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akaka's TDs and Minigames

Submitted by Krazykid
This bundle is marked as approved. It works and satisfies the submission rules.
「akaka's Tds and Minigames」

By akaka or krazykid

Gameplay
[tr]
akaka's Tds and minigames is a variety of every game ive made. There is 4 different things to play in this map starting with Click Tower defense and Normal Tower defense. This map also features my version of line tower wars. And to top it off it features my style of uther party called Minigame competition.

Screenshots
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[​IMG][/IMG]

This is what Normal tower defense looks like!
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This is what Click Tower Defense looks like!
[​IMG][/IMG]

This is what line tower wars looks like!
[​IMG][/IMG]

These are ingame screenshots.
[​IMG][/IMG]

[​IMG][/IMG]

[​IMG][/IMG]

[​IMG][/IMG]

[​IMG][/IMG]

[​IMG][/IMG]

Images of Line tower wars.
[​IMG][/IMG]

[​IMG][/IMG]



Features
[tr]
-4 games in one map, Click tower defense,Normal tower defense,Line tower wars, and Minigame competition. All in one map!
-This map features many options to customize the TD modes to make them according to your skill level and taste.
-Many things to do in this one map!

Credits
[tr]
Frankster,kuhneghetz,WILL THE ALMIGHTY,Thrikodius,Weird Human,Ochibi,Hammerfist132,unknownczar,happytuaren,Callahan,Sin'dorei300,NFwar,PeeKay,Captain_Rufar,4eNNightmare,Kitabatake,CoffinPuppet,
Anachron,-Berz-,Golden-Drake,Raging Ent,JesusHipster,nGy,paulH,The Weird Human,Misha,Skipper,Sunchips,Sellenisko,WherewolfTherewolf,Malvodion,FrancK,Kwaliti,DickxUnder, MiniMage

