I don't know how many times I said this but again I feel like this is the largest patch ever.
In earlier times I played lots of DotA on quite a high level and liked every patch but now after not being able to play it for quite some time and being more on the newbie side it feels like many mechanisms are getting far too complicated, e.g. xp/gold sharing and comeback mechanics.
For me some of the genius in DotA comes from the really easy to comprehend base mechanics but if you wanted to master it you had to know and be able to execute a lot of hidden stuff.
Now a simple questions of "how much xp/gold do I get for a herokill" has a long formula as answer.
But then again I trust IceFrog more than myself in developing DotA, so just ignore me .
this is why i hate Dota nowadays.
Seriously ? Lotus Orb?
And Legion Commander with Aganihm? Just give that bitch a Nightmare and both of his duel target will be afk forever.
I don't have the time to play with so much work from university, but what is the deal with alchemist...? He can buy a 4200 gold item to then blow it for a permanent stat and life/mana bonus, that's it?
I also never understand this trend where they keep buffing already ridiculously powerful heroes (cheaper brain sap on brain + arcane boots more mana, chaos knight stun/damage increase, broodmother ulti buff and passive not an orb effect anymore, death prophet spirit count increase, od global astral imprisonment...) and nerf weak ones. Then an item like desolator gets a cost reduction... come on =s
But you do have a warning, however :xEither way, I'm excited to see how DotA has changed in light of this update. Completely invisible Techies mines? LOL.
don't hate the game, hate icefrogo
but yeah, this update is really crazy compared to some other updates imo. haven't played much pub lately but the pub scene is pretty much the same with the disappearance of the 6.83 tier 1 heroes (besides the occasional hohohaha and jugg). also i've been seeing PA mid alot lately, is this a thing now?
It also gives Aghanim's ultimate bonus! Meaning if you give it to Lion, he gains permanent mass ulti. Also, Alchemist can farm up a midas, boots and battlefurry by minute 11 now, he's overbuffed and gonna be nerfed pretty soon.
It's not about balance, really, it's more so about having obvious tier 1 picks and heroes with more obvious strengths and weaknesses.
But you do have a warning, however :x
Sniper is still 1st pub pick, I think. PA was always a viable mid, since with bottle she can spam her dagger way more, giving her ridiculous last hitting ability, it also helps her get early momentum, and you should know you do not want PA to have levels and farm before everyone else, on pubs with uncoordinated teams, she's just not going to be countered at all, because blademail, MKB and Ghost Scepter just don't exist.
i've always thought of the updates as not an attempt to perfectly balance the game, but rather bring new heroes into the spotlight and remove those currently in it. imo this game is much harder to balance than other MOBAs due to op skillsets for all heroes.