- Joined
- Apr 20, 2014
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/!\ WARNING - 1.31 IS REQUIRED /!\
BeginningThis is my first campaign ever made and this thread is here to show you my work and to get some advices or help from this community. You will find an attached file which is my beta campaign. I hope you to test it and give me what you thought during your game.
I will add that English is not my native language and I'm still learning it. If you see any grammar errors or bad typos, please tell me. It's important, even in this thread.
I am still learning triggers and stuffs, don't hesitate to told if you find something wrong or lack of content.
Alliance AshesFollow Captain Draenn of the Alliance during the Third War. You play as the Remnants of the Alliance. You will follow the point of view of Arrad Draenn, a Captain under the lead of Othmar Garithos. You will accomplish various mission in order to take back Lordaeron from the Undeads. You objective? Take back your Capital from the Evil forces and survive against the Scourge.
The campaign is made to fit with Lore. Only a small of changes would be seen.
Features→ Blizzard's stylish campaign.
→ Improved Human techtree
→ Many custom abilities
→ A fictional storyline based on the original lore.
→ and much more!
Heroes
Some few other minors heroes:
Sir Gregory Edmunson - Leader of the Holy Knight Order
Grim Thunderbrew - Leader of the Dwarven Resistance
Dalar Dawnweaver - Leader of the Sorcerer's League
Korth'azz - Dwarf Paladin of the Silverhand
Jennalla Deemspring - High Elves Ranger Captain
Arugal - Mage of Gilneas
Saldor Shallowbrook - Overseer of the Quel'Danil Lodge
Sylvanas Windrunner - Banshee Queen
Kel'Thuzad - Archlich of the Scourge
Kael'Thas Sunstrider - Prince of the Blood Elves
Kristoff - Grand Marshal's Advisor
Thule Ravenclaw - Grand Marshal's Mage
Finnall Goldensword - Dusk Sentinel's Leader
Dr. Theolen Krastinov - Butcher of the Scholomance
And much more
Factions
THE ALLIANCE REMNANTSOnce called the Grand Alliance of Lordaeron, in ours days there is nothing Grand, except his leader: Grand Marshal Garithos. Based inside the ruins of Dalaran, the Alliance is barricaded on Hillsbrad territories within Southshore and Tarren Mill. Composed by mostly humans, Ironforge delegation and High Elves survivors from Quel'Thalas have joined the Alliance out of various personal and/or political reasons. At the head of this Alliance is Grand Marshal Garithos, the last high-ranking survivor of Lordaeron's army.
The Alliance is led by several minors factions:
Alliance High Command.
Constituted by one officer from each division, they formed a council directed by their Grand Marshal.
They take decisions, establish strategies and lead their soldiers to victory... or certain death. Despite their skill and experience, the council is often modified because of recent deaths...
Lordaeron Offensive.
Led by Major-Paladin Granis Darkhammer and Captain Arrad Draenn, they are taking on the most dangerous missions of the Alliance and fight the Undead Scourge on their own territory. Due to the difficulty of their missions, the Offensive is mostly composed of infantrymen. However, they are often supported by others regiments to bolster or replenish their ranks.
Holy Knight Order.
Risen from the ashes of the Order of the Silverhand, this division is a fervent follower of the Light. Led by Sir Gregory Edmunson, they are most ardent servants of the Holy Light and continue to spread the Light's hope to people, and justice against the Scourge. Their ranks are composed of Paladins, Knights and Clerics; alongside the Lordaeron Offensive, they are the most powerful division of the Grand Alliance.
Sorcerer's League.
Once an active faction of Dalaran, this league is under the leadership of Archmage Dalar Dawnweaver. Using magic and the arts of the Arcane against their enemies, the League provides excellent support to every regiment they assist in battle. Often divided, they are the most pliant division of the Alliance and is mostly dispatched to the front lines.
Mage's Guild.
Working side by side with the Sorcerer's League, this magic department serves as a support division led by Archmage Modera, once a part member of the Council of Six of the Kirin'Tor. The Guild's major mission is to protect Dalaran and offer support to other units.
Dwarven Resistance.
