- Joined
- Nov 5, 2008
- Messages
- 536
Copy this trigger in your map and change conditions and special effect.
Trigger by Pyritie
- Events
- Unit - A unit starts construction
- Conditions
- Or - Any Conditions Are True
- (Unit type of (Constructing structure)) is equal to <Building> (20secs)
- (Unit type of (Constructing structure)) is equal to <Building> (30secs)
- (Unit type of (Constructing structure)) is equal to <Building> (50secs)
- Actions
- Custom script: local effect udg_SFX
- Custom script: local unit udg_Building
- Set Building = (Constructing Structure)
- Animation - Set vertex shading of Building to 100.00, 100.00, 100.00, 0.00
- Special Effect - Create a special effect on the origin of Building using SharedModels\NEBirth.mdl
- Set SFX = (Last created special effect)
- If (Conditions) Then (Actions) Else (Actions)
- If - Conditions
- (Unit type of (Building)) is equal to <Building> (20secs)
- Then - Actions
- Wait 20.00 seconds
- Else - Actions
- If (Conditions) Then (Actions) Else (Actions)
- If - Conditions
- (Unit type of (Building)) is equal to <Building> (30secs)
- Then - Actions
- Wait 30.00 seconds
- Else - Actions
- If (Conditions) Then (Actions) Else (Actions)
- If - Conditions
- (Unit type of (Building)) is equal to <Building> (50secs)
- Then - Actions
- Wait 50.00 seconds
- Else - Actions
- If (Conditions) Then (Actions) Else (Actions)
- If - Conditions
- (Building is alive) equal to True
- Then - Actions
- Special effect - Destroy SFX
- Animation - Set vertex shading of Building to 100.00, 100.00, 100.00, 100.00
- Else - Actions
If I understand it correctly, this trigger adds a birth animation to a building that has no birth animation.
But the conditions at the top of the trigger, there are 3 buildings called "Building (20 sec)" and so on.
I don't understand that part.
What shall I add in these fields?