- Joined
- Mar 12, 2007
- Messages
- 225
.::Age of Survival::. Open BETA released!
INTRODUCTING:
AGE OF SURVIVAL
Starting
The cold is griping. It takes hold of you, drives you mad, controls your whole body and will turn you against each other, to the point of life and death. Life, your own against another. Death, it hangs on the blade of you, or you foes. The cold turns harmless animals in killers that rip open your chest with one fierce swipe of their mighty paws. The cold can also keep you alive, fighting for every second of warmth, pushing you to survive by reaching, going beyond, your limits. The frozen north was never ideal, but a clan of warriors forged in it, will be able to stand the bitterness war and drive their enemy out of sight, they will turn the soil red with blood and commence all out war to defend . . . this is what Ner'zhul told us. That is why we are here. This is the Age of Survival.
Summary
Your typical survival map, like Island Troll Tribes or Ice or Troll tribes except not only are you battling and surviving against the elements, but you are also battling and surviving each other. Now let me explain before you say "oh, but you already do that in Island Troll Tribes." At first, you will select your class, then you will survive from region to region, leveling up, and gaining new abilities just like Island Troll Tribes. But when you reach a certain level, you are able to choose a profession, that will in turn put in motion the second phase of the game. Once your profession is chosen, you no longer have to survive the elements, but each other. This may be a little confusing still, but I will explain it all in good time. One of the professions (the key profession that is) is a construct. He as the ability to found a city in the wilderness, build it up and make in habitable for all the other players. But in order for the construct to make his city profitable, he needs other players of other professions to come into his town to work, from which he can tax them while they live in comfort of his town to work. Another key profession, is the commander. He can be hired by a construct, for a fee, to build up defenses around the constructs city, such as walls, towers and bunkers. This allows for several cities to be in conflict with each other, for what ever reason that may be, such as resources, land or maybe even just a simple dispute so that you now are caught within waring cities, trying to survive the conflict and be on the winning side; because, the winning side, decides the fate of the losing side; slavery, maybe; life long shame, most likely. The whole game will be played with no NPC's, only players building up cities and making their own world.
Features
~ 4 Classes that you can play to form the ultimate tribe of warriors.
~ 5 Unique professions that bring the game into a new style of survival, tactics and economy.
~ Fire Emblem style fighting that requires tactics and a quick equip to defeat foes.
~ A fully customized environment that pits you against harsh weather, dangerous animals and has you fighting to survive.
~ Menu system similar to tKoK (menu items appear in your inventory).
Classes
Professions
Combat
the combat system is similar to Fire Emblem's Weapon Triangle with 3 different attack styles (Blunt, Edge and Blade) that change when you equip a new weapon of a different style (i.e. Axes are edge weapons, so if you use a blade weapon [swords, etc.] and equip an axe, it will change your style to edge).
The Weapon Triangle
Blunt is good against Blade.
Blade is good against Edge.
Edge is good against Blunt.
To-Do List
~ Finish terraining (Tundra, Mountains and Forest)
~ Weather effects and hazards
~ Create creep spawn/re-spawn system
~ Complete professions
~ Institute death system
~ Finish recipies and corresponding items
~ GUI recipie tracker
~ Trigger construction "era"
~ Balance units
~ Beta-Test
My hope with this new game is to revolutionize the survival mod genre and make it a fun and exciting experience that will allow players to craft and build up a world of their own.
Map History/Update Log
BETA released: Nov. 2nd 2008
Screenshots
The new screenshots are in and I would like to get some feed back on them.
1: Part of the mountain area.
2: The starting snow area, over looking a frozen lake of sorts. Sorry about edge of map, it is just the placement of the area Also, this screenshot is now more or less obsolete, seeing as I have decided to add pine trees to the snow area.
3: Looking up over a ridge at one of the sub-class characters. Mountain region in the background
4: A mountain ridge area.
5: Overlooking a small water inlet in the snow area with some pine trees in the distance.
6: From left to right: Hunter, Beastmaster, Gatherer, Scout and Thief.
INTRODUCTING:
AGE OF SURVIVAL
Starting
The cold is griping. It takes hold of you, drives you mad, controls your whole body and will turn you against each other, to the point of life and death. Life, your own against another. Death, it hangs on the blade of you, or you foes. The cold turns harmless animals in killers that rip open your chest with one fierce swipe of their mighty paws. The cold can also keep you alive, fighting for every second of warmth, pushing you to survive by reaching, going beyond, your limits. The frozen north was never ideal, but a clan of warriors forged in it, will be able to stand the bitterness war and drive their enemy out of sight, they will turn the soil red with blood and commence all out war to defend . . . this is what Ner'zhul told us. That is why we are here. This is the Age of Survival.