Led by Grim Thunderbrew and composed out of forces sent from Ironforge, Aerie Peaks or volunteers from Khaz'Modan, they are playing a grand role in the Alliance. Providing ranged ground and air support as well as long range siege weapon support for the Alliance to scatter the Scourge's forces. Their specialty are demolition operations and are the reason why the Undead's bastions have been broken so easily. They are constantly working on strategies to take back each city of Lordaeron from the Undead. Despite their destructive potential these troops can't carry out their role effectively without the protection of Lord Garithos' forces, thus they only move when Garithos' forces do.
Blood Elves.
Formerly known as the High Elves, the Blood Elves renamed themselves in memory of their fallen brethren during the Scourge's attack on Quel'Thalas. They joined the Alliance under Kael'Thas Sunstrider and to honor the ancient alliance treaty between humans and elves. They hope this Alliance will is able to restore both their homeland and Lordaeron. However, they are poorly used and mistreated by Lord Garithos. They serve mostly as escort troops to supply caravans directed to other divisions, or recon operations against the Scourge's movements.THE UNDEAD SCOURGE Created by the Lich King Ner'zhul for his jailers from the Burning Legion, his only goal was to weaken the kingdoms that could pose a threat to the invasion. Constantly supervised by Nathrezim Dreadlords, the Scourge was established in Northrend. Killing and raising most of the living, the icy continent was soon full of Undead. Creatures like Nerubians or Vrykul were the first Undead raised by Ner'Zhul to serve him. Due to its size, the Scourge was soon turned into a two-branch organization.
Cult of the Damned
Created and led by the Archlich Kel'Thuzad, the cult spread death and plague across Lordaeron and Quel'Thalas. They conceived the plague -often called Scourge- inside their main base: Scholomance.
With Arthas' departure to Kalimdor, Lordaeron and the Plaguelands are ruled by Kel'Thuzad and his servants.
His cult is constituted of three sub-factions.
Plague Overseer - Based in Scholomance, they direct the Cult across the Kingdoms and are charged by Lady Deathwhisper, their Supreme Overseer.
Wretched - Fallen High Elves who died during the invasion of Quel'Thalas led by Arthas. Using Deatholme as main base, they are ruling over Quel'Thalas dead lands under Dar'Khan Drathir's commands.
Scholomance - Kel'Thuzad created this section Academy underneath Caer Darrow. Most of its members are human mages whose immortatily was promised. Their knowledge of the Arcane were a useful skill that Kel'Thuzad uses to its full extent.
The Undead Scourge.
Led by the Death Knight Arthas Menethil, these forces are composed of skeletons, phantoms and abominations. All who were killed have risen to serve in undeath, thus swelling the ranks of the Scourge to staggering numbers. They are brutal, fearless and relentless.
They destroyed Lordaeron, Quel'Thalas, Azjol-Nerub, Zul'Drak Kingdoms and many others...
Supervised by Legion's Nathrezim agents, the Scourge's goal is to eradicate life from Lordaeron while Archimonde is corrupting the World Tree in Mount Hyjal.
They are organized with three sub-factions.
Death Knight Order - Based in the ruined city of Stratholme, they are ruled by Baron Rivendare and chased the Holy Light from their lands.
Nerubian Army - Under Anub'Arak commands in Northrend, they are fallen warriors from Spider War who now serve as the Lich King's minions.
Dark Ranger Corps - Former High Elves of Quel'Thalas, they ironically received their name from former Ranger General Sylvanas Windrunner. They now follow the Banshee Queen who secretly plots Arthas' death.
PROGRESS Prologue - Done Prelude - Done Chapter One - Done Chapter Two - Done Chapter Three - Done Chapter Four - Planned Interlude - Done Chapter Five - Done Chapter Six - Done Interlude - Done Chapter Seven - Done Chapter Eight - Done Interlude - Done Chapter Nine - Done Chapter Ten - In progress Chapter Eleven - Planned Epilogue - Planned Secret Chapter - Done Every chapters are constanly improved. This statut only indicate the availability of missions to beta version. |
Screenshots
Credits
If I forgot you, my apologies, please tell me.
