- Joined
- May 13, 2013
- Messages
- 282
nice, and this map has AI ^_^
4/5 and +1 for AI =))
4/5 and +1 for AI =))
(12 ratings)
Nice of you to finally review this Orcnet, Im so happy because it really deserves an approval!
BTW, I am very thankful neo for giving me the opportunity on letting me give ideas for one of your heroes and so I will choose Ice Ravager.
Ice Ravager: Ice RavagerHero Model: Magnataur
Hero Icon: Creator's Decision
Other Models Stuff: Creator's Decision
Hero Range: Creator's Decision
Hero Projectile: Creator's Decision
Hero Lore: None
Hero Sound Set: Creator's Decision
Damage Base: None
Attack Cooldown: None
Defense Base: 10
Attributes (All three must not be below 10 or over 25 and indicate it's main attribute)
Strength- X
Intelligence- X
Agility- X
Movement Speed Base: Creator's Decision
Spells:
[COLOR="SeaGreen"
[COLOR="SeaGreen"
[COLOR="SeaGreen"
Cleave[/COLOR]]Cleave
The Ice Ravager strikes with such great force that knockbacks all enemy units in wide range infront of the Ice Ravager and slowing them, deals x damage.Ice Rush[/COLOR]]Ice Rush
The Ice Ravager rushes through a point, knockbacking enemies in a wide range infront of Ice Ravager to the targeted point and dealing x damage.Ice Tremor[/COLOR]]Ice Tremor
The Ice Ravager stomps the ground, dealing x damage and slows affected enemies. This spell also serves as a finisher spell.
where is your final skill
I mean AI trigger It should be around 0.05 because Earth Forger pauses all the time and never attacks.
Every 3/5 seconds. Does that mean you have a separate trigger? You can merge them for efficiency. It should rotate upon the target all the time.. if none, move to random point in arena.
try 1 vs 3 let see if you win versus AI.
I see you've added many things here in 1.2 which is great though I got something to say about the new things added here:
- The New modified jump is great and I like the idea you made it target-able.
- The Camera system though is not that neat and there is somehow a delay, when I pressed up key, it will move up then change view. I suggest remove the moving up and get to the change view. I cant quite explain it clearly because its quite complicated. I know its in the nature of the Up, Down, Left and Right key to move to the said direction but you should lock the camera when those buttons are pressed so it will imedietely change view.
- I dont like the idea of the new AI. They did quite got smarter to be honest, They can react fastly to my spells, They defend then jumps. This makes AI more like of a survivor and hard to beat. I suggest REALLY to lower down the times they use their skills frequently.
I will add more repots such as for the FFA later. For now these are my comments.
Thunder Assasin and Hydrobringer their ultimate skill is same effect?
nice game... i like this map
Anyway, I liked this game than DotA because It is epic and clash and clash and so on...
Btw, +Rep to you because you're keeping a great, effort and worth of your work. .
yeyyyyy nice map!!! 5/5
Played the new version 1.3 and it is alot better and practical which is friendly now even at noobs. The new heroes are also great though I noticed that Ice Ravager's spell that cleaves also affects invul units and that should not be, also Lightning Assassin's spell that continously damage is imba. Imagine if that hero is quite high leveled, it will be a fearsome hero. Other new heroes looks fine. Also the improvements through the AIs is really noticeable and I give you points for all of those.
Hope to see more new changes at future updates. Good luck and +4 REP!
but when you're playing full house, it's hard to compete with the AIs
they're clever enough to repel my attacks and they have no mercy
keep it up Neo_Sluf
Definitely a great map! Good Job!!
btw, i thing the "Dread Lord" hero is too strong or maybe it's just me, anyway, i love your map and it's amazing because it's AI
thumbs up!!!
Time for some new reports here on the new 4 heroes but only 2 yet fully tested:
Ice Ravager: This hero is totally a good hero. The spells goes well and can be used to each other to form combo. Its quite easy to use though the AIs are quite of a good dodger which makes accuracy suffer for we can know Ice Ravager's spells are mostly dependent on accuracy. For example, If you cant hit with the Ice Rush like spell, you cant use your other spells to kill an enemy instantly while if you successfully got near with Ice Rush, you can just use the other two spells to land a deadly hit though the problem if the enemy suddenlt used Defend :b. Also the special effects or SFX used for the spells of the Ice Ravager is quite confusing mostly the Stomp spell of him, it does not fit that well and its like more of a Warcry effect. I suggest replace it with a stomp effect so there will be cracks in the ground to trace how the AOE of the spell reaches.
