Hello people of Hive. I barely starting to mess with AI's in my Hero Defense map and I'm still kinda new to learning the WE. As such, I need help with a few things. I'll provide the needed screenshot or video to help with my problems.
Problem 1: The AI get stuck when using a "Move - Instantly" trigger. Video Example
My Godzilla's tail swipe has a knockback on it. But when using it, the creeps will get stuck in place due to the "Move - Instantly" messing with their original order. A simple solution I thought of was to use a "Order - Attack/Move" after knocking them back while they're part of the knockback "Unit Group." However, wanted other people's ideas on how I should fix this. Me and some others want to have a bunch of crazy spells on this map (in terms of visuals), so need make sure if this will be a good fix in the long run.
Problem 2: The AI can't use the trigger spell I gave to them. Video Example
In this clip, the Mana Burn I have equipped to the boss is a simple trigger where it summons a spell casting dummy to cast volcano on the target's position. In the beginning, I show myself using the Mana Burn and that the trigger works. Next, I teleport Godzilla to mid to wait for the boss to come. At the same time, I check back at my controlled Boss to make sure the trigger ended so it doesn't overlap (which it shouldn't). Finally, I let the boss hit me with that same Mana Burn and the trigger doesn't set off. I also tested this in actual Wc3 in single player (not using the WE "test map" button") and still didn't work. I'll also have a pic of the Mana Burn trigger incase anyone wants to see it. Also, I did some research on AI's and found this Guide on what spells AIs uses. I'm probably going to be basing all the Bosses spells through this list as the "activators" for triggering their custom spells. Just like the first Problem, if anyone has an alternate or better solution, I'm all ears!
Problem/Question 3: Using a pre-set Region doesn't leak right?
I found this other site where people says it doesn't but just wanted to make sure. This is due to having a trigger running for the entirety of the match where it'll keep spawning waves of units. I'm in a constant hunt for leaks on my map so I want to make sure this thing is good to go. Screenshot of the trigger will be posted as well. Just like the last two, if anyone has any alternate or better ideas, feel free to post them! The intentions of this trigger is to have an endless wave of enemies always attacking to simulate a MOBA. Since this map is inspired from Dota 2: Horde, gotta make sure there's always waves of enemies trying to attack the towers.
If anyone can help me with these things, I'll appreciate it a lot! If more info is required about any of these, do ask and I'll provide the needed details. Thank you!
Problem 1: The AI get stuck when using a "Move - Instantly" trigger. Video Example
My Godzilla's tail swipe has a knockback on it. But when using it, the creeps will get stuck in place due to the "Move - Instantly" messing with their original order. A simple solution I thought of was to use a "Order - Attack/Move" after knocking them back while they're part of the knockback "Unit Group." However, wanted other people's ideas on how I should fix this. Me and some others want to have a bunch of crazy spells on this map (in terms of visuals), so need make sure if this will be a good fix in the long run.
Problem 2: The AI can't use the trigger spell I gave to them. Video Example
In this clip, the Mana Burn I have equipped to the boss is a simple trigger where it summons a spell casting dummy to cast volcano on the target's position. In the beginning, I show myself using the Mana Burn and that the trigger works. Next, I teleport Godzilla to mid to wait for the boss to come. At the same time, I check back at my controlled Boss to make sure the trigger ended so it doesn't overlap (which it shouldn't). Finally, I let the boss hit me with that same Mana Burn and the trigger doesn't set off. I also tested this in actual Wc3 in single player (not using the WE "test map" button") and still didn't work. I'll also have a pic of the Mana Burn trigger incase anyone wants to see it. Also, I did some research on AI's and found this Guide on what spells AIs uses. I'm probably going to be basing all the Bosses spells through this list as the "activators" for triggering their custom spells. Just like the first Problem, if anyone has an alternate or better solution, I'm all ears!
Problem/Question 3: Using a pre-set Region doesn't leak right?
I found this other site where people says it doesn't but just wanted to make sure. This is due to having a trigger running for the entirety of the match where it'll keep spawning waves of units. I'm in a constant hunt for leaks on my map so I want to make sure this thing is good to go. Screenshot of the trigger will be posted as well. Just like the last two, if anyone has any alternate or better ideas, feel free to post them! The intentions of this trigger is to have an endless wave of enemies always attacking to simulate a MOBA. Since this map is inspired from Dota 2: Horde, gotta make sure there's always waves of enemies trying to attack the towers.
If anyone can help me with these things, I'll appreciate it a lot! If more info is required about any of these, do ask and I'll provide the needed details. Thank you!
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