I have a custom dialog box in my map. I put it in the bottom right, offset by a certain amount. It looks great on my screen, but when I play test over BNet with a friend of mine, it is clipped on his screen. I have another dialog box that I use to put a splatter effect on the screen, and this too is off on his computer. He said it probably had to do with his computer using a different screen resolution.
Do I really have to detect the player's resolution (all possible resolutions) and make the dialog boxes respond to that? If so, how do I detect a player's screen resolution?
This one really has me stumped...
Darwin
Do I really have to detect the player's resolution (all possible resolutions) and make the dialog boxes respond to that? If so, how do I detect a player's screen resolution?
This one really has me stumped...
Darwin