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3rd Person: The Purge 1.0b

Submitted by Drogenhoernchen
This bundle is marked as approved. It works and satisfies the submission rules.
3rd Person Keyboard Controls: The Purge


This is a 3rd Person map that builds upon the systems established in my previous map of that type: http://www.hiveworkshop.com/forums/maps-564/3rd-person-village-229412/

The story follows up on the previous map, however there is many new systems included, most notably the movement via keyboard


Note that it is NOT necessary to have played the prequel in order to understand the story and the gameplay of this map. Don't worry ツ.




List of features:


1. Combat System
- Smart Shortcuts allow for a dynamic combat system
- Use 'Q' to strike. Strike hits enemies in front of you.
- Use 'W' to parry. All damage is avoided. Parrying is vital to your survival in combat.

combat system image
[​IMG]



2. Arrow Key Movement System [NEW!]
- 'Left/Right' are used to rotate the camera around your character so you can check out the fancy new armor you will get once you join a guild (read below).
- Use the 'Up' key to make the unit face the direction the cam is facing; once the unit is done turning it will move in that direction. Don't worry, the unit WILL NOT stop to turn when moving.

arrow key movement system image
[​IMG]


3. Enemy Behavior [NEW!]
- Combat AI: enemies with shields will try to block your attacks, some will circle around you in combat
- When hit without parrying, your screen will have red borders for a few seconds (see image below)

enemy behavior image
[​IMG]



4. Forms of combat [NEW!]
- Additionally to melee combat which consists of good timing in striking and parrying, a bow can be obtained which enables the player to use ranged attacks.
- Ranged attacks are fired in the direction of facing and hit enemies in a line
- Your shots will always have a certain degree of inaccuracy to them, resulting in a 10° spread in both directions.

forms of combat image
[​IMG]



5. Improve your character
- Left-click certain NPCs to open a dialogue that lets you improve your skills.
- Skill points are earned by defeating enemies. They are displayed to the right of gold in the interface
- Focus on ranged or melee skills depending on faction choice and personal preferences

improve your character image
[​IMG]



6. Choose a guild! [NEW!]
- At one point in the game you will have to choose a guild. Each guild has a different ideology and abilities to offer.
- Choose carefully. Once you have joined a guild you cannot undo your decision.

choose a guild image
[​IMG]



7. Dungeon Exploration [NEW!]
- There is sublevels which can be entered at certain entrance points.
- Each sublevel is connected to the big main world.
- You will be given an opportunity to return to the village from the previous map. (Don't worry you don't need to have played the previous map to get along)

dungeon exploration image
[​IMG]



8. Open World
- The world is relatively open with enough space for exploration; certain areas will be inaccessible in the beginning, though
- The story line will lead you to different areas and unlock new parts of the map as your quests lead you there.

open world image
[​IMG]



9. Multiplayer!
- 2 player multiplayer supported and tested.
- Fully functional skipping of dialogue sequences: if one player presses [Esc] the other player will be notified that [player's name] wishes to skip the cinematic. If the 2nd players presses [Esc], too, the sequence will be skipped.
- Hours of gaming: it takes quite a while to finish this map!

multiplayer image
[​IMG]






...I thank the following artists for sharing their resources with everyone:



Credits

Models used from www.hiveworkshop.com:

stormwindfootman by takakenji
FootArcher by Wandering Soul
Hero Ranger (Pre-Beta Look-A-Like) by Dan van Ohllus (aka Kuhneghetz)
lordaerontree by takakenji

Models used from wc3c.net:

GrandApothecary By AnemicRoyalty (Wc3c.net)

2d art from www.vecteezy.com:

Arrow Keys Vectors by pajhonka (in Technology)




Keywords:
3rd, person, cam, camera, keyboard, controls, system, combat, behavior, behaviour, parry, strike, action, blur, undead, coop, story, secrets, characte
Contents

3rd Person: The Purge 1.0b (Map)

Reviews
Moderator
21:32, 19th Nov 2013 Orcnet: Map reviewed by Legal_Ease: LINK
  1. 21:32, 19th Nov 2013
    Orcnet: Map reviewed by Legal_Ease: LINK
     
  2. Drogenhoernchen

    Drogenhoernchen

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    reserved








    changelog
    1.0b
    - got rid of some remaining memory leak in the movement triggers
     