Special thanks to:
- Elf_Lord who grandly motivates me for this project (without knowing)
- MasterBlaster for his grand help for a while.
- The_Messenger for all his help with the writing and more.
Prior: Thread banner.
Ujimasa Hojo: Garithos, Chaplain, Druid of the Pack, Spellweaver (~Nightmare for the skin), Grotto, Dalar Dawnweaver (Undead), Flint, Wretched pack, Sharpshooter, Modera, Finnall, Magic Spire, Subjugator, High Cultist, Consortium Camp, Ranger (Edited by Cuore), Witch, Priest (Elite), Chief of the Guard, Town Hall (Southshore), Church
Tranquil: Ansirem Runeweaver, Bear Rider, Bishop, Stairs, Royal Captain.
Wandering Soul: Bowman, Crossbowman, Cultist, Priest (Elite).
AndrewOverload519: Mage, Wizard & Catapult (models + icons)
Himperion: Rune Caster, Enchantress, Arcane Pillar, Flame Arrow, Mystic
HappyTauren: Paladin icon,
DireFury: Death Thane, Grim Thunderbrew, Drenden
Lelling: Bowman icon
Pyraeus: Mage icon
Kangyun: Diana Dawnweaver
Flute: Diana icon
Hatecrew: Defender
Stefan.K: Butcher (Theolen)
Stefan.K, Sharkarsh and Tauer: Draenn
Scias: Draenn icon
takakenji: Holy Church
wojia10502: Paladin (unit)
67Chrome: Skeletons (skin), Vereesa Windrunner, Sylvanas
Heinvers: Chaplain (Scarlet), Lord Paladin
Footman: Checkmaty + SonGuhun, Prior, Sunchips and for the shields.
loktar: Crossbowman, Loading Screen, Knight Hero
PeeKay: Wizard Training (icon), Amulet of Health (icon)
Kuhneghetz: Arugal + wolfs/worgen
alfredx_sotn: Air Elemental
Kallimachos: Arcane Fire icon
HappyCockroach: Air Elemental icon, Nausea icon
Cuore: Elven Swordsman, Blood Elven Swordsman
Zephyrius2412: Elven Swordsman icon
SuperAttackRabbit: High Elf Priest
Darkfang: Light Chain icon
CloudWolf: Scarlet Footmen textures, Gilneas Building textures
Mephestrial: Mounted Footman
JetFranInferno: Gregory Edmunson's aura
Hermit: Gregory Edmunson's icon
funkid2: Pile of wood
General Frank: Dwarven Warrior, Finnall icon
RavenBlackBird, Galadgod and Warseeker: Priestess
Ujimasa Hojo, Heinvers & white.wolf: Scarlet Fanatic, Scarlet Crusader
Hemske: Fire Arrows icon
SinisterX: Dragonhawk strider
Deolrin: Rhonin
NFWar: Improved Training (icon), Staff of Light (item), Bonebreaker (item)
GreyArchon : Rune Ward (icon), Rune of Slowing (icon), Rune of Healing (icon), Emmerlan (icon), Uther's Statue
ChevronSeven: Devastating Fire icon
Golden-drake: Ragnar (item)
Hadeis: Finnall's Memento (item)
trippledota: Manafire Greatstaff (item)
Mc !: Dawnforge (item)
The Panda: Arcane Torrent (icon), Divine Blast (icon)
Skipper: Arcanist
SkriK: Improved Defense (icon), Veteran (icon)
Wildfire: Endurance Aura (icon), Horned Helmet (icon)
00110000: Arcane Pillar (icon)
Shyster: Divine Balance (effect)
bigapple90: Divine Balance (icon)
~Nightmare: Spellweaver and Watcher skin, Strength (icon)
-Dieser-: Arcane Arrow (icon)
PrinceYaser: Pillar of Quel'Danil (icon)
Mustang: Flint (icon)
Snirou: Dark Sun Orb (icon)
JusticeBringer: Shadow Bolt (icon)
Rhapsodie: Plaguebringer
Ceterai: Plaguebringer (icon), Butcher (icon)
r.ace613: Sharpshooter (icon), Theolen (icon)
Villagerino: Miner, Mauler, Barbarian, General Vor'Gathmar
Ilya Alaric: Captain Marcus Redpath, Sergeant (Southshore), Venomblade, Sir Villiers, Commodore (edited by me), Sorceress (Blood Elves), Cavalier (Blood Elf), Cleric (Alterac), Footman (Alterac)