Changelog
[tr]
Version 1.02
-Added a -cam XXXX command
-Added a menu to choose time between waves
-Fixed a bug in the chest collectors mini game where items would spawn on a pillar and you couldn't get them.
Version 1.03
-Replaced the PvP mini game with a new mini game
-fixed being able to mini stun the evil chest in the chest looters mini game
-fixed a bug where the chest would duplicate in the chest looters mini game
Version 1.04
-Added music during mini games
-Enhanced terrain and added effects in mini games
-Balanced creeps
-Fixed icons from turning green when pausing the game
Version 1.05 (big update)
-Fixed freezings orbs green icon problem
-Fixed a issue in the mini game "catapulters" when it ended the mobs would still stay
-Fixed being able to build towers ontop of each other
-Fixed a issue in the "teleporters" mini game where when you respawn you would get ganked by mobs
-Shortened minigames from 2 minutes to 1 minute and 30 seconds
-Made it so when gems drop,its shows the name of the person who got the gem
-Added a new mode "towers mode" which requires no clicking,only towers
Version 2.00
-Balanced bosses on "towers mode"
-Fixed a issue with the magic tower in "towers mode"
Version 2.01
-Fixed a floating text bug when you get a gem, it sometimes got stuck
-Reduced the chance of getting gems/orbs on "towers mode"
-Fixed a bug with the death cinematic of the final boss
-Fixed some issues with the gem/orb system
Version 2.02
-Fixed pretty much every leak in the map. (thanks to icemanbo, for telling me how to fix them :D)
Version 2.03
-Removed the cheats
-Changed the model set of the ricochet/water tower (due to lag)
-In "towers mode" gold is shared among players (killer gets more gold)
-Fixed much more leaks!
Version 2.04
-Fixed a crucial leak with the spawning of the waves
Version 2.05
-Added 2 NEW towers for "Towers mode"
Version 3.00
-Fixed gold share in "tower modes"
-Increased the chance of getting gems on "towers mode"
-Added quests that address things properly
-Added a NEW MODE called "War Mode" where you go against players in a line tower wars styles
Version 3.01
-Fixed an issue with the game not ending after you get to 0 lives on "War Mode"
Version 3.02
-Fixed a issue with the minigame "Zombie survivors"
-Made minigames not at random (so you are motivated to go further for new mini's)
-Made camera on "towers mode and normal mode" a bit more zoomed out
-Fixed an issue with magic tower on "towers mode"
-Fixed a BIG issue with the gems never dropping
Version 3.03
-New mode "minigames mode" play minigames randomly for 10 rounds.
-Added 4 new minigames, only for "minigames mode"
-Fixed annoying bug in "war mode", would keep repeating "deafeated" after losing
-Changed the name of the map from Click TowerDefense to Click TowerDefense/Wars
Version 3.04
-Fixed leaks i didn't see previously in all the minigames. (less lag)
Version 3.05
-Added brief descriptions on how to play in the quests section.
Version 4.00
-Chance for plant turret earth style to stun is decreased in war mode.
-Nerfed some bosses on war mode.
-Decreased the income decrease of the boss mr.sheepstein from 10000 to 5000.
-Made the boss wandering soul immune to spells.
-Fixed an issue when you sell your elemental turret, you could buy it again.
Version 4.01
-Fixed a few leaks
-Added 3 new towers to war mode
-reduced map size
-Added auras that display under some towers to show what level they are.
Version 4.02
-Fixed an issue in war mode, some bosses wouldint spawn at the start of the lane.
-Fixed an issue in war mode, people could block and the creeps wouldint remove the tower.
-Fixed an issue with the slate limit, max slate amount is 2 but players could still build more slates.
-Fixed an issue with slates not reacting fast enough to fast creeps.
Version 4.03
-Fixed a bug, The game would not continue after round 67 on both normal and towers mode.
Version 4.04
-Fixed alot of leaks! (for sure this time)
-Fixed the slates not reacting fast enough to fast units (this time for sure)
-Players who lose in "dark war mode" can now see.
-Gold slates will now give 2x your income at level 1, 3x at level 2 and 4x at level 3.
Version 4.05
-Nerfed the gold slate to be a max of 1 level
-Fixed creeps being able to cut the edge of a slate and not get effected by it.
-Fixed the Piercing tower level 3 from being able to become a harming slate.
-Added a new mode to war mode called "Blockage mode"
-Fixed being able to build more than 1 element turret.
Version 5.00
-Made the gold slate more expensive.
-Fixed the double-shot level 3 tower from being able to become a harming slate.
-Some towers were able to morph without the required tower. Fixed
-The wandering soul boss only removed 1 life. Fixed
-Mr sheepstein will now only remove 7 lives instead of 10.
-Made wandering soul not immune to magic.
(SORRY FOR ALL THESE UPDATES GUYS!, TRYING TO MAKE IT AS GOOD AS POSSIBLE)
Version 5.01
-Removed the gold slate completely
-Lowered the prices of most towers on war mode
-Fixed the final bosses death scene on towers mode and normal mode
-fixed a issue with the coin hunter minigame
-fixed leaks in warmode
Version 5.02
-Fixed another coin hunter minigame issue
-Made the Mr.sheepstein boss not immune to magic anymore
-Changed a missleading tooltip for the slates in war mode
-Fixed a issue in the chicken vs worms minigame
-Made a "Stuck" spell in war mode, when creeps get too packed you can use that spell to fix it.
-Fixed the cut-off quest discription
-Fixed leaks
Version 5.03
unprotected the map, i see it caused problems for some reason
Version 5.04
-Changed the map name from Click tower defense/wars to Click TD/Line tower wars
-Changed the dialog button names at the start of the game
-Fixed the Spiders,trolls and turtles from being able to cluster up and cause other creeps not to move in LTW mode
-Removed the +100 that pops up after killing someone in the PvP mini games
-Fixed 3 trigger leaks
-Fixed being able to give your points to other players in mini games mode
-Fixed being able to spawn in some mini games stuck behind trees and unable to move
-Fixed player red from being able to get more than one element turret in war mode
-Fixed miss leading instructions in the Chicken vs worms mini game
-Changed the text when someone dies in PvP mini games to display who killed who
Version 5.05 (small update)
-Fixed the Total score board not showing up in minigames mode
-Made minigames have a smaller chance of picking the same minigame again on minigames mode
-Made the Magic towers abilitys cheaper to buy in Normal TD mode
-On Normal mode the rounds would stop going at round 10. (crucial fix)
Version 6.00 or akaka's TDs and Minigames
-Changed the name to akaka's tower defenses and minigames, i felt the old name just didnt do it anymore.
-changed the loading screen.
-changed the preview screen.
-Fixed some minor bugs.







