• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

A iten gives a quest

Status
Not open for further replies.
Level 14
Joined
Oct 28, 2019
Messages
536
For a rpg game, "a quest shop", how do to buiyng iten gives a quest? Whats is wrong in my trigger?

  • GhoulQuest
    • Events
      • Unit - A unit owned by Player 1 (Red) Acquires an item
    • Conditions
      • (Item-type of (Picked item)) Equal to Quest RaidiCluster
    • Actions
      • Game - Display to Player Group - Player 1 (Red) the text: When the dark force...
      • Quest - Create a Required quest titled Find the farm of Gl... with the description Kill the creature R..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
      • Item - Remove (Picked item)
 
The fact that you didn't even check what (Picked Item) is and how it works by reading the grey text is beyond my comprehesion. Most event responses explain literally when to use them in the grey text.
You might as well disable your trigger after aquiring the item, else the trigger is fired again if the item is dropped and reaquired.
 
Status
Not open for further replies.
Back
Top