- Joined
- Feb 20, 2009
- Messages
- 268
As a heads up, most of this is copied from the old Aeronauts post, which was masterfully done by ap0calypse.
Aeronauts-Second Time
Previous threads: http://www.hiveworkshop.com/forums/idea-factory-462/map-only-sky-169686/
http://www.hiveworkshop.com/forums/map-development-202/aeronauts-170594/
Overview-
Aeronauts will become a map featuring RPG- and LoaP-elements, taken to the sky.
You will control an airship and can choose your own destiny.
The game will be a mix between various genres, such as fantasy and steampunk.
Gameplay-
This has changed, i think there should no longer be a "world below"
You will control an airship and have to fly around the world.
While doing so, you have several options: you can become an aeronauts who defends cities and/or other players from pirate attacks and accept missions to wipe out pirates, or you can choose to become a pirate yourself: raid cities, plunder wandering merchants and take all loot you can find.
If you rather want to become wealthy without too much fighting, you can become a broker and sell/buy resources, either for other people (missions), or of your own free will.
When you've become succeseful at either one of these and want to do something else for a change, have no fear: you can buy a second ship for a completely different purpose, note that you can only have one active ship at a time.
Classes-
Broker Specializes in the economy buying items from players and NPC and selling them to both also. Usually sticks around cities looking for the best deals. Airship will be upgraded to have more cargo as the levels increase.
Commodore Focuses on warfare and protection. Not only will this player complete quests for NPC, but can protect other players as the travel to another city. Conducts raids on pirates dose not have the option to attack non pirates
Freelancer Has a hybrid ship with the option of leaning more towards trading or more towards war. As levels increase player will be able to choose between trading abilities or warfare abilities. Note* this players warfare and trading ability will never be as good as the Broker or Commodore.
Pirate Turns their back on society, attacking who ever they please for profit. can trade within the pirate society and do pirate quests. All players who are pirates are hostile towards all, and neutral to to other pirates.
Races-
Human Their skills in diplomacy gives them access to a larger variety of quests, also their negotiating skills help them out of tight situations.
Orc Dedicating their lives to organized war they are truly the best fighters in the sky, their airships cause far more damage than any other.
Dwarf Their high attention to detail and use of extraordinary materials makes their ships the strongest and also applies to their craft. Any item modified by a dwarf will sell for double on the market.
Goblin Crafty and devious the Goblins get inside deals making all items and materials cheaper. Caring little about safety they craft fast weak ships that zip them along their paths.
Features-
Trading This is the biggest part of the game, most things in the game involve trade. Straight trading is when you buy or sell a raw material to an NPC and not to a player. Exchanges are when players trade, not sell or buy but trade one item for another item, not money. Such as a compass traded for a watch. In the game only certain NPC will but crafted items and those items made by dwarves will sell for the most. Goblins will get discounts when buying raw materials.
Raiding Commodores have warships that can attack other ships but also any defenses on a piece of land they are trying to claim, usually this is a gate or a tower that should be destroyed first so the payer can unload all their crew to kill and take over the land. Orcs get a huge bonus in attacks it may take an orc Commodore thirty seconds to conquer an island, and it takes a goblin five minutes with two separate attacks.
Exploring Landmarks and points of interest are spread across the map this usually involves a quest but discovering new places always gives experience even if its by accident.
Crafting All players craft items, when there are the right amount or materials in your inventory you use a recipe and make the item. Then items can be used to create complex items.
Materials The materials available are 4 Different Metals : Copper, steel, mythril, and the dwarf only elementium. 4 different woods : Maple, oak, mahogany, and ironbark. Metal in used for mechanical parts and string hull upgrades, and wood is used for low weight items, such as increasing your cargo without making your ship way too much.
Previous members/contributers of the Project:
Coffeeholic
Medion555
Takakenji
Kontulainen
De.Facto
spider22
WhereWolfThereWolf
ap0calypse
Indomitable1319
Supertoinkz
Screenshots can be found in the other posts, Note* I really have no skills in the WarIII editor except for some mild terraining. I would most likely just approve things and test, and make sure vampires don't somehow infiltrate this map. LETS GET IT DONE THIS TIME!