    Last edited: Nov 3, 2013
  3. IcemanBo

    IcemanBo

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    • [tab][tabheader]Good Points:[/tabheader]- Cool 3rd person style.
      - Unusual move & fight system, which is is a major difference to other rpg's.
      - Much effort is recognizeable in most part of the map
      [/tab]
      [tab][tabheader]Bad Points:[/tabheader]
      - No free world, hero's way is restricted.
      - Not a perfect implementation of arrow-keys into the fight system.
      (The fact you have to press left/right + wait + press forward to get right angle while fighting annoyed me)
      - You can't really influence the story very much
      [/tab]
      - no real free world
      [tab][tabheader]Suggestions:[/tabheader]
      - I really miss some more features (more items & spells for example)
      - Idea of movement is cool, but it's implementation has to be improved (especially in fight)
      - Maybe add a system which can optimize your view
      [/tab]

    Tips:
    When you want to pass a way at begining and you have to pay 50 gold, the guy says "Halt" instead of "Stop" :D
    And I had a short view on some triggers, and you leak in your move trigger every 0.01 seconds
    (Use a variable for position of unit before you set point with polar offset, and remove it after)

    Currently I give you 3/5 and +rep for much effort. And I would suggest you to work at mentioned points. Gl :wink:
     
    Last edited: Nov 3, 2013
  4. Drogenhoernchen

    Drogenhoernchen

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    I addressed the point leak. The usage of the word 'Halt' instead of 'Stop' is fully intentional, though. It's a historical reference. The story might make that clear towards the end of the map. Subtle stuff :)

    I will see if it irritates too many people. If it does, it will get replaced by a 'normal' word.
     
  5. RoaminG

    RoaminG

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    Gonna give a try.
    This looks good to play.

    [+]Screenshots looks pretty.

    I'll give this a short review.

    Review

    3rd Person: The Purge

    Map Info
    This is a 3rd Person map that builds upon the systems established in Drogenhoernchen's previous map of that type http://www.hiveworkshop.com/forums/m...illage-229412/

    Advantage :


    • Sky looks good and I think it fits on the map.
    • Enemy moves when they get being attack,so they can avoid attacks.
    • Arrow Keys are fresh and good moving.

    Disadvantage :


    • Sometimes when you use Ranger and shoots enemy didn't get any damage.


    Overall :


    4/5


    +Rep


    RoaminG
     
    Last edited: Oct 16, 2013
  6. Legal_Ease

    Legal_Ease

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    The Hive Workshop Official
    [​IMG]

    Map Reviewer: Legal_Ease
    Map Name: 3rd Person - The Purge 1.0b
    Map Author: Grogenhoernchen


    [​IMG]

    Originality



    This map employs innovations and originality, exploring the bounds of WC3's game engine.
    The parry and strike features are fun and work well. The concept may not be entirely new
    for all games but the familiar feel when added to a Wc3 mod makes for a new and exciting
    game style.


    Score: 92/100

    Presentation


    Great presentation, light on the BBcode but well organized and
    nice images have been used here. Everthing is explained very clearly and generates interest in
    the game.


    Score: 88/100

    Design


    The map displays a well thought out terrain and carefully selected
    units. The story may be ridgid but the views are well worth it. Obviously a lot of work went into
    making this game shine.


    Score: 94/100

    Triggers


    Icemanbo is the expert on triggers. Most of what I learned I
    learned from you Drogen so I'm not getting in the middle of this. However, I wouldn't write
    off the Iceman, he knows his stuff. That said, this game uses a bit of well crafted GUI any
    map maker should be proud of.


    Score: 92/100

    Object Data


    Object data has been well chosem though you didn't go for
    any extreme fantasy and bright flashy frills, I think its very stylistic and works really well.
    1.72mb!!! That's nice work. Just a few well chosen models and such, low file size and a
    game that delivers. Nice work!


    Score: 99/100

    Gameplay


    Gameplay is really fun but can get a little hectic. Since the
    game involves learning new commands it will be tricky at first, but that is to be expected.
    I think the commands are intuitive enough that this should not be a problem after a few
    minutes of play.


    Score: 87/100

    [​IMG]

    Honestly, I'm not a huge fan of the red fog, but other than that I think its great and my
    only advice is.... please keep making maps!!! oh ya... and HALT! Who goes there? I think
    this is fine. Halten was the original Germanic verb for to hold. Haltmachen turned into
    the old English 'to make halt,' and my the late 16th century Halt was being used as a
    common command in English speaking countries. It has been replaced by the more common
    'stop' but I think for a game about a knight, 'halt' is very fitting (sorry Iceman).
    The word is also unchanged in Danish and Swedish so I think it has some international
    appeal. Anyway, I'll stop now, though I'm sure at this point, its going to be brought up
    again in this forum.


