- Joined
- May 21, 2014
- Messages
- 580
I have been tackling this problem for 2 days now, and I searched all over the internet what could help me. There is none, sadly.
I wanted the base critical value to display, so I based it off a Critical Strike ability. Using the necessary triggers, I can add the Critical strike ability with a timer of when.
The problem is detecting the damage using GDD; I did this to remove the Critical Strike from the Skill Handler, then start a timer again to reset the ability.
The problem rises within the conditions: I want the detection to be limited at when the handler ATTACKS only; even with the order Attack or the auto-attack.
How should I add the conditions? I haven't found anything helpful for me these past few days. Thank you for taking your time to read.
Auxiliary Problem : How can I display both the backstab floating text damage and critical floating text damage at the same time at different locations? I bet I can't, unless I trigger backstab damage (Of course, because it's easier to get backstab damage). If this is the case, how?
I wanted the base critical value to display, so I based it off a Critical Strike ability. Using the necessary triggers, I can add the Critical strike ability with a timer of when.
The problem is detecting the damage using GDD; I did this to remove the Critical Strike from the Skill Handler, then start a timer again to reset the ability.
The problem rises within the conditions: I want the detection to be limited at when the handler ATTACKS only; even with the order Attack or the auto-attack.
How should I add the conditions? I haven't found anything helpful for me these past few days. Thank you for taking your time to read.
Auxiliary Problem : How can I display both the backstab floating text damage and critical floating text damage at the same time at different locations? I bet I can't, unless I trigger backstab damage (Of course, because it's easier to get backstab damage). If this is the case, how?
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