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Add Birth-animaton via trigger

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Level 10
Joined
Nov 5, 2008
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536
Copy this trigger in your map and change conditions and special effect.

Trigger by Pyritie
  • Events
    • Unit - A unit starts construction
  • Conditions
    • Or - Any Conditions Are True
      • (Unit type of (Constructing structure)) is equal to <Building> (20secs)
      • (Unit type of (Constructing structure)) is equal to <Building> (30secs)
      • (Unit type of (Constructing structure)) is equal to <Building> (50secs)
  • Actions
    • Custom script: local effect udg_SFX
    • Custom script: local unit udg_Building
    • Set Building = (Constructing Structure)
    • Animation - Set vertex shading of Building to 100.00, 100.00, 100.00, 0.00
    • Special Effect - Create a special effect on the origin of Building using SharedModels\NEBirth.mdl
    • Set SFX = (Last created special effect)
    • If (Conditions) Then (Actions) Else (Actions)
      • If - Conditions
        • (Unit type of (Building)) is equal to <Building> (20secs)
      • Then - Actions
        • Wait 20.00 seconds
      • Else - Actions
        • If (Conditions) Then (Actions) Else (Actions)
          • If - Conditions
            • (Unit type of (Building)) is equal to <Building> (30secs)
          • Then - Actions
            • Wait 30.00 seconds
          • Else - Actions
            • If (Conditions) Then (Actions) Else (Actions)
              • If - Conditions
                • (Unit type of (Building)) is equal to <Building> (50secs)
              • Then - Actions
                • Wait 50.00 seconds
              • Else - Actions
  • If (Conditions) Then (Actions) Else (Actions)
    • If - Conditions
      • (Building is alive) equal to True
    • Then - Actions
      • Special effect - Destroy SFX
      • Animation - Set vertex shading of Building to 100.00, 100.00, 100.00, 100.00
    • Else - Actions

If I understand it correctly, this trigger adds a birth animation to a building that has no birth animation.

But the conditions at the top of the trigger, there are 3 buildings called "Building (20 sec)" and so on.

I don't understand that part.

What shall I add in these fields?
 
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