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Accuracy of Strike (HA) v2.4 AI

Submitted by neo_sluf
This bundle is marked as approved. It works and satisfies the submission rules.
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4 New Heroes
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  • [​IMG]

    This game is about combining my 3 Best Maps.
    This are Dueling Ultimate v1.1 AI War of Skills Accuracy Retrieve the 3 Fountains

    As i making progress on this map Dueling Ultimate v1.1 AI i realized that it is getting boring that you can't play more that 2 Players and the game play is very complicated. I want to create a new map which is fun to play yet i can still implement my new features. I want to expand more my boundaries in modding so i decided to start this project.

    Since i don't want to just throw the effort i made on my three maps i decided to combine some of their features in one game to make an epic gameplay and with fun factor.

    So here you go! I present to you my new map. Hope you will support this map as you supported my other maps.
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    [tab=Gameplay Guides]
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    Hero Selection Guide
    [titletd]

    After the game captain selected the game settings you will view the heroes that are available to choose.

    To view a hero click the center of the icon of the hero you want to view. Then
    the actual model of the hero will pop up and 4 buttons at the left side.

    This buttons have their own function. This are their functions:

    1st Button [Choose Hero] - when you click this your currently viewed hero will be your hero on the game. You can't choose a hero if it is already selected by the other players.

    2nd Button [Hero Abilities] - when you click this a message will show up. The message will show the 3 abilities of your currently viewed hero and what are their functions

    3rd Button [Gameplay Tips] - when you click this a message will show up. The message will show the DIFFICULTY of the currently viewed hero and the basic gameplay of it.

    4th Button [Exit] - when you click this you will gonna go back to the list of available heroes to choose.

    After you choose a hero you can't choose again. You can't have the same hero as other players.


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    [tab=Game Modes]
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    Team Kills to Win

    FFA Kills to Win

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    [tab=Features]
    [​IMG]


    • Hero Selection on the Screen
    • Custom UI
    • Choosable Battle Arenas
    • Custom Stats
    • Playable with AI
    • Custom Spells
    • Good Terrain
    • Easy to use Item System

    [tdalt]


    • 20 Heroes
    • 3 Modes
    • 48 Items
    • 7 Battle Arenas
    • 80 Custom Spells

    [tdalt]

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    [tab=Screenshots]
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    [otable][titletd][size=4][color=teal]Hero Selection Screenshots[/color][/size][/titletd][/otable][titletd][/titletd]
    [titletd]
    [hidden=Click to View]
    [IMG]http://www.hiveworkshop.com/forums/members/214829-albums6671-picture72921.png[/IMG]
    [IMG]http://www.hiveworkshop.com/forums/members/214829-albums6671-picture72922.png[/IMG]
    [/hidden]

    [center][otable][titletd][size=4][color=teal]Gameplay Screenshots[/color][/size][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [IMG]http://www.hiveworkshop.com/forums/members/214829-albums6671-picture72920.png[/IMG]
    [IMG]http://www.hiveworkshop.com/forums/members/214829-albums6671-picture72919.png[/IMG]
    [/hidden]

    [center][otable][titletd][size=4][color=teal]Terrain Screenshots[/color][/size][/titletd][/otable][titletd][/titletd][/center][titletd]

    [center][size=2][color=green]HELL ARENA TERRAIN SCREENSHOT[/color][/size][color=green][/color][/center]
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    [IMG]http://www.hiveworkshop.com/forums/members/214829-albums6620-picture72625.png[/IMG]
    [/hidden]
    [center][size=2][color=green]CASTLE ARENA TERRAIN SCREENSHOT[/color][/size][color=green][/color][/center]
    [hidden=Click to View]
    [IMG]http://www.hiveworkshop.com/forums/members/214829-albums6620-picture72626.png[/IMG]
    [/hidden]
    [center][size=2][color=green]MYSTIC ARENA TERRAIN SCREENSHOT[/color][/size][color=green][/color][/center]
    [hidden=Click to View]
    [IMG]http://www.hiveworkshop.com/forums/members/214829-albums6620-picture72627.png[/IMG]
    [/hidden]
    [center][size=2][color=green]HORDESTONE ARENA SCREENSHOT[/color][/size][color=green][/color][/center]
    [hidden=Click to View]
    [IMG]http://www.hiveworkshop.com/forums/members/214829-albums6620-picture72723.png[/IMG]
    [/hidden]
    [center][size=2][color=green]FROSTCRYSTAL ARENA SCREENSHOT[/color][/size][color=green][/color][/center]
    [hidden=Click to View]
    [IMG]http://www.hiveworkshop.com/forums/members/214829-albums6620-picture72724.png[/IMG]
    [/hidden]
    [center][size=2][color=green]SACREDRUINS ARENA SCREENSHOT[/color][/size][color=green][/color][/center]
    [hidden=Click to View]
    [IMG]http://www.hiveworkshop.com/forums/members/214829-albums6620-picture72725.png[/IMG]
    [/hidden]
    [/titletd][/titletd][/titletd]
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    [/titletd][/titletd][/titletd][/tdalt][/tdalt][/tab][tdalt][tdalt][titletd][titletd][titletd]
    [tab=Change Log][center][otable][tdalt]
    [center][IMG]http://www.hiveworkshop.com/forums/members/214829-albums6755-picture73903.png[/IMG][/center]

