Hello!
So I've been working on an Arcade game, and my most recent Hero has an ability that reads roughly as follows:
"Toggled. Whenever <name> takes damage, gain a Shield equal to the damage taken and lose a small amount of Willpower."
Basically, I want a damage response that waits until AFTER damage has been dealt and then removes a small amount of energy and adds Shields to the unit.
The way it currently works is with a "Vital Gained From Damage Taken", but unfortunately that applies the Shield before the damage is actually dealt, which effectively makes the Hero invulnerable.
How should I make this trigger whenever damage is taken but occur after the damage is dealt? Is this possible?
Thanks for reading this
So I've been working on an Arcade game, and my most recent Hero has an ability that reads roughly as follows:
"Toggled. Whenever <name> takes damage, gain a Shield equal to the damage taken and lose a small amount of Willpower."
Basically, I want a damage response that waits until AFTER damage has been dealt and then removes a small amount of energy and adds Shields to the unit.
The way it currently works is with a "Vital Gained From Damage Taken", but unfortunately that applies the Shield before the damage is actually dealt, which effectively makes the Hero invulnerable.
How should I make this trigger whenever damage is taken but occur after the damage is dealt? Is this possible?
Thanks for reading this