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- Aug 24, 2009
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Age of War 2
Main Info
Age of War 2 is the official sequel to Age of War
This map is very similar to those people who have played historical real time strategy games,
in particular the age of empires series.
There are five ages in this map where you can advance through.
You can command a lot different civilizations during this period of time.
Includes 200 food battles, naval warfare and walls and gates.
Over 100 different unit types at your command.
Map has AI and 2 game modes and an in-game alliance system.
This map is very similar to those people who have played historical real time strategy games,
in particular the age of empires series.
There are five ages in this map where you can advance through.
You can command a lot different civilizations during this period of time.
Includes 200 food battles, naval warfare and walls and gates.
Over 100 different unit types at your command.
Map has AI and 2 game modes and an in-game alliance system.
The Ages
The Dark Age (1100AD-1249AD)
The Medieval Age (1250AD-1399AD)
The Renaissance Age (1400AD-1549AD)
The Enlightenment Age (1550AD-1699AD)
The Imperial Age (1700AD-1850AD)
*Ages are not an accurate and are not meant to be.
The Medieval Age (1250AD-1399AD)
The Renaissance Age (1400AD-1549AD)
The Enlightenment Age (1550AD-1699AD)
The Imperial Age (1700AD-1850AD)
*Ages are not an accurate and are not meant to be.
The Civilizations
British
French
Holy Roman Empire
Scandinavia
Spanish
Russian
Polish
Ottoman Empire
Chinese
Japanese
French
Holy Roman Empire
Scandinavia
Spanish
Russian
Polish
Ottoman Empire
Chinese
Japanese
Official Site
Credits
Em!
Mr.Bob
NFWar
xRiotZx
FreiBier
Tranquil
Paladon
Cavman
BlinkBoy
Marenko
Red Shift
1)ark_NiTe
The_Silent
Punisher_x
wojia10502
Mephestrial
Crazynutter
Uncle Fester
Wandering Soul
Mechanical Man
AbstractCreativity
WILLTHEALMIGHTY
Official Multiplayer Channels
Battle.net: US EAST: Channel: aow2
Garena: WC3 TFT: Canada Room
Screenshots
Download Beta 1.9
Change Log
Civilizations:
British
Russian
Japanese
British
Russian
Japanese
-New Civilization: The Holy Roman Empire
-New Russian unit: Oprichnik
-New custom tileset
-New internal music tracks
-Light Siege has been nerfed
-New Russian unit: Oprichnik
-New custom tileset
-New internal music tracks
-Light Siege has been nerfed
-New Civilization: Ottoman Empire
-New British Units: Skirmisher & Elite Skirmisher
-New German Units: Pistoleer & Reiter
-AI has been greatly improved
-Fixed dozens of tooltips and costs for many units
-Unit speed upgrades now cost less
-Ranged Cavalry HP buffed
-Dragoons have been buffed
-Siege upgrade damage nerfed
-New British Units: Skirmisher & Elite Skirmisher
-New German Units: Pistoleer & Reiter
-AI has been greatly improved
-Fixed dozens of tooltips and costs for many units
-Unit speed upgrades now cost less
-Ranged Cavalry HP buffed
-Dragoons have been buffed
-Siege upgrade damage nerfed
-New Civilization: Spanish
-New Unit: Battering Ram
-Only German Light Cavalry are 10% resistant to melee attacks
-Halberdiers can now be built by Russians
-German Castles are restricted to 2 like every other civilization
-Unit tooltips display their plural names now (Train Swordsmen instead of Train Swordsman)
-Fixed bug where game crashes if you use the attack ground command
-Fixed bug where game crashes when computer players are allied
-Two new game modes: 2v2 and 1v3
-Starting options choice time increased from 30s to 60s
-Ages are given their proper names
-Unit portraits have been fixed
-Improved AI
-Reduced file size
-New Unit: Battering Ram
-Only German Light Cavalry are 10% resistant to melee attacks
-Halberdiers can now be built by Russians
-German Castles are restricted to 2 like every other civilization
-Unit tooltips display their plural names now (Train Swordsmen instead of Train Swordsman)
-Fixed bug where game crashes if you use the attack ground command
-Fixed bug where game crashes when computer players are allied
-Two new game modes: 2v2 and 1v3
-Starting options choice time increased from 30s to 60s
-Ages are given their proper names
-Unit portraits have been fixed
-Improved AI
-Reduced file size
-New Civilization: French
-New Unit: Militia
-Infiltration units are no longer restricted to 2
-Added an option to select a random civilization
-New Unit: Militia
-Infiltration units are no longer restricted to 2
-Added an option to select a random civilization
-New Civilization: China
-New Japanese Unit: Flaming Arrow
-New Model for Skirmisher
-New Age 3 Heavy Infantry Unit: Champion
-Some Japanese units have been renamed
-Heavy siege and artillery siege roles switched
-Fixed faulty decay anims on some models
-Castle HP reduced from 6000 to 5000
-HP and DPS on units got a complete overhaul
-Towers and Castles now have the Dismantle ability
-Towers and Castles deal less damage
-Gunpowder units now do 1.5x damage against armored units instead of 2x
-Units at night see as far as their range allows them to
-British AI improved
-Zoom commands now work for all players
-New trade system at the market
-Terrain has been adjusted so all players have equal resources nearby
