapped, useless.
Wretched: New unit => Witch. Has Eternal Torment, Dark Needs & Wrath Flames.
Warlock Revamp => has Devour Magic, Dark Sun Orb, Mana Empowerment.
New skin for Dalar Dawnweaver.
New Ultimate for Dalar Dawnweaver Distribution instead of Mass Teleport.
Evasion (Sentry) increased to 30%
Enforcer life increased to 510. Cost reduced by 15.
Demonist renamed to Necrolyte.

Prologue:
Draenn's men are now green instead of blue.
Fixed some minor issues with cinematics.

Chapter One:
Decreased Orange base defenses.
Has a special unit instead of a Hero.

Chapter Two:
Fixed some issue in the final cinematic.
Item drops nerfed.
Edited model of Gilneas Sergeant. (Classic footman with Gilneas sigil)

Chapter Three:
Dalvengyr now has some demon units too.
Fixed an issue with heroes' color.
Fixed some issues with the final cinematic.

Chapter Five:
Fixed an issue with Draenn's color.
Undead creeps are now Orange instead of Purple, to better identify them.
Unknown Force are now correctly named afterwards.
Fixed an issue where Player had several upgrades for free when acquiring Holy Knight Order units.
Decreased the Undead Force at the start.

Chapter Six:
Minor changes: new skin for Paladin, added a very few guards.
Decreased Max HP of the Knights escorting Sir Gregory Edmunson.
Optional quest limit increased to 75

Interlude Two:
Scarlet Crusade is no longer mentioned.
Theolen is now green.

Chapter Seven:
Added Demons to attack waves.

Chapter Eight:
Added a very short scene at the end.
Ghouls during Jalinde cutscene are now properly killed.
Gnolls dialogues should no longer overlap.
Fixed some dialogues
Vrekan is correctly displayed in Purple.
Holden should now correctly uses all his abilities.
Holden is properly displayed in the ending cutscene.

Chapter Nine:
Released.


Enjoy.
finally
 
Level 16
Joined
Apr 20, 2014
Messages
523
Hello,

I come with a new update, lesser than the previous but with a new map.
It is a bonus map which is unlockable through Chapter Nine normally. However, since I still need a few testings and feedback, you can access it directly.

Overall:
Sharpshooter now has its proper icon.
Necrolyte now has Shadow Bolt instead of Drain Life.
Fixed some Heroes who had 5 food cost instead of 0.
Vrekan should now uses a proper form in Metamorphosis.
Dr. Theolen Krastinov reworked: now has "Butcher" as Ultimate and Dark Drain as regular ability (nerfed). No longer has Healing Spray.
High Cultist's Forces renamed to Butcher's Experiments (Chp 7 & 8).
New tech-three for Butcher's Experiments.

Chapter Seven:
Improved Faction Path.
Knightwood grants:
Knight
Paladin
Priest => replaces Wizard.
Wizardry grants:
Arcanist
Spellweaver
Priestess => replaces Chaplain.
Ranger => replaces Bowman & Crossbowman
Engineering grants:
Bear Rider
Mortar Team
Rifleman => replaces Bowman
Sharpshooter => replaces Crossbowman.

Added a shortcut from Dwarves base to Vandermar Village.
Remade AI scripts. They are now attacking at random targets.

Secret Chapter:
Released.


Enjoy!
 
Level 16
Joined
Apr 20, 2014
Messages
523
Ahahah and what would it be?
Helm of Discrimination?
Plate of the Intolerent?
Blackwoodmourne?

He's not even playable!
 
Level 9
Joined
Aug 26, 2017
Messages
166
Ahahah and what would it be?
Helm of Discrimination?
Plate of the Intolerent?
Blackwoodmourne?

He's not even playable!
How about Grand Marshal's Breastplate. This armor boasts the finest craftmanship you could ever see. The intricate-... Wait. This entire armor's made from copper! Grants -1 Armor.
 
Level 11
Joined
Aug 1, 2019
Messages
270
hey man i start the secret mission and i am haveing fun while playing it its been some time since i enjoyed playing a warcraft 3 mission anyway i didn t finish it yet i will give you my feedback after i make the streets of andorhal runs with the blood of the living GLORY FOR THE SCOURGE
 
Level 11
Joined
Aug 1, 2019
Messages
270
i compeleted the secret mission and it wasn t easy but also not hard the paladin that using the fire strike was the worse one and the i found a bug in the elves and dwarfs forces they attack three times and stopped attacking after that and i think you should make the guards of the keep cabable of being lured out because attacking them in the keep will take some time to kill them
 
Level 16
Joined
Apr 20, 2014
Messages
523
this is a large meeting, help me complete the task but the servants are always faithful to help you go anywhere xD.View attachment 383913
This looks like an execution!
It should be fixed now.

i compeleted the secret mission and it wasn t easy but also not hard the paladin that using the fire strike was the worse one and the i found a bug in the elves and dwarfs forces they attack three times and stopped attacking after that and i think you should make the guards of the keep cabable of being lured out because attacking them in the keep will take some time to kill them
They attack every 420 seconds until you kill their leaders.
The Keep is well defended, yes. It's not that easy to kill our hero!
 
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