Map Description Generator 「By Vengeancekael」

Keywords:
Click,Tower defense,line tower wars, uther party,fun,unique,skill,winning,losing,
Variety.[/tr][/tr][/tr][/tr][/tr]
Contents

akaka's TDs and Minigames (Map)

Reviews
Moderator
11:26, 30th Mar 2014 Orcnet: The map has a good source of addition of tower defense feature, instead of waiting for an incoming wave you can actually click the enemy spawn and kill it by clicking it many times till it dies. Although it can be a...
  1. 11:26, 30th Mar 2014
    Orcnet: The map has a good source of addition of tower defense feature, instead of waiting for an incoming wave you can actually click the enemy spawn and kill it by clicking it many times till it dies.

    Although it can be a pain on the fingers, this map is approved as acceptable.
     
  2. PlankingWolf

    PlankingWolf

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    By the screenshots, it looks pretty awesome.
    I wish I had Warcraft, so I can play this!
    I think I'm gonna rate this by 4/5.
     
  3. Shadow Fury

    Shadow Fury

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    Not to be aggressive, but I don't get why rating a map if you didn't even play it. You do not know if this map is great or if it has bugs. You cannot tell from the screenshots how much should a map get.
     
  4. Krazykid

    Krazykid

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    Thank you for the 4/5 but hes right. you cant just decide like that. Also ive tested this map over hundreds of times, im dead sure there are no bugs.
     
  5. Mech_Warrior

    Mech_Warrior

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    Hey Akaka, aka Krazykid,

    Wow, this map looks VERY promising! It's very fun from what I can tell. I've played it solo a few times now. Here's my initial feedback.

    First, I'll get the minor bugs/other issues out of the way. I noticed during the chest minigame that coins rarely spawn on the cliff where they are not able to be collected. Also I am able to cast the Open Chest ability on the evil chests when they spawn; it mini-stuns them but otherwise has no effect. One other minor thing to note is that when I got the chest opening mini-game for a second time in a row, there were initially double chests on the map. I opened them both, and it only respawned one of them, so it's not a huge deal, but still. Not sure if any of these things are intended, but thought I'd report them anyway.

    Additionally, I was playing on Noob Level (since I was testing solo and new to the game), but I noticed that one of the waves in Level 2 spawned with full HP, as though I was playing on the hardest difficulty. This wave royally screwed me over, needless to say, I ended up leaking a full wave + the boss because I didn't notice they were full HP at first.

    One other minor suggestion before I get to the main review: how long is the item drop range? I think for the purposes of this map it might be best to set it to the max value, so that you can easily switch items between towers/your stash/etc. I'm not sure if this was intentional but you don't seem to be able to drop items on the ground at all. It seemed a bit weird, and ended up costing me time.

    Okay, now for the main part.

    Wow, this map is really well made, and tons of fun. The mini-games after every boss wave are always a blast, although I question the wisdom of having pvp mini-games in a teamed game. It seems to me the best strategy for the snipers mini-game would be to intentionally sit still and kill each other over and over for maxed income gain for all players. Anyway, that's just an aside; overall the mini-game execution is flawless and lots of fun.