    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v1.0 AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]
    Uploaded the map
    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
    [/tdalt][/hidden][tdalt]
    [/tdalt][/titletd][/tdalt][/otable][tdalt][titletd][tdalt][/tdalt][/titletd][/tdalt][/center][tdalt][titletd][tdalt]
    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v1.1 AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]

    -Preload Abilities.Models and Spells to prevent massive lag at the start of the game.

    - Balance some abilities in the game

    - Fix minor map problems

    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
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    [/tdalt][/titletd][/tdalt][/otable][tdalt][titletd][tdalt][/tdalt][/titletd][/tdalt][/center][tdalt][titletd][tdalt]
    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v1.1B AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]

    - Fix bug Already at Full Health message get spammed after the game.

    - Fix some message showing Team Imba and Team Expert instead of Brave Players and Fearless Players.

    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
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    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v1.2 AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]

    - Heavy damage rebalancing of all the abilities.
    - Replace the Jump (Instant Cast) with the new Jump (Target Point)
    - Add a new system "Camera System" made by deathismyfriend
    - Change the minimap image
    - Fix the end game message not shown up
    - Fix some in-game message
    - Increased Recover Health hp healed from 4 x Stamina to 6 x Stamina

    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
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    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v1.3 AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]

    4 New Heroes
    -Thunder Assassin
    - Ice Ravager
    - Hydrobringer
    - Plague Rider

    Major Fixes
    - Remake the 3rd Skill of Nature Slayer
    - Fix the sound set of all heroes
    - Added the Easy/Normal/Insane to the name of Computer Players
    - Easy AI will now cast spells less
    - Normal AI will now cast spells less than Insane
    - Insane AI will cast spells always

    Balance Fixes
    - Increases the cast range of Jump to all levels.

    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
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    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v1.4 AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]

    New Item System

    Major Fixes
    - Added hero glow to some heroes
    - Reduce the number of players to 10

    Balance Fixes
    - Reduces the damage of Hydrobringer's Hydropump
    - Increases the cooldown of Hydrobringer's Hydropump
    - Increases the aoe of Ice Ravager's Ice Cleave

    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
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    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v2.0 AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]

    Major Update
    - New Team Mode: Aeon of Strife

    Major Fixes
    - Fix the bug on the camera selection
    - Fix the bug of Team Deathmatch total team kills

    Balance Fixes
    - Fix the bug of Winged Demon's Release Darkness dealing massive damage
    - Increases the aoe of Plague Rider's Plague Dragon


    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
    [/tdalt][/hidden][tdalt]

    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v2.1 AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]

    > New Aeon of Strife Terrain
    > Added new features to Aeon of Strife Mode
    > Rescale the damage of all abilities
    > Added abilities to all items
    > Added 4 new items
    > Replace Spell Attack with Normal Attack
    > Fix some bugs
    > Rebalance some abilities

    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
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    [/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/otable][tdalt][titletd][tdalt][tdalt][titletd][tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/center][tdalt][titletd][tdalt][tdalt][titletd][tdalt]

    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v2.2 AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]

    > 2 New Heroes
    > New Feature: Supporting Abilities
    > New AI Feature: AI Flee
    > Rebalance some item effects
    > Rebalance some abilities
    > Fix some bugs

    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
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    [/tdalt][/titletd][/tdalt][/otable][tdalt][titletd][tdalt][/tdalt][/titletd][/tdalt][/center][tdalt][titletd][tdalt]

    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v2.2a AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]

    > New Item
    > New Supporting Ability
    > Fix AI bug that cause too much lag
    > Rebalance the damage of Sky Aider and Lady Archer
    > Replace Sky Aid Orb model with the new one.


