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About maximum map size limit.

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Hello, i am trying to make a single player open-ended RPG type of map. Since i plan to make the world quite big (480x480), it will most likely go way past 8mb limit. Does this limit only apply to multiplayer maps on Battle.net, or do singleplayer maps have to be hampered by it too?
 
My single player campaign is currently around 100 MB so you are good to go. Keep in mind, however, that if your computer is slow it can really make using the WE a pain. I'm currently using my old computer while my new one is being fixed and it is soooooooo slowwwwww...
 
As far as i know the limits only apply for battle.net being 4mb max
and lan (local area network) were it is 8mb max.

No. Both is 8MB for wc3 1.26. In earlier times it was 4MB for both but this was more than 5 years ago.

The limit for single player is somewhere between 2 and 4 GB imo.
 
But has there been ever a creation that big ?

That's a good question. The largest I have come across is APproject's Iceborn and it is only around 183 MB. I'm sure there are larger ones out there but I wonder what the biggest one is. I'm sure it would be something with a large amount of custom music and sounds. They seem to take up a lot of space, as well as high poly models and high quality textures.
 
I got curious and crammed a map with music files. Somewhere at 700-900 MB map size wc3 starts crashing when you try to highlight the map in the hosting menu.
There might be ways to prevent the crash but investigating is rather pointless, also as there's always the option of just using the local files.
 
I got curious and crammed a map with music files. Somewhere at 700-900 MB map size wc3 starts crashing when you try to highlight the map in the hosting menu.
There might be ways to prevent the crash but investigating is rather pointless, also as there's always the option of just using the local files.
Size is a bitfield maybe?
(It crashed at around 1.1 GB for me, so it seems about right)
Only on Windows XP. On Windows Vista and later it should manage at least 2GB before crashing due to insufficient virtual address space.
 
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