This map works best for 2v2 or FFA matchup given the layout. The flowers add a nice touch and the creeps keep on giving, if you want a game with higher level heroes than your typical game this map provides a good chanse for that*. The hero tavern and item shops are placed in such a way to encourage attack and action. This map is not for one who likes the posibility to fast expand, sure there is technically nothing stopping you, it's just at a very vulnerable position. All in all a solid map and I could see myself playing this one if you tweak a few things.
* The amount of level 2 random power up drops is in my oppinion something that should be changed. There are currently more than I care to count, and I find 4 to be more than plenty.
Discussion
I still think some of your item drops are unproportional and it's a reoccouring theme in many of your uploads. Now you might say, why does it matter? It doesn't particularly since each side has the mirror image of the other. But I find it to be a point of quality. So I'll just give my view on this subject for the last time, less i risk being annoying and repetitive.
Generally speaking the formula for item drops is:
Highest level of item drop = level of creep carrying item - 2 (some times 3 if exceptionally high creep level)
Red circles - The drops are too good relative dificulty.
- Gnoll Overseer camp is insanely good, and just for comparison I think the same camp on Twisted Meadow only gives level 2 permanent item, which i think is a good level for both the orange camps marked in red.
- The green one gives power up level 2, it's intresting that each time time you creep it you have 20% chance of gaining 50% to level 2, this means a player could run around the map and probably get 3 of them having very good odds of being level 2,5 with minimal T1 investment.
- The Stone Golem camp should probably not drop level 2 power up.
Teal circles - The drops are not living up to the estimated dificulty of the creeps, especially compared to the red circles.
- The level 8 Dark Wizard could probably drop a level 5 item, altough it doesn't do much damage so 4 might be okay.
- The troll camp would probably be okay, if the red ones weren't so good. I do in general think a map should limit the amount of XP tome drops. It could possibly be level 4 or another lesser drop.
- The Bandit Lord camps should be transformed into red ones and drop level 5-6 permanent items. Another power up!