BaiyuGalan: Master Necroknight
bakr: Gilneas Buildings, Stromgarde Buildings, Guardian (Dalaran)
Eagle XI: Javelineer, Officers' Quartiers (icon)
mortael: Purifying Droplets (icon)
Vinz: Fanatism effect
HerrDave: Ranger (Elf), Isillien, Mack
Nealdros: Renew (icon)
BLazeKraze: Mack (icon)
PROXY: High Elf Ranger (hero), Scholar, Cleric
Elenai: Elementalist
Galendor an'Kreil: Magister
doom_sheep: Scrolls icon
Em!: Rain of Arrows model
skrab: Officers Quarters
abcdefghstuvwxy: Lightning Shield model (Spell)
kola: Lightning Shield icon
D.ee: Headshot icon
Jiok: Alterac Units (Archer, Conjuror, Curser, Cavalier, Archmage, Peasant, Militia), Stromgarde Catapult, Scarlet Crossbowman, Dalar, Geomancer, Archer (Risen)
Cavman: Gunner
MelNefys: Music (First Autumn Leaves)
SantoRayo[iP]: Various Undead Doodads
Nightmare Moon: Healing Wave (icon) (Holy)
Paladon: Holy Lightning (icon)
jhon wilber: Holy Strike (icon)
DREADMAN: Abomination (skin), DarkMage
Aldeia: Advisor Kristoff (icon)
HuanJuan: Arcanist (icon)
Empire Earth: Church (Ported Soundset)
Mouseketeer: Antonidas (skin)
Changelogs
First Release.
Prelude:
Fixed narrow paths.
Prologue:
Improved War Room.
Loading Screen fixed.
Minor changes.
Overall:
Crossbowman are now faster than Archer.
Severals icons fixed.
Heroes gain experience rate decreased.
Wizard model changed.
Sorcerer's League now us their own archer.
New spells for Diana and Draenn.
Prologue:
Terrain reworked. (Intro and Town).
Cinematics improved. (Camera, dialogues, movements...)
Dialogues added to guide you through the town.
Final cinematic remade.
Prelude:
Cinematics reworked. (Camera, dialogues, movements...)
External scenes added (Paladins and Ranger death)
Draenn and Diana meet shortened.
Chapter One:
Little terrain changes.
Button added.
Dialogues fixed.
Peasants will now auto harvest gold.
Base placements changed.
You now gain Catapults after completing Optional Quest.
Undead bases can no longer be rebuild. Most of them can't even be repaired.
Chapter Two:
Minor terrain changes.
Pyrewood Village has now Gilneas textures.
Flint is now a demi-hero unit.
Worgen bases reworked.
Creeps added or moved.
Draenn will no longer dies during Epilogue.
Destroying Worgen buildings will now give you some stuff.
Key quest revamped.
Druid of the Pack are now much more stronger.
Chapter Three:
Minor terrain changes in Ambermill.
Heroes game caches should work properly now (To test)
Some narrow paths enlarged.
Shipyard cinematics has now special effect while Dalvengyr remove trees.
Quests and dialogues have now same texts.
A first wave has been added.
Archer and Crossbowman can now use fire arrows.
Interlude One:
Released.
Chapter Three:
Yellow AI no longer stucks in his base.
If you succeed to complete Counterattack quest, triggers are now triggered properly.
Loading screen fixed.
Overall:
PATCH 1.29. You need this version to play the campaign.
Bobahan has been renamed Emmerlan. This change does not alter the story.
New colors for some factions.
Fire Arrow no longer cost mana but have a longer couldown.
Prelude:
New model for Magronor.
Adding some triggers for Brill's guards.
Improving southern's road.
Prologue:
New color for Ranger Corp.