    The waves themselves are well made, but my main complaint is that there might not be enough time between them. Maybe that's not the main problem, actually. I just felt like the whole game was rushing from one thing to another, with never any moment to catch your breath. I actually have a suggestion for that, although I'm not sure how implementation would work precisely. I think that the team should get x number of "Timeouts." When someone takes a Timeout, they get, say, 45 seconds where the enemies are paused but invulnerable, all spawn timers are paused, and they can take time to try different gem combinations, for instance, or maybe take a minute to read some tooltips to plan out a strategy for items/towers/etc. The problem with the click damage mechanic is that it forces the player to be constantly active in the game, particularly with little time between spawns. This isn't necessarily a bad thing, but it can make new players feel overwhelmed and frustrated when then don't have any idea what to do and there's no time to think. Just a suggestion though.

    The different difficulty levels and movement rates are a great idea, it allows players of all levels to enjoy the map. I might suggest making another option for how long the timer is between waves; it's really up to you, because I think what you have right now suffices, but more customizing options for the player is almost always better.

    Overall the balance felt fine, barring the one wave where my enemies were full HP on Noob mode (which I assume was a bug, and not a mechanic). The terrain was satisfactory, particularly for using blizzard default cliffs. I did notice that the towers appear to be able to be built anywhere, but in reality, can only be built on the higher ground. Just a minor aesthetics issue.

    Oh, one more minor comment is you might want to make the builder Undead race, and give it the ability to Summon. I got confused a few times because I accidentally ordered my builder to stop constructing. It's just more convenient for this kind of game to have Undead summoning instead of Human building imo. Also if you could add a -zoom xxxx feature for the camera setting, I'd love that too. The camera's default setting in your map isn't too bad, but it couldn't hurt to have it.

    Aside from that... I'd say in general this map has tons of promise. Keep developing the map, it's very fun and actually quite unique, in a genre (TDs) where most everything has been done 10x over. Good work!

    Mech

    Edit: Forgot to add, 5/5 rating for now; even though it's not perfect, it rounds up imo. :p
     
  6. Krazykid

    Krazykid

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    Thank you so much :D, ill be sure to implement and fix everything you told and asked about because it seems fair, also i made it so you cant drop them on the ground. you can only switch the gem from one tower to the other :p i thought it would be annoying if you accidently drop it on the ground and someone takes it from you. Im not sure if ill make a option for a timer but i can make it so when one wave ends it give you some time before the next wave.
    Edit: Yea i thought about the menu for time between waves, im doing that. seems better. it will take some time.
    Edit2: i dont think ill change the builder, its not really a big problem, because when a tower is finished builder it tells you "example tower has finished construction"
    Edit 3: i just updated the map, about the PvP minigame, yea ik i should remove it, but i need a good idea for a replacement. any thoughts?
     
    Last edited: Feb 2, 2014
  7. Krazykid

    Krazykid

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    The map is UPDATED!! :D
    Edit2: i updated the map again where i replaced the pvp minigame with somthing else.
     
    Last edited: Feb 3, 2014
  8. Dat-C3

    Dat-C3

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    Don't double post, please add another way of playing/combat/gameplay for people who want to avoid carpal tunnel syndrome.
     
  9. PlankingWolf

    PlankingWolf

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    Yeah, sorry. But, I'm leaving the rating there. Looks pretty fun though!
     
  10. Krazykid

    Krazykid

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    Done deal, ill make a towers only mode. :D
     
  11. Shadow Fury

    Shadow Fury

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    A fine TD, not good and not bad. I didn't reach the end because I got bored. Here is my review:-

    - Terrain isn't your strong point I see, it was inconveniently flat in the mini-games parts and sometimes you used one tile only. In Frosty's minigame, for example, it would've been better if you made the terrain hilly. Also, the tile variation wasn't used well at all and using blizzard's cliffs is very risky as they look ugly
    - ALL custom icons turn green when I pause the game (critical error, see how to fix that in suggestions)
    - Minigames are boooooring! They last too much and they aren't really amusing
    - Waves are unbalanced! The creeps which regenerate health are obviously harder to kill than those who don't. So when I found a wave with regenerating units, it was hard to kill all creeps while the next wave was soooo simple
    - It gets tiresome staying active all the time without having a second to rest in or to take a little breath
    - Waves spawn too quickly


