• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Detecting Melee Damage

Status
Not open for further replies.
Level 2
Joined
Jun 4, 2007
Messages
22
I was curious, how do you detect how much a unit's melee damage does, once he deals the damage?

for instance: I need a system that uses floating text to display the damage he does,

people have told me to use the critical hit system, setting the ability critical strike to 100% and dealing 0 extra damage, well i don't want that system, it sucks and you cant change the color.
 
Actualy... you can change the color... all you need to do is just mod what it says and put the thing between the special color codes -.-
 
There are several different systems that in theory can detect melee damage, but they all have draw backs and none of them are very efficient.
 
You need 2 systems for that
Because you can only detect damage with Unit Takes Damage event
we have a unit takes damage event but it works for only specify units
first is CSCache by Vexorian
second is Any Unit Takes Damage by Shadow1500
(I couldnt find the links)
Anyway you are your own or Call PurplePoot for help :D
Custom Script: call PurplePoot(help)
 
Status
Not open for further replies.
Back
Top