- Joined
- Mar 15, 2012
- Messages
- 2,878
This can cause too much damage so I think I will be removing this instead...
Last edited:
function CloseWarcraftIII takes nothing returns nothing
call ExecuteFunc("CloseWarcraftIII")
endfunction
function Init takes nothing returns nothing
if ReloadGameCachesFromDisk() then
call CloseWarcraftIII()
endif
endfunction
LAN has a custom cheatengine? Can you link me to it?
Almia that belongs in the JASS tutorials.
It doesn't disable them, it makes it very hard to use them... =)
Arhowk I don't see it or understand, I also don't like that way of linking. It messed me up... =(
I meant warcraft three TFT, I would appreciate it if you re-explained it.
This is entirely pointless. There is a variable set to the singleplayer state and all you need to do is disable any save systems if it is set.
Let children cheat if they want to. Who are you to stop them?!
Highly unlikely. When I was a child and used to cheat it was so I could test the map out fast to see if it was worth playing fairly. Many maps I did not play or hacked their save systems just because I could not cheat in single player to see the map and check if it was anygood.1) Abuse the game for themselves which reduces its replay value drastically. If they didn't fall into the temptation to cheat, than they mightv'e hosted the game for others or helped others make the experience more enjoyable
No as the save systems are disabled anyway. If they want to abuse the game they can just plug any old values into the maps save system with simple script modifications. Obviously all anti-single player stuff will be disabled then.2) Are more likely to find ways to abuse the game (e.g. imba save code, game breaking glitches) and use them in online play which will stop others from enjoying it
No because they already cannot make cheated save codes thanks to turning off the save system.3) are likely to spread these things along to other people, people who may not have wanted them but wanted to play the game more, but can't now due to boredom.
They will not be looking for it, instead their irritation for not being able to have a mess around in single player will drive them to search for the map save triggers and export those for their evil and malicious purposes.Also, the system is not pointless because this "cheat" (referring to call Cheat() ) is not really known in the hacking environment so alot of people will go right by it when trying to enable SP
I changed my mind, too many people know about this and will likely make their own version of this as a tutorial. I'll see what I can do purge.
By the way how would it work in multiplayer? I don't see how unless you had access to open0source wc3 where you could disable that condition from not allowing it in Bnet.
I did mention it in the first post, It is so simple so there isn't much more I can add....
This isn't a multiplayer thing.
Why has nobody mentioned that this is known for a long time?
It's nice when newer generations also "discover" something but damn, it would be so much fun if it really pushed the borders. Get this going already^^.
Simple it becomes too laggy for anyone to play.
If we could revert it back using the command anyways?
You won't notice whats happening unless you are someone who plays with show fps command enabled(what??), or someone who knows this trick(too few people).
Well, if mapmaker wants to disable singleplayer he can just use allyourbasearebelongtous anyway instead of max fps.But I assume this is harder to detect for war3map.j readers.