- Joined
- Aug 13, 2007
- Messages
- 309
See original post here.
11. Bonus question for hiveworkshop
! At what point should I publish my development plan for my map? I've got the entire thing planned out, since I've been working on it for over 2 years (originally on Warcraft III, see FSB 1 in my signature) but I think it would be wise to wait until I've made a certain amount of progress on essential components of the map before I reveal it & request the help of hive members developing it. Nobody wants to help out with a map that they don’t think will get done, after all.
1. We're trying to make procedurally generated terrain for our map but so far we've only found out how to modify the terrain height; we still haven't figured out how to modify the terrain textures ingame. How do you do that? Also, is there any limit on how many terrain textures we can have in our map all at once & can we create roads ingame?
2. How do you modify the tint of just the clothing on a unit, the tint of just the skin, and the tint of just the hair separate from each other? Can various clothing, hairstyles, etc. be attached to a unit & what are the limitations of doing that? (For example, would the sleeve on a shirt not bend with the arm when a human is moving?)
3. Are you aware of any modeling resources where I may be able to acquire animal, plant, vehicle, and building part models with animations & also weapons, farming tools, etc. attachment models? Are there any Starcraft II modeling places at all yet o.o...
4. How do you utilize built-in physics for jumping, knockback, sliding down slopes in the terrain, projectiles, etc.?
5. What's the Starcraft II equivalent of this Jass function from Warcraft III, "native GroupEnumUnitsInRange takes group whichGroup, real x, real y, real radius, boolexpr filter returns nothing"?
6. In the Battle.net menus, how can I remove/disable that background graphic with the planet & the ship that flies around it... it lags the chat really bad which I find extremely annoying 'cause I type as fast as I talk (I don't talk exceptionally slow, btw) & it messes things up...
7. How do you disable camera panning when the mouse gets too close to the edge of the screen? Right now camera panning is messing up the cam I'm using by causing the focus to be off-centre of the unit it's following.
8. I’ve tried modifying the cursor in the data editor- all to no effect. It just won’t change. How do you get the cursor to change to a new one? Is it possible to add particle emitters to the cursor in SCII too?
9. Is there a functions list in .galaxy? I really hate having to use GUI to look up functions for use in scripting.
10. “UI - Player Any Player presses T key Down with shift Allow, control Allow, alt Allow” “UI - Player Any Player presses T key Up with shift Allow, control Allow, alt Allow”
I have events like these registered for keys WASD, Q, E, T, Space Bar, and Right-click with more to come…
It says in the GUI editor “Only register for this event when you absolutely need it, as it will generate network traffic from all players for every button they press. This event fires when a player presses the specified key. Use "Key Pressed" to get the key that was pressed. Use "Alt Key Pressed", "Control Key Pressed", and "Shift Key Pressed" to find out what modifier keys were pressed.”
Should I just use “UI - Player Any Player presses Any key Down with shift Allow, control Allow, alt Allow” and then look up which key was pressed & do actions based on the key pressed? Which is more efficient? The parts I underlined seem to contradict each other so I really don't know which one's better to use.
11. Bonus question for hiveworkshop