    SUGGESTIONS:-
    - Your terrain needs to be improved, read some tutorials. For now, I can tell you NOT to use one tile for any minigame and to add more decorative doodads
    - For the problem of the icons, go to the Import Manager, make sure you imported the DISBTN of ALL icons and remove the war3mapImported from them and replace it with ReplaceableTextures\CommandButtonsDisabled
    That will fix the problem
    - You have 2 option for the waves:-
    1- Increase the time between each wave
    2- Wait until all creeps are dead to send the next wave
    - Minigames should last less and should also have a music theme. I mean, try to imitate Skibi, its minigames are cool, funny and don't last too much
    - To balance the waves, you have 3 options:-
    1- Lessen the HP of regenerating units
    2- Lessen the regenerating creeps e.g from 10 to 6
    3- Lessen the life regeneration of these units


    OVERALL RESULT:-
    To finish my review, I think this TD is good but it lacks of many things. I'll give it 2.5/5, rate 3 BUT vote for REJECTION due to the critical issue of icons
     
  12. Krazykid

    Krazykid

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    !!!UPDATED!!! i fixed everything you asked about, please review again :D?
    Edit 2 : also on next update "version 1.05" i will be adding a towers only mode its gonna take a little bit more but its almost done.
     
    Last edited: Feb 4, 2014
  13. Dat-C3

    Dat-C3

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    I vote for approval, won't give you a rating though. It's a good map, hope you improve it. Will have to play again when its complete.
     
  14. Shadow Fury

    Shadow Fury

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    Due to the updates, I raise my vote to 3/5 (vote not rating)
    HOWEVER, I found more issues while playing it again
    - Freezing orb's icon turns green
    - Minigames still last too much and they get boring
    - The minigame of the elementals where I can use teleport has one issue. When I respawn, I am surrounded by clusters of monsters which kill me immediately. I suggest you to make the unit invulnerable for a second or two when I respawn
    - The minigame that needs me to kill the "Ugly Things" has one mistake. After the minigame ends, the ugly things still remain. "What's wrong?" you might ask. The problem is that when I click them when the minigame ends, I can damage them and gain gold
    - MOST CRUCIAL! I can build two towers in one place. That's really disappointing. I guess it's caused because in the Object Editor, the "Pathing - Placement Prevented By" for all towers is nothing. You need to tick "Buildable"

    One last thing! Make the builder "Undead" so he can summon buildings and not build them
    Look, I don't like to vote for rejection, but your map in this state can't get my vote for approval because of the towers' issue (graver than the one of the icons). So, I'll wait your next update. For now, I'll neither vote for approval, nor for rejection.
     
  15. Krazykid

    Krazykid

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    UPDATED!!!!!!! version 1.05 which adds many features. and even if i do make the builder undead, because all the tower models are custom models, the summoning animation wont work.
    UPDATE 2! made 1 fix and 1 change. fixed a issue with the magic tower in "towers mode" and balanced bosses as i noticed it was too hard to kill bosses on "towers mode"
     
    Last edited: Feb 5, 2014
  16. Shadow Fury

    Shadow Fury

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    PERFECT! Gonna test it again. I guess this time I will vote for approval. And for the builder, it doesn't matter if they don't have the summoning animation. Many TDs have the builder undead but the towers without summoning animation. It's not wrong to do that.
     
  17. Shadow Fury

    Shadow Fury

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    After having tested it again, I'm glad to raise my vote to 3.5/5 and give my vote for APPROVAL!
    The major and crucial have been fixed. There are still minor issues like unfitting icons and the evil chests that don't damage me but they'll not stop me from voting for approval.
     
  18. Krazykid

    Krazykid

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    you should think twice before thinking the evil chest is supposed to damage you, it takes your gold every time it hits you,,, dont judge too quickly :p
     
  19. Shadow Fury

    Shadow Fury

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    Now things are clearer