(9 ratings)
Map InfoThis is a 3rd Person map that builds upon the systems established in Drogenhoernchen's previous map of that type http://www.hiveworkshop.com/forums/m...illage-229412/
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Map Reviewer: Legal_Ease Map Name: 3rd Person - The Purge 1.0b Map Author: Grogenhoernchen OriginalityThis map employs innovations and originality, exploring the bounds of WC3's game engine. The parry and strike features are fun and work well. The concept may not be entirely new for all games but the familiar feel when added to a Wc3 mod makes for a new and exciting game style. Score: 92/100 PresentationGreat presentation, light on the BBcode but well organized andnice images have been used here. Everthing is explained very clearly and generates interest in the game. Score: 88/100 DesignThe map displays a well thought out terrain and carefully selectedunits. The story may be ridgid but the views are well worth it. Obviously a lot of work went into making this game shine. Score: 94/100 TriggersIcemanbo is the expert on triggers. Most of what I learned Ilearned from you Drogen so I'm not getting in the middle of this. However, I wouldn't write off the Iceman, he knows his stuff. That said, this game uses a bit of well crafted GUI any map maker should be proud of. Score: 92/100 Object DataObject data has been well chosem though you didn't go forany extreme fantasy and bright flashy frills, I think its very stylistic and works really well. 1.72mb!!! That's nice work. Just a few well chosen models and such, low file size and a game that delivers. Nice work! Score: 99/100 GameplayGameplay is really fun but can get a little hectic. Since thegame involves learning new commands it will be tricky at first, but that is to be expected. I think the commands are intuitive enough that this should not be a problem after a few minutes of play. Score: 87/100 Honestly, I'm not a huge fan of the red fog, but other than that I think its great and my only advice is.... please keep making maps!!! oh ya... and HALT! Who goes there? I think this is fine. Halten was the original Germanic verb for to hold. Haltmachen turned into the old English 'to make halt,' and my the late 16th century Halt was being used as a common command in English speaking countries. It has been replaced by the more common 'stop' but I think for a game about a knight, 'halt' is very fitting (sorry Iceman). The word is also unchanged in Danish and Swedish so I think it has some international appeal. Anyway, I'll stop now, though I'm sure at this point, its going to be brought up again in this forum. Final Score: 92.000/100 6/5 Vote for Approval Contact: (Visitor Message) / (Private Message) / (Map Reviewers) |
what the f***, is this a system??? then it is AWESOME THIS IS WHAT I NEEDED!!!!!!!!!!!!
Anyway +Rep, it shows from the system the effort that you worth it ^^.
Hi I go the map, while me and my friend playing it, we saved, after a while his net disconected, but when we load the save it make a Critical Error, is it we cannot save at the game or it's a bug at the save?? Thanks.
I had a quick question. The camera seems to zoom in randomly at a fixed interval. Is anyone else experiencing that cause it is causing a bit of lag. Also my computer is crappy so that might explain something.
Great map man, it was a bit difficult at first but once you get used to the controls combat isn't that difficult. If you ever do another version or a patch try to add:
- Hero quickturn (180°) with Backward key.
- Two skills per class like: Shockwave & Thunderclap / Stomp based skills for the warrior; and Barretshot & Fan-of-Knives based skills for ranger (For better crowd control and spicing combat a bit.
- 2 Difficulty options, like normal and hard.
Those are my thoughts
Hey, I've looked at your triggers, and they're in German or something (srry). I was just thinking - since your German, have you by any chance based this on the games Gothic1-3?
because gothic games are popular in Germany.
I really love Gothic1-2. Anyway can you please tell me how you made your blocking system because your triggers aren't in English. I really need that system for my map (I'll give you credit for the system)wow, funny that you notice that! You are very observant, my respect to you
I certainly got some inspiration from Gothic 1 and 2. Maybe you will notice some story parallels.
Like for example the fact that there are several human factions, 1 representing an orderly, but unfree society and the other one symbolizing absolute, but chaotic freedom.
Also, note the fact that most ''friendly'' NPCs in my map are unfriendly a!ssholes, just like in Gothic 1
Me too ツI really love Gothic1-2.
Anyway can you please tell me how you made your blocking system because your triggers aren't in English. I really need that system for my map (I'll give you credit for the system)
Thanks a bunch. I'll give you credit.Me too ツ
Hey, I will translate it into English for you, no problem. Just give me some time, 2 weeks at most, because I do other things, too
See you then.
Thanks a bunch. I'll give you credit.
camera ruined my game experience
1/5
situation was like: me and my friend started this map, cleared first location or whatever (we reached paladin and his army) after that camera did something WRONG and fps on warcraft was 1-2, so had no left choices except rebooting pc. Maybe it caused by bad connection or whatever, but all attempts to play it(map) again were failed at the same moment(when we were reaching paladin)Care to elaborate? Was it the way that the character and camera rotation are seperated?