Been looking through the editor for quite some time, but I can't find anything regarding to my question.
I'm currently trying to make an ability similar to those you find in World of Warcraft or Diablo 2, where some cause damage based on your own weapon damage (which in turn, scales with the character). For example...
- Your unit has 200 base damage.
- The unit uses Ability A, which causes 75% weapon damage.
- Ability A then causes 150 damage.
Or...
- Your unit has 200 base damage.
- The unit uses Ability B, which causes 150% weapon damage.
- Ability B then causes 300 damage.
At the moment, I can only see that abilities cause fixed damage, which doesn't scale one bit. Help is greatly appreciated.
I'm currently trying to make an ability similar to those you find in World of Warcraft or Diablo 2, where some cause damage based on your own weapon damage (which in turn, scales with the character). For example...
- Your unit has 200 base damage.
- The unit uses Ability A, which causes 75% weapon damage.
- Ability A then causes 150 damage.
Or...
- Your unit has 200 base damage.
- The unit uses Ability B, which causes 150% weapon damage.
- Ability B then causes 300 damage.
At the moment, I can only see that abilities cause fixed damage, which doesn't scale one bit. Help is greatly appreciated.