Minor changes.
Chapter One:
Minor bugs fixes.
Added few guards at Ambermill to prevent rush.
Chapter Two:
New entrance for an undead base.
Change color of Pyrewood faction.
Chapter Three:
New colors for Nerubian & Dark Ranger.
Nerubian Army no longer uses ghouls.
Chapter Four:
Skipped.
Chapter Five:
Released
Overall:
Fixed an issue which can cause errors on a loaded game.
Campaign description slighty reduced.
Several descriptions fixed.
New model and icon for Draenn, check credits.
New icon for Fire Arrows.
New model for Dalar.
Archer renamed as Bowman.
Bowman & Crossbowman animations have been fixed.
Crossbowman projectile's arc reduced.
Draenn's Ultimate does not affect spell immune units, though can be aimed.
New ability for Draenn which replace Holy Light. (Known issue with cache. Need to replay from beginning).
Sorcerer's League now uses Priestess instead of Chaplain.
Prologue:
Dialogues fully rewritten by @The_Messenger.
The mission has been slightly expanded with a small quest.
Fixed an issue which could make Emmerlan died during the cinematic.
Added a hint to help the player inside Brill.
Flint and Miagi are now unique and must be kept alive.
Prelude:
Dialogues fully rewritten by @The_Messenger
New scene added.
Chapter One:
Dialogues fully rewritten by @The_Messenger.
Ambermill base's guards number increased.
Undead bases green and purple have been swapped.
Purple base blocked by rocks (until you open the way).
Holy Church removed properly as it should be.
Finale cinematic improved.
Chapter Two:
Dialogues fully rewritten by @The_Messenger
Mid-cinematic improved.
Optional quest is now launch properly.
Green base reterrained.
Purple base's terrain improved.
Orange base's terrain slightly improved.
Pyrewood terrain fixed (clipping).
Pyrewood barricaded revamped (easier to pass).
Beginning Catapult removed.
If the first Orange base is destroyed, the second will automatically starts attacking.
Pyrewood's techtree slightly changed.
Chapter Three:
Dialogues fully rewritten by @The_Messenger
Several paths are now blocked in the first part.
Epilogue should runs only one time.
Terrains has been slightly edited (Ambermill).
Castle is now named Ambermill.
Undead defenses has been slightly increased.
New feature: You have three unique units called Sergeants. If they die during the mission or the next missions, you will lose them definitely.
Kept alive and you will have access to them on next missions.
Sorcerer's League should now help you to defend your base.
A mid wave added against the Vanguard's base.
Dark Ranger Corps back to Orange.
Death Knight Order is now in green.
Dalvengyr's Forces are now in Emerald.
Interlude One:
Dialogues fully rewritten by @The_Messenger
Is now properly skippable, not recommanded though.
New scene added.
Chapter Five:
Dialogues fully rewritten by @The_Messenger
Several creeps, zombies & patrols added across the map.
Issue fixed with Scarlet (invulnerable).
Optional quest removed instead of completed if you continue without it.
A new place and cinematic have been added.
Andorhal has been slightly improved and all walls have been remade due to clipping.
New skins and models for scarlet crusade (footman, knight).
Every heroes (except Draenn) received items.
Finale cinematic fixed.
Overall:
Prologue, Prelude and Chapter One are now accessible from the beginning.
Chaptre One:
Fixed a line of dialogues.
Added items to enemy heroes.
Chapter Two:
Fixed a wrong hint.
Added items to enemy heroes.
Chapter Three:
Removed debuging resources.
Added items to enemy heroes.
Fixed an issue which makes heroes disappear during intro cinematic.
Fixed several lines of dialogues.
Interlude One:
Fixed a small issue on Diana's lines.
Chapter Five:
Fixed an issue which makes Harthal leaving during cinematics.
Overall:
Diana
New ability : Arcane Pillar.
Deals instant damages and on duration, slow down targeted unit for a short time.
Replaces Frost Nova.
New ability: Devastating Fire
Replaces Blizzard.
Elite Footman: revamped.
Renamed Defender. Has "Block" instead of Critical Strike.
