[SIZE=4][B][URL='https://www.hiveworkshop.com/members/dr-super-good.116773/']Dr Super Good[/URL][/B][/SIZE] said:Use triggers to modify the surrounding tile types to the appropriate lava. Be aware that this requires that lava be loaded as a tile type which will count towards your 16 tile type limit.
Another approach might be to cover the surrounding ground with lava like ubersplat images using triggers. One could also try lava like models in the form of special effects generated by triggers.
If you do not use blight you could try replacing the blight texture, but that is your only option that is not triggered. The blight spread abilities used by undead only spread blight which is a separate tile node flag from terrain type.Hello Super Good, thanks by your attention, I'm thinking in some easier, my idea is to do like infestation terrain but with lava. I have tried to modify ability from undead buildings to generate infestation buty I can't or I don't know how do it. But if that doesn't possible I will have to do what you suggest me.
But althoug I put triggers I believe that should put an ability to my buildings... What ability should I put? I don't overwritte the ability from undead, only to paste and after to custom to my race
Use triggers to modify the surrounding tile types to the appropriate lava. Be aware that this requires that lava be loaded as a tile type which will count towards your 16 tile type limit.
Or use JASS/vJASS as those are more low level so can be more friendly to learn the limitations of Warcraft III's JASS.If you have prior programming knowledge learn wurst instead of GUI.
native SetTerrainType takes real x,real y,integer terrainType,integer variation,integer area,integer shape returns nothing
There's a newer one: How To Post Your TriggerThere is an old tutorial called How to easily post triggers
Which is still relevant and should not be graveyarded
The action is there. Try environment section but honestly I do not use GUI so do not know. If you use JASS it is the following.
JASS:native SetTerrainType takes real x,real y,integer terrainType,integer variation,integer area,integer shape returns nothing
No you can either enter JASS as a custom script GUI action or convert the entire trigger to custom text using the one menu function.Do I need any program (like jass newgenpack) to use jass??
Use WEX. It adds most of the features of JNGP at a fraction of the frustration. Even supports 1.29 PTR if I recall.I don't know to open the previous program...
Exactly.With worldofeditors I have a option to convert a text (gui to jass)...
Obviously something else. I gave you the native declaration you need to call it which is a function call.but I don't know if I have only what you have put there... or I should writte anything else