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3ds max 2009 exporter.

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Dex's exporter still works. Animations are still screwed up though. :p

As for a gmax -> 3ds max converter, I don't know of one. Tried googling one already?

False they aren't screwed, I have exported full models with animations using Dex. It's all in my secret tutorial. All that it requires is doing a good skinning (using weigth tables).

You can get Dex in Warcraft Modelers: A must have!
 
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False they aren't screwed, I have exported full models with animations using Dex. It's all in my secret tutorial. All that it requires is doing a good skinning (using weigth tables).

You can get Dex in Warcraft Modelers: A must have!

Wait wait....what now? What is the 'secret tutorial'. Or is it too secret.

I have used the dex exporter in gmax (all my current models), and it screwed it up like heck. Your saying there is a way around it besides just not connecting any bones? I would heavily appreciate a way around it.
 
I will release the tutorial soon, the problem is that I haven't time to finish it now. I'm almost done but the turial is the longest I have ever written, I think it will be the longest in this site as well.

I'm also improving Dexscript to work a lot better and easier. Until now I have implemented Animation reading from Objects(like Art Tools), Event Objects and fixed a lot of bugs, except for the bug related to TCB rotations.
 
Level 31
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Feb 23, 2008
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I will release the tutorial soon, the problem is that I haven't time to finish it now. I'm almost done but the turial is the longest I have ever written, I think it will be the longest in this site as well.

I'm also improving Dexscript to work a lot better and easier. Until now I have implemented Animation reading from Objects(like Art Tools), Event Objects and fixed a lot of bugs, except for the bug related to TCB rotations.

Dude....Do you realize what you are doing? You are revolutionizing wc3 modeling....

Haha, I will be able to upload so many awesome models. I was never 'bad' at anims. I merely couldn't use them! Organic models, here I come! :D

Thanks
 
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