HP slightly increased, damages decreased.
Sorcerer: renamed Spellweaver.
Has a new model. Trained in a new building.
Mage: nerfed.
Wave - 20s couldown (instead of 8), costs 150 mana (instead of 100) and deals 600 damages maximum (instead of 900).
Sergeants: improved.
Each sergeant is now unique and can no longer be possessed (it was quite embarassing).
Chaplain : edited.
New model. Old one still used by Scarlet faction.
AI summoned units will now follow their attacking wave.
Improved skies.
Several tooltip updated.
All spellcasters have now fixed icons (upgrades).
New building for the Sorcerer's League (Magic Spire).
Fixed a global issue while loading a save game.
Prologue:
Intro description reduced a bit. (Was too long)
Prelude:
Jennalla is now killed by Dark Ranger Corps (aka Sylvanas).
Grim Thunderbrew should now have his hero glow.
Chapter One:
Edited optional quest description.
Edited a bit Sorcerer's League base.
Chapter Two:
Fixed an issue where Draenn was absent of the cinematics.
Terrain improved a bit.
Chapter Three:
Fixed those Death Knight Order neutral units.
Fixed a few bugs.
Chapter Four:
Still skipped :3
Chapter Five:
Scarlet Base defenses increased a bit.
The AI now works properly.
Chapter Six:
Released.
Interlude Two:
Released.
Chapter Seven:
Released.
Overall:
Several characters received a special item undroppable.
Draenn: new ability
Shield Bash.
-> Replaces Shock Wave.
Empowerment renamed as Divine Balance.
Can no longer be used on enemy units. Mana cost set to 75.
Diana:
Devastating Fire:
Mana cost increased to 300 instead of 200.
Couldown increase by 60s.
Fixed tooltips (Barracks, Bowman, Crossbowman, Fire Arrows and Spellweaver, Arcanist, Wizards upgrades)
Increased Crossbowman range by 50. Long Bows no longer has effect on Crossbowman.
Prelude:
The Scarlet Crusade is no longer mentionned.
Chapter One:
Important reterraining
Fixed a small issue with the intro cutscene
Chapter Three:
Important reterraining
Chapter Five:
Scarlet Crusade revamped:
-Base defenses increased a bit
-Renamed "Eastweald Alliance"
-They no longer talk about Scarlet Crusade, but Mograine's forces instead.
-Added a dialogue between Edmunson & Harthal about Silverhand.
The AI now works properly.
Chapter Six:
Fixed a bug when converting an unit with Persuasion.
Knights, Sharpshooters and Paladins can no longer be possessed.
AI will some time sends Knights to attack.
Interlude Two:
Dr. Theolen Krastinov is now Green.
Chapter Eight.
Released.
Overall:
Sir Gregory Edmunson is now General instead of Commander.
Fixed some hero ability tooltips.
AI Hero will now properly learn abilities and cast them.
Priestess updated with new icons. Now as Feedback instead of Inner Fire.
Sorcerer's League now has its proper buildings. (No differences in game)
Chapter Five:
Properly fixed all Scarlet Crusade mentions.
Eastweald Alliance Chaplain now has Dispel Magic instead of Lighting Shield.
Harthal Truesight shall now join attack groups.
Fixed cache issue.
Chapter Six:
Fixed some dialogues.
Chapter Seven:
New skin for Granis Darkhammer.
Draenn now has all his correct abilities.
Added a shortcut from Orange base to Green base.
Arcanist now uses a High Elf model since its prior to Sunwell corruption.
Chapter Eight:
Fixed an issue with Holden leaving during final cutscene.
Gnolls and Undead Forces are now neutral to each other.
Edmunson items can be obtained if he is killed in Chapter Six.
Interlude Three:
Released.
Overall:
Finnall is now a Spellblade instead of an Assassin.
Increased Diana's Ultimate couldown by 30s and reduced area effect.
Fixed an issue with Fireball ability icon display.
Invoker: Spirit Touch replaced by Sleep.
Sleep lasts shorter and costs less for Invoker.
New Loading Screen.