Summary
Your typical survival map, like Island Troll Tribes or Ice or Troll tribes except not only are you battling and surviving against the elements, but you are also battling and surviving each other. Now let me explain before you say "oh, but you already do that in Island Troll Tribes." At first, you will select your class, then you will survive from region to region, leveling up, and gaining new abilities just like Island Troll Tribes. But when you reach a certain level, you are able to choose a profession, that will in turn put in motion the second phase of the game. Once your profession is chosen, you no longer have to survive the elements, but each other. This may be a little confusing still, but I will explain it all in good time. One of the professions (the key profession that is) is a construct. He as the ability to found a city in the wilderness, build it up and make in habitable for all the other players. But in order for the construct to make his city profitable, he needs other players of other professions to come into his town to work, from which he can tax them while they live in comfort of his town to work. Another key profession, is the commander. He can be hired by a construct, for a fee, to build up defenses around the constructs city, such as walls, towers and bunkers. This allows for several cities to be in conflict with each other, for what ever reason that may be, such as resources, land or maybe even just a simple dispute so that you now are caught within waring cities, trying to survive the conflict and be on the winning side; because, the winning side, decides the fate of the losing side; slavery, maybe; life long shame, most likely. The whole game will be played with no NPC's, only players building up cities and making their own world.
Features
~ 4 Classes that you can play to form the ultimate tribe of warriors.
~ 5 Unique professions that bring the game into a new style of survival, tactics and economy.
~ Fire Emblem style fighting that requires tactics and a quick equip to defeat foes.
~ A fully customized environment that pits you against harsh weather, dangerous animals and has you fighting to survive.
~ Menu system similar to tKoK (menu items appear in your inventory).
Classes
Max level: 40 (20 un-sub classed, 20 sub classed)
- Hunter
-- Good at hunting down enemies and animals. All around good class and your basic "noob" class.
- Beastmaster
-- Able to have a pet and is well in tune with nature. Is rather weak at his standard, but can become strong.
- Gatherer
-- Weakest of all the classes, but is very good at finding different items and things located in the wilderness. Makes for a good construct.
- Thief
-- Another good "noob" class, but can also become complex. The thief is agile and takes things when needed.
NOTE: Each class can choose from one of two sub-classes at a certain level.
Professions
Max profession level: 120
- Construct
-- Able to construct buildings for a city that others, such as the blacksmith, alchemist and merchant, can come to work or live in. The construct can also "invite" other players to be a citizen within his constructed city and that person gains all of the benefits that his city has to offer.
- Commander/Soldier
-- Able to build defense buildings (given he has a contract with a construct) and learn new fighting abilities that excel over others.
- Blacksmith
-- Able to mine ore and create new armor and weapons which in turn can be sold to a merchant or traded for other items in his craft.
- Alchemist
-- Able to collect certain plants and weeds that are used to create powerful potions to aid allies and be sold or traded.
- Merchant
-- Able to buy items and re-sell them for a desired price. The only profession that can buy and sell items for gold. The merchant is able to set up shop within a city and set the prices of his products, and also in turn can effect the way the whole cities economy will play out.
NOTE: When your profession level has reached a certain level, you can specialize your profession; i.e. Blacksmith can specialize to Armor Smith or Weapon Smith.
Combat
the combat system is similar to Fire Emblem's Weapon Triangle with 3 different attack styles (Blunt, Edge and Blade) that change when you equip a new weapon of a different style (i.e. Axes are edge weapons, so if you use a blade weapon [swords, etc.] and equip an axe, it will change your style to edge).
The Weapon Triangle
Blunt is good against Blade.
Blade is good against Edge.
Edge is good against Blunt.
To-Do List
~ Finish terraining (Tundra, Mountains and Forest)
~ Weather effects and hazards
~ Create creep spawn/re-spawn system
~ Complete professions
~ Institute death system
~ Finish recipies and corresponding items
~ GUI recipie tracker
~ Trigger construction "era"
~ Balance units
~ Beta-Test
My hope with this new game is to revolutionize the survival mod genre and make it a fun and exciting experience that will allow players to craft and build up a world of their own.
Map History/Update Log
BETA released: Nov. 2nd 2008
Screenshots
The new screenshots are in and I would like to get some feed back on them.
1: Part of the mountain area.
2: The starting snow area, over looking a frozen lake of sorts. Sorry about edge of map, it is just the placement of the area Also, this screenshot is now more or less obsolete, seeing as I have decided to add pine trees to the snow area.
3: Looking up over a ridge at one of the sub-class characters. Mountain region in the background
4: A mountain ridge area.
5: Overlooking a small water inlet in the snow area with some pine trees in the distance.
6: From left to right: Hunter, Beastmaster, Gatherer, Scout and Thief.
Attachments
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