Thunder Assassin: Used it and this hero is damn awesome and I really got use to this in my first play. I must say he is really easy to use. His skills are not that complicated. This hero is also based on accuracy because of His Lightning Rush spell and if his other spells were used after the rush spell, it can also land a deadly hit. So overall, the hero's spell goes with each other most of the time or we can call Combo. The uses of Special Effects for the spells are good and not that confusing and such. Though I do think maybe at start, the THunder Remnant spell is quite overpowered at start for when you use it, it totally kills the enemy with consecutive strong hits and damages. At very late game, not that imba anymore but this spell can surely triple kill at one use. I suggest balance a little this spell and thats good!
Overall, these are the new heroes that I have tested but I have also seen the other heroes spells and such and I can say great job on them too but I do quite notice that most of the new hero's spells are type of Rushing spells then Combo spells. I suggest change some of them to different spell formulas.
Its not quite a damage bug, jake. The spells here are AoS can do critical hits which further increases damage of spells. Criticals randomly occur.
Let me guess your enemy is Vampire Demon. As an AI, his really hard to counter with because he can perfectly dodge attacks through Jumps and his spells that turns him black and invul. I would suggest is when he used his spells rushing to you, exactly at the point when he goes near at you, use Defends and cast spells at him quickly and you can kill him fast.
Anyway thanks for your advice +Rep. Btw, I played Insane AI with that Demon that's why I can't beat him xD.
Lol, you should not push yourself that much if your not yet use to the game
Start with Easy or Normals and when you mastered the hero, go with Insane.
Thanks! Actually if you know how to use Winged Demon it is very strong but it is very hard to use so if you dont know how to use it then it is weak.
Version 2.0 is even better than before! I played the AoS mode and I really liked it. It was easier to play, though I still had some problems figuring out how to attach effectively. The effects are amazing. The play is smooth. The terrain looked great. You should add some new screenshots from the new terrain. I liked the jump/defend/heal set of abilities, the new UI, everything is just fantastic. +rep
haha! then i must be really good using Winged Demon
Good Job for another Update!
AOS Mode of AoS Review
Map InfoAccuracy of Strike or for short AoS is a map with mix genre. One can play in a Hero Arena Mode either Team based or Solo based or another possibility is a game mode of AOS or Aeon of Strife which is pretty popular these days.
I will just review the new modes content for I review the other parts of this map.ReviewIdea/Concept:
The idea of the mode AOS is pretty famous nowadays but quite simple and is repetitive in each map with a genre of AOS. No new things added into this AOS mode which is just basically that you kill creeps then charge for the towers until you reach the main building to crush and you win. Though what makes the overall map interesting is that the whole map is a mix of genre which is better and I do guess there will be more interesting mode coming. I will give you a 4/5 at this part.
Terrain:
The terrain for the AOS mode is pretty much simple and is quite flat I noticed also that it is quite empty at this point. What makes is quite pretty better is the buildings that can serve as cool decors aswell as units. I do know you are limited in tiles but I do suggest search for more HQ-ish tiles to replace the tiles of the AOS mode to fit with the buildings in the AOS. I will give you 3/5 here.
Gameplay:
The gameplay is really good and the AOS feeling of this mode is greatly catched or a better term captured. Though, the hero Holy Guardian is pretty much imbalance and has lots of advantages in this kind of mode. He can serve both good healer and tanker which is two roles and he can perform well at both of these roles. He can heal himself or allies near him when they are at great distress and he can also deal damage with his healing spell to enemies also which is quite imbalance at this mode. Also, I do suggest remove the Teleporter hero to silence even the Attack spell because if we will look into it. Attack spell is a basic and normal PHYSICAL spell and is quite different from magical spells. I will give you 3/5 for the gameplay.CommentsOverall, the new mode of this map is pretty much of a good attempt. It captured much of the AOS feeling though some heroes got imbalance at this mode sadly. To sum up the result points of each category, you got 10/15 or 4/5
Good job and keep continuing this map!
The AI is not aware of the number of allies in a lane, therefore if you pushed Bottom Lane the Top is imbalanced. You never mention requirements in the items, that makes them weaker in my view. The 1.3 version items were better.
Thunder Assassin's pulling thing is not smooth. It just blinks opponents to him. The DoT makes him invulnerable, but unselectable too. You should make him selectable. Because some people might want to queue orders.
The attack system is not as good as the original. Why? If you get attacked by creeps or towers, you flee from them. I suggest you remove that. In a game in which positioning is such vital, that is a gameplay destroyer.
I suggest you base everything on channel. Why? Everything's not as smooth as channel would do it. Also, if you heal while you are unable to, you are ordered to stop. Is this intended? What if I was chased the hell out of me and I was ordered to stop? And I died.