Fixed an issue with Conscript unable to be created. -> System will probably be scrapped, useless.
Wretched: New unit => Witch. Has Eternal Torment, Dark Needs & Wrath Flames.
Warlock Revamp => has Devour Magic, Dark Sun Orb, Mana Empowerment.
New skin for Dalar Dawnweaver.
New Ultimate for Dalar Dawnweaver Distribution instead of Mass Teleport.
Evasion (Sentry) increased to 30%
Enforcer life increased to 510. Cost reduced by 15.
Demonist renamed to Necrolyte.
Prologue:
Draenn's men are now green instead of blue.
Fixed some minor issues with cinematics.
Chapter One:
Decreased Orange base defenses.
Has a special unit instead of a Hero.
Chapter Two:
Fixed some issue in the final cinematic.
Item drops nerfed.
Edited model of Gilneas Sergeant. (Classic footman with Gilneas sigil)
Chapter Three:
Dalvengyr now has some demon units too.
Fixed an issue with heroes' color.
Fixed some issues with the final cinematic.
Chapter Five:
Fixed an issue with Draenn's color.
Undead creeps are now Orange instead of Purple, to better identify them.
Unknown Force are now correctly named afterwards.
Fixed an issue where Player had several upgrades for free when acquiring Holy Knight Order units.
Decreased the Undead Force at the start.
Chapter Six:
Minor changes: new skin for Paladin, added a very few guards.
Decreased Max HP of the Knights escorting Sir Gregory Edmunson.
Optional quest limit increased to 75
Interlude Two:
Scarlet Crusade is no longer mentioned.
Theolen is now green.
Chapter Seven:
Added Demons to attack waves.
Chapter Eight:
Added a very short scene at the end.
Ghouls during Jalinde cutscene are now properly killed.
Gnolls dialogues should no longer overlap.
Fixed some dialogues
Vrekan is correctly displayed in Purple.
Holden should now correctly uses all his abilities.
Holden is properly displayed in the ending cutscene.
Chapter Nine:
Released.
Overall:
Sharpshooter now has its proper icon.
Necrolyte now has Shadow Bolt instead of Drain Life.
Fixed some Heroes who had 5 food cost instead of 0.
Vrekan should now uses a proper form in Metamorphosis.
Dr. Theolen Krastinov reworked: now has "Butcher" as Ultimate and Dark Drain as regular ability (nerfed). No longer has Healing Spray.
High Cultist's Forces renamed to Butcher's Experiments (Chp 7 & 8).
New tech-three for Butcher's Experiments.
Chapter Seven:
Improved Faction Path.
Knightwood grants:
Knight
Paladin
Priest => replaces Wizard.
Wizardry grants:
Arcanist
Spellweaver
Priestess => replaces Chaplain.
Ranger => replaces Bowman & Crossbowman
Engineering grants:
Bear Rider
Mortar Team
Rifleman => replaces Bowman
Sharpshooter => replaces Crossbowman.
Added a shortcut from Dwarves base to Vandermar Village.
Remade AI scripts. They are now attacking at random targets.
Secret Chapter:
Released.
Overall:
Dalar Dawnweaver:
Priest should no longer be trainable during early chapters.
- Air Elemental instead of Water Elemental
- Distribution now costs 300 mana instead of 400, but only restore 100 mana instead of 175
- New Model (credits to Jiok)
Fanatism (for Paladin):
Sir Gregory Edmunson:
- New visual
- Stackable with Inner Fire
- Proper description
- Now has Holy Strike instead of Protection Aura.
Conjuror:
- Cripple replaced by Slow Nova.
Chaplain:
- Lightning Shield has a new icon and new effect.
Kristoff:
- Fixed Holy Lightning tooltips.
Sergeant Revamp:
New icon for Flint.
- Barracks can now be upgraded to Officers' Quarters.
- You can train several special unique units (Sergeant Flint, Sergeant Adams, Sergeant Prior...) with their own abilities.
- The Sergeant are now "revivable". They will have a more significant part in the story (not now yet).
- Every controlled faction is able to get at least one special unit per map.
New unit: Follower, replaces Pit Fiend for Cult of the Damned and Scholomance.