-New Japanese Unit: Flaming Arrow
-New Model for Skirmisher
-New Age 3 Heavy Infantry Unit: Champion
-Some Japanese units have been renamed
-Heavy siege and artillery siege roles switched
-Fixed faulty decay anims on some models
-Castle HP reduced from 6000 to 5000
-HP and DPS on units got a complete overhaul
-Towers and Castles now have the Dismantle ability
-Towers and Castles deal less damage
-Gunpowder units now do 1.5x damage against armored units instead of 2x
-Units at night see as far as their range allows them to
-British AI improved
-Zoom commands now work for all players
-New trade system at the market
-Terrain has been adjusted so all players have equal resources nearby
-New Civilization: Scandinavia
-New AI: Japanese - Easy
-Skirmisher DPS increased, and defense vs ranged increased
-Light Cavalry and Ranged Cavalry attack damage increased
-Defensive buildings now do siege damage
-Fixed Champion and Skirmisher upgrade availability
-Fixed British AI errors due to data change from last patch
-New AI: Japanese - Easy
-Skirmisher DPS increased, and defense vs ranged increased
-Light Cavalry and Ranged Cavalry attack damage increased
-Defensive buildings now do siege damage
-Fixed Champion and Skirmisher upgrade availability
-Fixed British AI errors due to data change from last patch
-New AI: German - Inasane
-New game modes: King Mode (-king) and Regicide (-reg)
-New Research: Spies (Available after age 5 at town center or castle)
-New Ability: Reveal Map (After researching spies)
-Game mode choice selection time increased from 60s to 120s
-Flame Thrower greek fire buff now works properly
-Axe Thrower resistance to pierce reduced to 20% from 50%
-German upgrade costs slightly reduced
-New game modes: King Mode (-king) and Regicide (-reg)
-New Research: Spies (Available after age 5 at town center or castle)
-New Ability: Reveal Map (After researching spies)
-Game mode choice selection time increased from 60s to 120s
-Flame Thrower greek fire buff now works properly
-Axe Thrower resistance to pierce reduced to 20% from 50%
-German upgrade costs slightly reduced
-New game modes: Wonders (-won) and Relics (-rel)
-New King Ability: Bombardment (Available in Age 2, improves every age)
-All AIs have been improved to work better with the King's new ability
-King passive abilities are in a spellbook
-Kings can no longer pick up relics
-Kings are more resistant to ranged and siege damage
-AIs can now upgrade Watch Towers to Guard Towers
-Light Infantry and Light Cavalry are now 10% melee resistant
-Light Cavalry do bonus damage vs mechanical, not buildings anymore
-Ranged Cavalry do bonus vs cavalry, not mechanical anymore
-Light Infantry no longer cost 20 wood to train, build time decreased from 28s to 26s
-Ranged Infantry cost 20 less gold to train, build time decreased from 32s to 30s
-New King Ability: Bombardment (Available in Age 2, improves every age)
-All AIs have been improved to work better with the King's new ability
-King passive abilities are in a spellbook
-Kings can no longer pick up relics
-Kings are more resistant to ranged and siege damage
-AIs can now upgrade Watch Towers to Guard Towers
-Light Infantry and Light Cavalry are now 10% melee resistant
-Light Cavalry do bonus damage vs mechanical, not buildings anymore
-Ranged Cavalry do bonus vs cavalry, not mechanical anymore
-Light Infantry no longer cost 20 wood to train, build time decreased from 28s to 26s
-Ranged Infantry cost 20 less gold to train, build time decreased from 32s to 30s
-New Civilization: Poland
-Insane AI now works properly
-King can see better at night
-Imperial Samurai +2 attack damage
-Pistoleers +2 attack damage
-Skirmishers now available to all civs at the Barracks
-Stealth Infantry cost and build time reduced
-Stealth Infantry available to train at the Market
-Market and Siege Workshop get the Reinforce ability
-Insane AI now works properly
-King can see better at night
-Imperial Samurai +2 attack damage
-Pistoleers +2 attack damage
-Skirmishers now available to all civs at the Barracks
-Stealth Infantry cost and build time reduced
-Stealth Infantry available to train at the Market
-Market and Siege Workshop get the Reinforce ability
Attachments
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Age of War 2 v1.0 Beta.w3x6.2 MB · Views: 212
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Age of War 2 v1.1 Beta.w3x7.3 MB · Views: 182
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Age of War 2 v1.2 Beta.w3x7.7 MB · Views: 189
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Age of War 2 v1.3.w3x6.8 MB · Views: 143
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Age of War 2 v1.4.w3x6.8 MB · Views: 197
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Age of War 2 v1.5.w3x7.2 MB · Views: 135
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Age of War 2 v1.6.w3x7.3 MB · Views: 192
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Age of War 2 v1.7.w3x7.6 MB · Views: 182
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Age of War 2 v1.8.w3x7.6 MB · Views: 181
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Age of War 2 v1.9.w3x7.7 MB · Views: 536
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