    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
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    [/tdalt][/titletd][/tdalt][/otable][tdalt][titletd][tdalt][/tdalt][/titletd][/tdalt][/center][tdalt][titletd][tdalt]

    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v2.3 AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]

    > 2 New Heroes
    * Sword Slasher
    * Ocean Priestiess

    > 3 New Items
    > 1 New Supporting Ability
    > New Item System
    > Remove lots of Memory Leaks
    > Seperate AoS Map into 2

    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
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    [/tdalt][/titletd][/tdalt][/otable][tdalt][titletd][tdalt][/tdalt][/titletd][/tdalt][/center][tdalt][titletd][tdalt]

    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v2.4 AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]

    > 4 New Heroes
    * Shadow Lich
    * Laser Enginner
    * Justice Warrior
    * Forest Defender

    > 2 New Items
    > 1 New Supporting Ability
    > Rebalance some abilities
    > Adjust gold rewards

    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
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    [tab=Credits][center][otable][tdalt]
    [center][IMG]http://www.hiveworkshop.com/forums/members/214829-albums6755-picture73904.png[/IMG][/center]
    [center][otable][tdalt][center][otable][titletd][size=4][color=teal]Resources[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]

    darkdeathknight, dab, Kobas, Weep, Epsilon, CRAZZYRUSIAN, skrab, Champara Bros, dhguardianes, exfyre
    crill-myster, JetFangInferno, judash137, WILLTHEALMIGHTY, -Grendel, Pyritie
    Burninrose, Kitabatake, MasterTrainer, zbc, Peekay, jazz099, kittenranch
    [/titletd][/tdalt][/otable][tdalt][titletd][/titletd][/tdalt][/center][tdalt][titletd]

    [center][otable][tdalt][center][otable][titletd][size=4][color=teal]Special Credits[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]

    Camera System by deathismyfriend

    Special Grey Icons by Furiion52

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[center][otable][tdalt]
[center][size=5][color=teal]Play with Us![/color][/size][color=teal][/color][/center]
[center][img]http://64.19.142.11/fc00.deviantart.net/fs70/f/2010/286/a/6/garena_game_icon_by_wolfangraul-d30m2yw.png[/img][/center]
[center][size=3][color=teal]Group ID: 372654[/color][/size][color=teal][/color][/center]

[center][img]http://www.rankedgaming.com/images/mainboxicon.png[/img][/center]
[center][size=3][color=teal]Room: RPG > Asia > RPG Mix[/color][/size][color=teal][/color][/center]
[center][size=3][color=teal]Map Number:490 (v1.3 AI) (Not yet updated)[/color][/size][color=teal][/color][/center]
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Contents

Accuracy of Strike (HA) v2.4 AI (Map)

Reviews
Moderator
[img][c]Orcnet[c]20:02, 4th July 2013 Map Approved College of Conjurers (No Version/s Stated) Rate[c]Score[c]Percent[c]Letter [r][img][img][img][img][img][c]5/5[c]91-100[c]A Rate[c]Score[c]Percent[c]Letter...
  1. [​IMG] Orcnet 20:02, 4th July 2013


    • Map Approved
    • College of Conjurers (No Version/s Stated)

      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 5/5 91-100 A
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 4/5 81-90% B
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 3/5 75-80% C
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 2/5 70-74% D
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 1/5 50-69% F


      Overview:

      Gameplay

      [​IMG][​IMG][​IMG][​IMG][​IMG]

      "The game itself is awesome, with a fitting AI in hard this deserves a good game online, although it would be great if you can add more players in-game to boost more replay value to others."

      Terrain

      [​IMG][​IMG][​IMG][​IMG][​IMG]

      "Terrain is widely detailed, good job with this I had no problems passing through the doodads and such."

      Management

      [​IMG][​IMG][​IMG][​IMG][​IMG]

      "Overall, map deserve to be recommended due to hard code of successful triggers in play and no problems such as bugs and all."

      Total Score:

      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 12/15 90% B
     
  2. neo_sluf

    neo_sluf

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    Just comment
     
    Last edited: Oct 21, 2014
  3. Orcnet

    Orcnet

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    You made a self-hard code of triggers yet you frail yourself to make a simple pack of bb codes? :(
     
  4. neo_sluf

    neo_sluf

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    I putted my description in the Microsoft Word.. i forgot to copy it in my usb so maybe tommorrow..