    [​IMG]

    Final Score: 92.000/100
    6/5 Vote for Approval

    [​IMG]
    Contact: (Visitor Message) / (Private Message) / (Map Reviewers)
     
    Last edited by a moderator: Dec 30, 2013
  7. RoaminG

    RoaminG

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    @Legal_Ease : WTF ! Nice review :3 ! It beats mine xD.
    RoaminG
     
  8. Drogenhoernchen

    Drogenhoernchen

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    thanks you guys.

    @Legal_Ease: I won't stop making maps. The next one will be pretty delayed, though.
    Studies... sigh...


    Bye! ツ
     
  9. JAKEZINC

    JAKEZINC

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    what the f***, is this a system??? then it is AWESOME THIS IS WHAT I NEEDED!!!!!!!!!!!!

    Anyway +Rep, it shows from the system the effort that you worth it ^^.
     
  10. Drogenhoernchen

    Drogenhoernchen

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    I'm too lazy to release the systems from this map seperately in the spell section. Besides, I lack time at the moment.

    If anyone ever wishes to publish/use the systems from my map, please be nice and credit where it is needed ツ
     
  11. Akirastrasza

    Akirastrasza

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    I'm gonna try it right now!! It'll be awesome!!
     
  12. Akirastrasza

    Akirastrasza

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    Hi I go the map, while me and my friend playing it, we saved, after a while his net disconected, but when we load the save it make a Critical Error, is it we cannot save at the game or it's a bug at the save?? Thanks.
     
  13. Drogenhoernchen

    Drogenhoernchen

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    Huh. To be honest, while I excessively tested multiplayer gaming until there was no more crashes, I actually never tested saving.


    That being said, there is another built-in solution. When you progress through the game, you will unlock 'Checkpoint Codes' which allow to enter the game at a specific time of the storyline.


    So just tell me at which point of the story progress the game crashed on you and I will send you the closest checkpoint code. It should work for 2 players.




    Also check your questlog for new checkpoint codes every now and then. They are very usefull to jump to a certain chapter in the game.



    Good luck & tell me how it goes ;)
     
  14. Shadow Fury

    Shadow Fury

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    This game is really great, I would give it a 3.5/5
    Here r the good and the bad points

    GOOD POINTS
    - The terrain was great, but not really fantastic. Could be improved I think
    - An unusual way of moving the character through the map with arrow keys
    - Good story
    - I appreciated the way of fighting with Swordcut and Parry

    BAD POINTS (Unluckily)
    - Sometimes, I didn't know where I had to go and I kept roaming by the map until I find the place I must go in. I suggest you shold put map pings, like in Rexxar's campaign, to show the player where he has to go otherwise he might get lost!!!
    - A very small variety of items (even if I hate a map with 1000000 items)
    - The item which increased my hit points by 10 is a big deceive and almost futile! I couldn't benefit a lot from it so I think u should increase the hit points bonus to at least 25
    - Ranged attack was really bad compared to the melee attack! Sometimes it misses the enemy and doesn't damage
    - Small variety of hostile creatures (only Quill beast, Toxic Spider, Bear and Mammoth), increase them! Put more creeps like Wolf
     
  15. Freddyk

    Freddyk

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    I found the combat system quite hard to play (hard to target enemy).
    I suggest you make the hero automatically face the camera direction when you use the attack command, not only when you move forward.
    You could also add a backward movement.
     
  16. Drogenhoernchen

    Drogenhoernchen

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    cool it got approved while I was absent :)

    I appreciate your feedback y'all, note I have few time ATM, though.




    @ Mr. Shadow Fury, I, myself, was always very aware of the concerns you listed as Bad Points. When developing a map there's priorities and focus on certain aspects. I feel like I got a lot of the things that were important to me just the way I intended. I know the weak points, like f.e. the less well-polished ranged combat system.

    Overall I'm still quite satisfied with the end-product. If I find the time I will address the issues you mentioned, though. Just so you know that I am aware of them.




    Many thanks again for the great feedback, you guys!!
     
  17. Shadow Fury

    Shadow Fury

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    I can imagine how much effort u put in that map! I, by myself, would never be able to create such a map! However, if u fix those bad points, it would obtain a 4.5/5 from me. :goblin_good_job:
     
  18. wateverks

    wateverks

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    Oh it's finally out!!
     
  19. Drogenhoernchen

    Drogenhoernchen

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    and just before I would run out of time, too!! :p