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Unit CreationSetup
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Events
- Time - Elapsed game time is 0.10 seconds
- Conditions
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Actions
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Do Multiple ActionsFor each (Integer A) from 0 to 8, do (Actions)
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Loop - Actions
- Visibility - Create an initially Enabled visibility modifier for Players[0] emitting Visibility across Vision1 <gen>
- Visibility - Create an initially Enabled visibility modifier for Players[0] emitting Visibility across Vision2 <gen>
- Visibility - Create an initially Enabled visibility modifier for Players[0] emitting Visibility across Vision3 <gen>
- Visibility - Create an initially Enabled visibility modifier for Players[0] emitting Visibility across Vision4 <gen>
- Visibility - Create an initially Enabled visibility modifier for Players[0] emitting Visibility across Vision5 <gen>
- Visibility - Create an initially Enabled visibility modifier for Players[0] emitting Visibility across Vision6 <gen>
- Visibility - Create an initially Enabled visibility modifier for Players[0] emitting Visibility across Vision7 <gen>
- Visibility - Create an initially Enabled visibility modifier for Players[0] emitting Visibility across Vision8 <gen>
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Loop - Actions
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Do Multiple ActionsFor each (Integer A) from 0 to 8, do (Actions)
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Events
(and fix me plx)
EDIT: ... Ok my problem is this is not working
and i dont know why...
*i want from from Varibale (Player) Players(array)1 to 8
to do actions Enable the visibility at Vision 1,2...,7,8
EDit2 "i just figured this i should post this at Triggers and ..." thingy