Akame Ga Kill! (Version 1.0)

Zenonoth Presents

Akame Ga Kill! - [Hack & Slash]
(Chaosrealm and Hiveworkshop Exclusive)

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"Akame Ga Kill is a hack and slash-type map based on the popular anime: Akame Ga Kill!"
"THIS MAP ISN'T USING ANY RIPPED MODELS FROM ANY GAME, I CAN PROVIDE THE NECESSARY EVIDENCE AND WILL ENJOY CRUSHING YOUR CLAIMS TO DUST!"



- Features-

Features
• 2 Unique Heroes with their 2 upgraded forms
• Achievements
• 3 Difficulties to choose from
- Story-
Story
"Akame and Kurome make it to the Empire's bastion, they must make their way into the Emperor's fortress, assassinate him, the prime minister and put an end to their reign of tyranny."


- Gameplay Screenshots -


PQO3Vdy.jpg

nRFTOu8.jpg



- Main Page -
Main Page

- Credits -
Credits
Credits given in Game!
-Change Log-
Change Log
Version 1.0 --> Map Launched
Version 1.1 --> Budo's Lightning Spell Fixed / Akame's Berserk Fixed
"DEPENDING ON YOUR WARCRAFT 3 VERSION, KUROME'S INGAME PORTRAIT MIGHT GLITCH!"
Contents

Akame Ga Kill! (Version 1.1) (Map)

Reviews
Kino
As of current, this map is interesting/fun enough to be approved. Sure, it is unpolished in many areas; however I feel that what it currently offers forms a decent hack-n-slash map. I thought the pace of the combat and the game in general was good...

deepstrasz

Map Reviewer
Level 64
Joined
Jun 4, 2009
Messages
17,835
-Blood and Gore cooldown is too short; it's too powerful and costs not that much mana
-making the heroes both red is not a good idea
-the hero metamorphosis only increases attributes, life, mana, armour and damage; the spells remain the same

2/5. Needs more gameplay variety, items, various monsters and stuff to gain attention. Hack'n'slash is not a good game when playing on a map filled with 80% of the same creatures.
 
Last edited:
Level 1
Joined
Feb 3, 2015
Messages
1
I liked the map a lot more than I thought I would. I gave it a 4/5.
As stated by other members of the forum, Blood and Gore has a short cooldown which should be increased, more unit variety instead of just footmen, knights and garithos' model.
Other than that everything was perfect, I found the map to be quite enjoyable. Keep up the good work.
 
UPDATE (9/24/2016)

1-Increased cooldown on ''Blood and Gore''
2-Fixed tooltip for Akame's ''Stealth Walk"
3-Fixed tooltip for Kurome's "March of the Dead"
4-Added EXP Text
5-Solo-mode now lets you play as Kurome/Akame if their spot is ''Open''
6-Fixed heroes unable-to-get-past-level 10 bug
7-Fixed Kurome's death-trigger-defeat bug
8-Fixed Kurome's hero-upgrade bug

EDIT: Fixed the Noble's achievement bug
 
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Deleted member 238226

D

Deleted member 238226

"THIS MAP ISN'T USING ANY RIPPED MODELS FROM ANY GAME, I CAN PROVIDE THE NECESSARY EVIDENCE AND WILL ENJOY CRUSHING YOUR CLAIMS TO DUST!"

i think i have heard one of the mod said that ripped resource now can be allowed in the map. try to contact St0pcampingn00b

seems like a nice project, although i'd like to see it to have more anime-ish look

(Unshaded model, blocky and smooth shading with not much high contrast on the textures from the resources (doodads & character model) could help increase anime feeling.

might test if i can get myself to proper computer instead of this wooden laptop :p
 
Level 23
Joined
Oct 12, 2008
Messages
1,781
As of current, this map is interesting/fun enough to be approved.
Sure, it is unpolished in many areas; however I feel that what it currently offers forms a decent hack-n-slash map.

I thought the pace of the combat and the game in general was good, until the boss-fight vs the 4 heroes.
As much as other users complain that the AOE stun + nuke skill is OP in comparison to the other abilities, it pretty much keeps the speed of the combat "fair" and not overly drawn out. Also, having a hard; "I wipe all your adds" move during is very satisfying to use.
Personally don't believe in making a skillset unique for unique-ness sake, hence the existence of default abilities isn't really an issue as they are (mostly) modified to suit the map at hand
However, the Life Drain based move was very underwhelming in both damage/healing especially considering you had to channel it.

Could nitpick about how the item tool-tips are poorly formatted, or how the civilians clutter the screen with lifebars and annoying collision.
However, I don't think they make the map un-approveable.

If I were sum up the map as of current state, it would be that design and balance wise; its not bad.
Polish and player experience wise; it is very lacking.

And by that I do not mean aesthetics, but rather important details; such as how to win, or how the game ends if any player dies.
The red character also has a very oddly positioned lifebar.

TLDR Version
Review version: v1.0 - 25/9/16

- Functional Hack-n-Slash
- Mechanically O.K, though polish is lacking to the point some features may not be noticeable.
~ Map Approved
 
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Level 28
Joined
Mar 28, 2015
Messages
2,648
Loved this game and I loved the anime!

Are you planning adding Wild Hunt and the Four Demons on some future update? Because Dorothea of Wild Hunt is my favourite villain of the manga!
 

TTT

TTT

Level 3
Joined
Apr 21, 2017
Messages
40
as far as im concerned, this map is just so so, i dont like it....
 
Level 28
Joined
Mar 28, 2015
Messages
2,648
I noticed some things. I played Hard mode but did not get the achievements for killing 3 nobles, Zank and Demons.
 
Level 28
Joined
Mar 28, 2015
Messages
2,648
Are you planning to make new updates, like adding better models once they come out?

Are you planning adding new bosses like the Three Beasts or Wild Hunt or even a wave of humanoid danger beasts? Dorothea of Wild Hunt is definetly my favourite villain of the manga and I would love to see her in this map.
 
Are you planning to make new updates, like adding better models once they come out?

Are you planning adding new bosses like the Three Beasts or Wild Hunt or even a wave of humanoid danger beasts? Dorothea of Wild Hunt is definetly my favourite villain of the manga.

I'll update Esdeath's model to this in the next update.
NN4p3el.jpg

And add Mine & Tatsumi as unlockable heroes.
 
Level 28
Joined
Mar 28, 2015
Messages
2,648
Ok, I played this game and noticed some errors:

-Kurome's portrait is sometimes not fixed.
-The Enblems' mechanics should be fixed. When I buy the upgrade for Kurome, I use Akame's (my team's) Enblems, so I can't spend the Enblems Kurome gained, which makes it hard to upgrade both in early game.
-Plus, I don't understand why after spending 5 enblems to buy an upgrade, I have to spend another 2 to actually trigger it.
-I don't know about you, but I find Captain Ogre's loot to be way better than Zank's loot, which is surprising since Ogre is the first boss.
 
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