Magic Spire => Arcane Spire.
Fixed an issue with Divine Balance spell.
Chapter One:
Small fix in Sorcerer's League base to prevent blocking building path.
Fixed quests' name.
Creeps are now neutral to Undead.
Flint now appears in the final cutscene.
Improved AI: Gray attacks less heavily. Green is a bit more strong.
Chapter Two:
Small fix on final cutscene. Player's units should no longer interfere.
Gilneas Sergeant should now have a proper shield.
Pyrewood Village reterrained.
Pyrewood has a small different tech tree (Gilnean Buildings and Javelineer instead of Bowman).
Enemy heroes should no longer be leveling up too much.
Fixed quests' name.
Reterrained a bit to allow Worgens to attack player without going through Undead base.
New model for Blood Elves Sorceress.
Chapter Three:
Fixed some heroes levels and skills.
Fixed ending cutscene overlapping twice.
Fixed Wretched units spawn.
Dalvengyr replaced by a new character.
Cutscenes slightly edited.
Improved terrain in the north part.
Chapter Five:
New Special Unit: Sir Villiers.
New model for "Scarlet" Crossbowman.
Fixed peasants color.
Fixed unpaused units during cutscenes.
Fixed a minor dialogue overlap.
Fixed a bug where Harthal would not attack.
Harthal appears now in red instead of blue in the final cutscene.
Improved AI.
Fixed quest still saying "Scarlet Crusade" instead of "Eastweald Alliance".
Edited Cult of the Damned and Plague Overseer techtrees. They are no longer the same.
Chapter Six:
Replaced a few Peasants by Miners.
Fixed Garithos trying to leave when he is defeated.
Added a few new enemy units around the map.
Fixed quest log.
Corrupted Forces will now turn Green when hostile toward Alliance.
Added a few item drops.
Added a dialogue if the alarm is sounded.
Added a new gate before Garithos.
Edited Garithos's Guards using new models.
Chapter Seven:
Fixed an issue preventing Legion's Agents from researching upgrades.
Dwarven Resistance now has Miner instead of Peasant.
Added a Warning for the unknown crash happening.
Added a new unit for Sorcerer's League: Guardian.
Draenn now has an unique item for this chapter aswell.
Added more items. They are not kept throughout the rest of the maps though.
Chapter Eight:
High Cultist's Forces renamed to Butcher's Experiments. It now uses the same techtree as in the previous Chapter.
Added reinforcements in Draenn's base.
Chapter Nine:
Edited Vrekan's forces techtree.
New unit for Sorcerer's League: Watcher.
Secret Chapter:
Edited a few units.
Overall:
New icons for:
- Light's Will (Spell)
- Healing Wave (Holy) (Spell)
- Holy Lightning (Spell)
- Holy Strike (Spell)
- Divine Blast (Spell)
- Butcher (unit)
- Theolen Krastinov (unit)
- Advisor Kristoff (unit)
Fixed backpack and food cost for all Officers.
Abjurist Aruna is now affected by Mage upgrades. Frost Armor is now auto-cast.
Corporal Welford spell "United" mana cost reduced from 100 to 85.
Fixed Finnall's Breath of Frost tooltips.
Plaguebringers can now properly cast Soulbringer.
Chapter One:
Fixed Chaplain's disappereance from this chapter.
Overall:
New icons for:
- Necrolyte (unit)
- Sergeant Adams (unit)
- Sergeant Prior (unit)
- Arcanist (unit)
Holy Church => Church. New model (Ujimasa Hojo) and Custom Sound (Empire Earth).
Dalar Dawnweaver now has Cyclone instead of Blizzard.
Chapter Six:
Fixed an issue with optional quest.
Chapter Eight:
Improved AI.
New Bonus Chapter:
Added.
Beta TestingIf you played the campaign, I would like to have some feedbacks and advices about :
- Terrain
- Cinematics (Story, plots, duration, frame...)
- Grammar
- Bugs and Issues
- Global thoughts and various upgrades
And if you want to contribute, don't hesitate to contact me!
My discord: Tuwnew#4333
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