- Joined
- Dec 10, 2008
- Messages
- 59
I'm confused about how terrain objects work - Are they doodads or are they part of the terrain itself?
Also, I've been encountering some problems using it. For one, say on the Ulnar tileset map. I wanted to create a bridge between two cliffs with the space in-between them empty (ie. revealing the space background). However, when I apply a terrain object of say, Ulaan Smoke Bridge. The space in between the cliff suddenly start being painted over by cells (I think that's what you called it, basically part of the tileset floor but without any rendered edges).
I tried using the hide terrain cells feature on it but it's still there. How do I remove it?
Also, are some terrain objects, like the Shakuras Archive and Shakuras Hero Gate supposed to only display empty cells?
Cheers.
Also, I've been encountering some problems using it. For one, say on the Ulnar tileset map. I wanted to create a bridge between two cliffs with the space in-between them empty (ie. revealing the space background). However, when I apply a terrain object of say, Ulaan Smoke Bridge. The space in between the cliff suddenly start being painted over by cells (I think that's what you called it, basically part of the tileset floor but without any rendered edges).
I tried using the hide terrain cells feature on it but it's still there. How do I remove it?
Also, are some terrain objects, like the Shakuras Archive and Shakuras Hero Gate supposed to only display empty cells?
Cheers.