    :ogre_hurrhurr:
     
  5. Orcnet

    Orcnet

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    I see what you did there :ogre_hurrhurr:
     
  6. Daffa the Mage

    Daffa the Mage

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    And Orcnet is in hurry to reject it :ogre_hurrhurr:
     
  7. Hell_Master

    Hell_Master

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    Finally the map which I waited for many months is already released. Expect a review soon!
     
  8. neo_sluf

    neo_sluf

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    Please relax ok?..
     
  9. Legal_Ease

    Legal_Ease

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    Review of Dueling Ultimate v1.0
    By Legal_Ease
    Comments

    I won't pretend to understand this map at all, but I can review it from a non-dota player point of view.

    The Pros

    -Awesome Hero selection and menu. (I made one myself recently but its nowhere near as sophisticated as this.)
    -Icons were all custom and really nice looking.
    -Custom units all look great and terrain was all custom tiles, very nice!
    -There was some resource idea that seemed cool, but I never understood it, it seemed like maybe there was a whole strategy thing I didn't comprehend.
    -Tool-tips looked nice and were very informational.

    Suggested Improvements

    -Selection menu shook when I clicked on the mini-map. I realize this might not be a huge concern considering how complex this system obviously must be.
    -Quest-log was really cool but did not explain the game very well. Instructions could be more thorough.
    -My hero had no active attack and I could hardly get any hits against the enemy because my hero kept running away automatically. [WarKnight] fyi.
    -If I did figure out how to fight, the castle arena offered no strategic elements. e.g. a hiding place, shop, fountain, or any protection. It seems like units would just run up to each other and fight it out. Maybe, again I'm missing something.
    -Item screen was confusing, it took me a while to figure out how to select and then I couldn't figure out how to start. I finally read about it in a quest-log, but a simple message could have saved me a bunch of time. But, yes, the item menu screen is awesome!!!

    Overall Rating

    I won't rate it because I think it would not make sense. This is very certainly a highly modified set of systems and a unique work in progress. The level of coding that went into it is advanced and I will leave rating and voting for approval up to more senior members and moderators. Its always inspiring to see how much can be done with world editor, it is truly a powerful tool. +rep for the huge amount of effort spent thus far.

     
    Last edited: Jul 2, 2013
  10. Daffa the Mage

    Daffa the Mage

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    I know,it's a joke:ogre_hurrhurr:
     
  11. neo_sluf

    neo_sluf

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    Man your super awesome... i really really really sorry for lack of information..

    About the gameplay yet it is very confusing because it is a new generation of hero arena gameplay.. it might be confusing and boring but if you learn to create strategy you will enjoy the game i am sure of it..

    Don't worry it is still beta and lots of improvements will come..
     
  12. Hell_Master

    Hell_Master

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    Played your map and so Im not gonna use my formal way of reviewing maps but I'll use SEEDIN_AETHYR STYLE :D Wall of text incoming.

    So, your game is really great if I can say. You've made Warcraft a different game with those cool terrains though I think you can still improve them by doing some more tile mixng and maybe putting special effects if it wont lag at all, the systems were really unique and never seen yet at some games and I can consider this one unique and you changed the original Strength, Agility, and Intelligence to something more that is quite not unique because seen in other games but is quite fresh and fits with the game. The way of buying starting items is really good. A full screen system! The Heroes might be few but their skills do really fit with each other such as battle roles. They have in total of 8 skills which is very useful in battle though I do notice the War Knight to be so Imba when he builds damage based items and also his skills deals quite a huge chunk of damage. Maybe this might be a bug or just a way of tactics or style.

    Now let us go on to bugs. Firstly I found is when choosing heroes and looking through their information, I clicked on the list of its abilities and the text displayed quite in the downside which makes other texts quite unreadable due to the UI distractions. This is the only thing which I found.