3/5 For now.
but in return the caster will be order to stop every 0.03 seconds to prevent further bugs.
Well, I wasn't suggesting you remove the spell attack; I was suggesting you stop heroes from fleeing upon being attacked.I suggest you remove that.
When your not allowed to heal you will be ordered to stop.
Hmm.. I don't think it's necessary. Try indexing all the units catched and set their distances from the caster separately so it could go really smooth.
Well, I wasn't suggesting you remove the spell attack; I was suggesting you stop heroes from fleeing upon being attacked.
Edit: Also if you want the caster to not move, you can set Propulsion Window to 0.
Edit 2: I mean why?
This game requires dire positioning and fluent instincts, so if I'm running away from an opponent (assuming he's out of sight and he's pretty near) I would die.
this is my review (only gameplay )
Pros
-Nothing to say much .
-Spam Spell time .
Cons
-It's just lag.
-Why i have a feeling that jungle creeps at team 2 are more powerful than jungle creep at team 1?
Balance (this may long )
-Reduce the range of ranger hero. I can stand and attack the tower with no health lost cuz tower cant shoot me .
-Reduce the damage of Magic Master's second skill. I can kill someone easy if they have under 5k health and i have ~20 power points just in about 5 secs.
-Reduce the travel range of Chaos Giant's first skill (i will travel to somewhere and healing until i have enough health)
Suggest
-Show me the damage of hero.
-More item (such as spell resist, escape, etc...).
-I think you just need to increase base damage of tower, no need to plus.
Hahaha grey icons by me Nice to see you're still using them I downloaded the map and it's good my friend You provided me the first couple of hours of WC3 I've played in like 4 months. Keep it up!
Um.. What?About the AI.. well my solution for that is at EASY.. AI will cast all spells every 10 seconds.. Normal 5 and Insane 3..
The Hive Workshop Official |
Map Reviewer: Hell_Master Map Name: Accuracy of Strike v2.1 AI Map Author: neo_sluf OriginalityThe map is really interesting, divided into different genreswhere player can play either Hero Arena Mode or the famed AOS mode. Quite unique and only the patient map makers can make a quite mied genre map. One word, this map is very original and deserves to be called as unique. Score: 92/100 PresentationThe description is very presentable and is beautiful, alsoprovides much information needed to know more about the game, great uses of different BB Codes resulting into a great presentation! Score: 87/100 DesignLoading Screen and Minimap Image does fit for this gameand is identical which is great also that all icons works perfectly (no green icons that is most likely broken), great choices of icon for each heroes and items in game. All is great in here, design is really attractive and fitting. Score: 67/100 TerrainTerrain is marvelous both at AOS and Hero Arena Mode.Terrains at Hero Arena Mode are detailed enough and also carefully resulting in a HQ and neat terrain. Same as AOS though quite restricted due to shortage of resources but yet you did make a good terrain that fits for a simple AOS mode. Overall, terrain just looks marvelous but still can be improved by more decors at AOS mode Terrain. Score: 67/100 TriggersTriggers are good to go and looks flawless. Most spells werepreloaded to reduce lag which is a great way for games that mostly cuaes lags and because of the preload, everything works smoothly in-game. The triggers you made for those systems being featured at this game also looks really awesome. Overall, triggers are good to go and quite neat, not that full of flaws. Score: 87/100 Object DataEverything in-game looks fine. No improper scaling of unitsand unit stats (includes improper naming, editing and adding), Creeps are balanced enough, Heroes are balanced (some might say its not but it overall depends on how one uses that hero), hero spells looks but could use some more balance at Arthas hero, healing together with tank is just great that its impossible for it to be defeated in-game most likely, if the user is a player who is used to using it. But overall, looks fine and still good to go. Just some little improvements! Score: 76/100 GameplayGamepay overall is fun. Choosing from different genre modelooks unique and nice. A very challenging game where it requires skill to pawn your enemies and turn the tides of battle to your sides. Together with awesome heroes with carefully balanced spells that fits them very well and serves useful at differeent parts of battle roles. Score: 93/100 Map is really great though to repeat: you could balance some heroes most likely I find the Arthas hero to be one of a nasty hero (combining tanking and healer at once is really impossible to defeat and worst is if player is used on playing it, it looks undefeatable. Terrain at some points could still be improved but as I said, terrain still is looking awesome though could be more awesome with little improvements. That's all for my final suggestions! Final Score: 81.286/100 5/5 Vote for Approval Contact: (Visitor Message) / (Private Message) / (Map Reviewers) |