Map InfoThis is a 3rd Person map that builds upon the systems established in Drogenhoernchen's previous map of that type http://www.hiveworkshop.com/forums/m...illage-229412/
The Hive Workshop Official
Map Reviewer: Legal_Ease
Map Name: 3rd Person - The Purge 1.0b
Map Author: Grogenhoernchen
This map employs innovations and originality, exploring the bounds of WC3's game engine.
The parry and strike features are fun and work well. The concept may not be entirely new
for all games but the familiar feel when added to a Wc3 mod makes for a new and exciting
PresentationGreat presentation, light on the BBcode but well organized and
nice images have been used here. Everthing is explained very clearly and generates interest in
DesignThe map displays a well thought out terrain and carefully selected
units. The story may be ridgid but the views are well worth it. Obviously a lot of work went into
making this game shine.
TriggersIcemanbo is the expert on triggers. Most of what I learned I
learned from you Drogen so I'm not getting in the middle of this. However, I wouldn't write
off the Iceman, he knows his stuff. That said, this game uses a bit of well crafted GUI any
map maker should be proud of.
Object DataObject data has been well chosem though you didn't go for
any extreme fantasy and bright flashy frills, I think its very stylistic and works really well.
1.72mb!!! That's nice work. Just a few well chosen models and such, low file size and a
game that delivers. Nice work!
GameplayGameplay is really fun but can get a little hectic. Since the
game involves learning new commands it will be tricky at first, but that is to be expected.
I think the commands are intuitive enough that this should not be a problem after a few
minutes of play.
Honestly, I'm not a huge fan of the red fog, but other than that I think its great and my
only advice is.... please keep making maps!!! oh ya... and HALT! Who goes there? I think
this is fine. Halten was the original Germanic verb for to hold. Haltmachen turned into
the old English 'to make halt,' and my the late 16th century Halt was being used as a
common command in English speaking countries. It has been replaced by the more common
'stop' but I think for a game about a knight, 'halt' is very fitting (sorry Iceman).
The word is also unchanged in Danish and Swedish so I think it has some international
appeal. Anyway, I'll stop now, though I'm sure at this point, its going to be brought up
again in this forum.
Final Score: 92.000/100
6/5 Vote for Approval
Contact: (Visitor Message) / (Private Message) / (Map Reviewers)
what the f***, is this a system??? then it is AWESOME THIS IS WHAT I NEEDED!!!!!!!!!!!!
Anyway +Rep, it shows from the system the effort that you worth it ^^.
Hi I go the map, while me and my friend playing it, we saved, after a while his net disconected, but when we load the save it make a Critical Error, is it we cannot save at the game or it's a bug at the save?? Thanks.
I had a quick question. The camera seems to zoom in randomly at a fixed interval. Is anyone else experiencing that cause it is causing a bit of lag. Also my computer is crappy so that might explain something.
Great map man, it was a bit difficult at first but once you get used to the controls combat isn't that difficult. If you ever do another version or a patch try to add:
- Hero quickturn (180°) with Backward key.
- Two skills per class like: Shockwave & Thunderclap / Stomp based skills for the warrior; and Barretshot & Fan-of-Knives based skills for ranger (For better crowd control and spicing combat a bit.
- 2 Difficulty options, like normal and hard.
Those are my thoughts
Hey, I've looked at your triggers, and they're in German or something (srry). I was just thinking - since your German, have you by any chance based this on the games Gothic1-3?
because gothic games are popular in Germany.
I really love Gothic1-2. Anyway can you please tell me how you made your blocking system because your triggers aren't in English. I really need that system for my map (I'll give you credit for the system)wow, funny that you notice that! You are very observant, my respect to you
I certainly got some inspiration from Gothic 1 and 2. Maybe you will notice some story parallels.
Like for example the fact that there are several human factions, 1 representing an orderly, but unfree society and the other one symbolizing absolute, but chaotic freedom.
Also, note the fact that most ''friendly'' NPCs in my map are unfriendly a!ssholes, just like in Gothic 1
Me too ツI really love Gothic1-2.
Anyway can you please tell me how you made your blocking system because your triggers aren't in English. I really need that system for my map (I'll give you credit for the system)
situation was like: me and my friend started this map, cleared first location or whatever (we reached paladin and his army) after that camera did something WRONG and fps on warcraft was 1-2, so had no left choices except rebooting pc. Maybe it caused by bad connection or whatever, but all attempts to play it(map) again were failed at the same moment(when we were reaching paladin)Care to elaborate? Was it the way that the character and camera rotation are seperated?