    Now let us go on to the suggestions. We all know firstly that there is no perfect terrain so I encourage you to still improve ths but bear in mind that I am not saying that your terrain is bad but as long as there is possibilities, please do improve them. Next, more heroes, of course, this is an arena and I do think that more heroes will be rather great. Do take your time on this because i do know this is the important factor of your game. Next, as I said, the texts for the list of Abilties for the War Knight ( I dont know if this applies to only that hero) it shows the texts in the downside part which makes it quite unreadable due to UI or User Interface distractions. You maybe have gived it too much space or idention on why it did happen. Lastly, this is weird but the first time I played it, I putted Observers and in the start of the game I just chose some modes and such then suddenly when I paused the Return to Game button is greyed out which means game over or such? Why did this happen?

    So these are the only thinsg I can say about your game but I will play more of this and give you more WALL OF texts feedback if possible!

    And I only do wall of texts review when I really played deeply into the game and really liked it so consider your game inspiring and great!

    Good day, +4 REP, voting for Approval and 5/5.
     
  13. Legal_Ease

    Legal_Ease

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    Thanks, I think that might be the nicest thing anyone ever said to me on THW.

    Anyway, I think a "quest-log" providing a basic strat could help a lot. For example, it could be called "Basic Strategies." In the log, it could explain what combination of items would boost what attributes to make for a stronger attack or better armor. Create a sample strat, give it a name like "the hit-n-run" or "power hungry." This will help get the player thinking about what it is you can do to increase your heroes chances at victory.

    Also, the Description looks much better! I also encourage more screenshots (no matter how many I see). :)
     
  14. neo_sluf

    neo_sluf

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    The downside text also bothers me alot!.. i will ask for help about that.
    About the terrain it will still improve.. for now i am focusing on fixing problems

    The Warknight is kinda imbalance but if you just observed and read other heroes information you will say "Oh my god Furymaster can one shot Warknight?" "Warknight is weak he can't survive from Necropriest's Necrotic Disease". - This means a hero become imbalance if your enemy dont know how to play his hero. But i am stilling balancing heroes.

    About the heroes.. one hero take 2 weeks to be finished.. from planning the abilities.. making tooltips.. coding the spells.. thinking for the possible strategies.. balancing the stats.. making AI for it.. balancing all abilities..
    Its really a hard thing to do so sad to say i can't make many heroes early..

    But on the next version there will be 2 new heroes.. Swordwalker and Chaostator

    Man.. your really great thanks for that awesome review.. +REP
     
    Last edited: Jul 5, 2013
  15. Hell_Master

    Hell_Master

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    Goood, bro. I would like to see more updates and of course expect a new wall of texts to appear :D
     
  16. sonofjay

    sonofjay

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    Is that really necessary to mention?


    EDIT:

    Well as you requested I am here to drop by a short review.

    My review might be inaccurate at some points due to the fact that the map is lagging big time on my laptop(the laptop that can handle games like skyrim, farcry etc.) and I have no idea why.

    Well I'll start my review on your terrain, there are three battle arena with different type of terrains where you can play and even though one is quite eye-pleasing which is the mysticland the other two just didn't live on the quality of the first one. Helldome's terrain is just too distracting and the redness is just painful for my eyes. I suggest you try some orange models which is available on Outland UTM to at least lower the saturation. Castleground in the other hand is just empty and those large statues are a big distraction for a fast paced game like this I suggest that you scale them down and put something around the floor or maybe use a much better floor model or a better tile.

    Next is the gameplay, I really love that your spell depends on your item bonuses on Damage power etc, it gives a lot of strategical option for players and more ways to play all the heroes but unfortunately this where balance issue falls. It is not really possible to make this perfectly balance but I would prefer if you can lower the numbers down for a easier calculations. Instead of playing with the thousand numbers why not scale them down to hundrends? No actually make 100 for damage power and armor and try not to play with HP of around 10,000 - 20,000 and make it around 1,000 - 2-3,000. This makes it a lot more professional and strategical and less of number game.

    The hero selector, item selector and the other nice features is a nice touch up and a fresh air for the generic hero selection. I would just prefer if you make a better way to manipulate the camera cause I love to use the arrow keys when i'm just walking around the arena.

    I bet you have a plan for future version so I'm leaving it to you. I still can't rate it since I only played 2 games but its a pretty fun experience even though its need a lot of polishing. Good luck.
     
    Last edited: Jul 4, 2013
  17. Hell_Master

    Hell_Master

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    Yep, Im just showing that his game is really good to be played whole.
     
  18. Orcnet

    Orcnet

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    Map approved, see moderator comment on top.
     
  19. Hell_Master

    Hell_Master

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    Finally, my review and SoJ's review paid off. Nice job, Swag lord errr I mean Orcnet.