- Joined
- Mar 21, 2007
- Messages
- 155
hi. ok so i want to make some sort of system in my map where, basicly, you enter a region, or acquire an item, and you get the vision of a certain area. when you drop the item, leave the region, the vision goes and is replaced with fog of war. problem i think comes here.
this is my initialization trigger
how do i make a easy manageable system whereby people can have more than 1 vision type at a time. (if variables e.c.t are needed, then i imagine no more than 7 visions per player)
ty
this is my initialization trigger
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instilisation stuff
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Events
- Map initialization
- Conditions
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Actions
- Visibility - Enable fog of war
- Visibility - Enable black mask
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
- Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Fog of war across (Area 1) <gen>
- Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Fog of war across (Area 2) <gen>
- Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Fog of war across (Area 3) <gen>
- Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Fog of war across (Area 4) <gen>
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Loop - Actions
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Events
how do i make a easy manageable system whereby people can have more than 1 vision type at a time. (if variables e.c.t are needed, then i imagine no more than 7 visions per player)
ty