I was curious, how do you detect how much a unit's melee damage does, once he deals the damage?
for instance: I need a system that uses floating text to display the damage he does,
people have told me to use the critical hit system, setting the ability critical strike to 100% and dealing 0 extra damage, well i don't want that system, it sucks and you cant change the color.
for instance: I need a system that uses floating text to display the damage he does,
people have told me to use the critical hit system, setting the ability critical strike to 100% and dealing 0 extra damage, well i don't want that system, it sucks and you cant change the color.