- Joined
- Nov 5, 2008
- Messages
- 536
Copy this trigger in your map and change conditions and special effect.
Trigger by Pyritie
Events
Unit - A unit starts construction
Conditions
Or - Any Conditions Are True
(Unit type of (Constructing structure)) is equal to <Building> (20secs)
(Unit type of (Constructing structure)) is equal to <Building> (30secs)
(Unit type of (Constructing structure)) is equal to <Building> (50secs)
Actions
Custom script: local effect udg_SFX
Custom script: local unit udg_Building
Set Building = (Constructing Structure)
Animation - Set vertex shading of Building to 100.00, 100.00, 100.00, 0.00
Special Effect - Create a special effect on the origin of Building using SharedModels\NEBirth.mdl
Set SFX = (Last created special effect)
If (Conditions) Then (Actions) Else (Actions)
If - Conditions
(Unit type of (Building)) is equal to <Building> (20secs)
Then - Actions
Wait 20.00 seconds
Else - Actions
If (Conditions) Then (Actions) Else (Actions)
If - Conditions
(Unit type of (Building)) is equal to <Building> (30secs)
Then - Actions
Wait 30.00 seconds
Else - Actions
If (Conditions) Then (Actions) Else (Actions)
If - Conditions
(Unit type of (Building)) is equal to <Building> (50secs)
Then - Actions
Wait 50.00 seconds
Else - Actions
If (Conditions) Then (Actions) Else (Actions)
If - Conditions
(Building is alive) equal to True
Then - Actions
Special effect - Destroy SFX
Animation - Set vertex shading of Building to 100.00, 100.00, 100.00, 100.00
Else - Actions
If I understand it correctly, this trigger adds a birth animation to a building that has no birth animation.
But the conditions at the top of the trigger, there are 3 buildings called "Building (20 sec)" and so on.
I don't understand that part.
What shall I add in these fields?