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EDIT - I did a few debugs and the damage being dealt is hero damage
EDIT2 - After further tests, apparently unit-target abilities are triggering [unit takes damage] events. Which is odd b/c the abilities are based off of channel which doesn't deal damage.
EDIT3 - first question solved. Apparently the channel ability triggers the [unit takes damage] event even though it doesn't deal any damage. I have confirmed this in a seperate map. Does anybody know how to make channel abilities not do this?
It only triggers the EVENT_UNIT_DAMAGED in case the targeted unit is not allied. GetEventDamage is zero there and you can also set a flag on Spell Effect to ignore the next incoming damage.
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