Hi,
This page has been newly updated: 26-10-2015
For my ORPG I am trying to create a summoner.
The minions he summons scales with the amount of intelligence and HP the caster has.
1: Can you confiquire the total amount of HP the summoned minion has?
2: I am trying to skip the MUI part, since I am a lazy ass. Can you set the level of the summoned unit equal to 1 level per 100 intelligence? And then make the minion somehow deal more damage equal to its level, by not having to make complex attack damage increase triggers?
3: How does the Gameplay Constants > Hero XP and Hero XP Gained work? I'd like to make max level 50. But how do I make heroes not gain 3 levels by killing a level 40 creep unit? If they are level 1 it is ok to gain massive exp, but while they are level 40 themselves, I would like them to gain like 5% of their total exp. Somehow balanced you know.
This page has been newly updated: 26-10-2015
For my ORPG I am trying to create a summoner.
The minions he summons scales with the amount of intelligence and HP the caster has.
1: Can you confiquire the total amount of HP the summoned minion has?
2: I am trying to skip the MUI part, since I am a lazy ass. Can you set the level of the summoned unit equal to 1 level per 100 intelligence? And then make the minion somehow deal more damage equal to its level, by not having to make complex attack damage increase triggers?
3: How does the Gameplay Constants > Hero XP and Hero XP Gained work? I'd like to make max level 50. But how do I make heroes not gain 3 levels by killing a level 40 creep unit? If they are level 1 it is ok to gain massive exp, but while they are level 40 themselves, I would like them to gain like 5% of their total exp. Somehow balanced you know.
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