- Joined
- Jul 28, 2013
- Messages
- 24
Hey everyone! 
I'm creating an AI for my Map Lord of the Archers, in which you use an ability to shoot arrows around. Right now the AI ignores fog of war, which means it begins to shoot, as soon as you walk into the maximum range of its arrows. The thing is, i dont want them to ignore the fog of war! i tried stuff like "unit is fogged" or "unit is visible" and stuff like that, but then the AI won't shoot at all
For those who're interested:
Lord of the Archers
Can someone help me out with a Visibility Detection System?
I'm creating an AI for my Map Lord of the Archers, in which you use an ability to shoot arrows around. Right now the AI ignores fog of war, which means it begins to shoot, as soon as you walk into the maximum range of its arrows. The thing is, i dont want them to ignore the fog of war! i tried stuff like "unit is fogged" or "unit is visible" and stuff like that, but then the AI won't shoot at all
For those who're interested:
Lord of the Archers
Can someone help me out with a Visibility Detection System?