- Joined
- Sep 21, 2007
- Messages
- 517
hello everyone, i just wanted to know, why is GUI so god damn buggy? i always heard this notion and thought it was bullshit, until i saw it for myself, for example iv had issues with hashtables and loops... let me tell you the story: iv attached an integer index to a picked unit to identify it as being hit so i wont hit it again, then after the missile is gone i clear all its index child, yet it doesnt seem to be cleared for some damn reason. As for loops, well in JASS you can do a simple loop and do damage over time, while in gui if i put any stupid waits it doesnt seem to work and it bugs. Is it just me? or is GUI not recommended with really advanced coding? i mean i did it all correct, like i was supposed to, but i had to encounter a bug with hashtables, loops i accept, but the problem with hashtables prevent me from creating a great, well-coded system for the public, which personally, pisses the hell out of me.... anyone want to throw in any comments to this? (i used to like GUI alot, but now im beginning to think it isnt for advanced systems that need stuff like hashtables, handles, even two handles attached to eachother and whatnot.)