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3DS Max Model Export Error

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Level 2
Joined
Mar 18, 2006
Messages
14
Hoi !

I have make a Model with 3DS Max 7.0. ...and i have make some Animation to it... this all works fine... but than i export the Model with the Dex Exporter and the the MDL is only 1 kb ...... oO
Thats not right i think... :(

Whats the Problem ?
Is 3DS Max 7.0. the Problem ?_?

Thanks ^^
 
Level 2
Joined
Mar 18, 2006
Messages
14
Ahhh...thx ! ^^

I don´t have converted all the Objekts... >.<
Now it export the Model with the Animations fine...^^

Hm... but it don´t show me the Textures ... >.<
In 3DS the Textures ar on the Model... they have to be TGA and later in WC3 they have to be BLP or ?
 
Level 2
Joined
Mar 18, 2006
Messages
14
Thanks ^^

...but something don´t work.. :/

I tell you what i have made ...Step by Step...

1. Creat the Model and make the Animation and things like that.

2. Create 3 TGAs (red,grey,black)

3. Use the material Editor to get them in 3DS.

4. Put the Textures on the Places where i whant them.

5. Load the "DeX Exporter" Script.

6.Tell the Exporter the Name of the Model and the Animations and things like that.

7. Click on "Print to Listener".

8. Save the Text in a new File with the MDL Format.

9. Convert the MDL to MDX and import it in the Game.

10. Look at my Model and say "Yeaaaa" ...^^

But.... the Model have no Textures ... :(

I go back to the MDL ...to this...

"
}
Textures 1 {
Bitmap {
Image "",
ReplaceableId 1,
}
}
"

And i change it to this...

"
}
Textures 1 {
Bitmap {
Image "red.blp",
}
}
"

Then i convert again to MDX and import ist in Wacraft but... now the Model don´t work... >.<
Yes i have import the BLPs too ...^^

What can this be ?_?

I think i have made the changes that i have 3 Textures and not 1 by my self in the MDL but... i have made it and the Model don´t work... when i change it back to...

"
}
Textures 1 {
Bitmap {
Image "",
ReplaceableId 1,
}
}
"

...it work... oo
 
Level 10
Joined
Aug 14, 2004
Messages
61
Correct me if I'm wrong but your Texture looks to be for TeamColor. When you put in your "Red.blp" and delete the ReplaceableId part are you changing the related Material. Perhaps you could describe what the error is when you change the texture in the MDL, I've had some of these issues myself lately. For debugging purposes set the material to look like this...
Material {
Layer {
FilterMode None,
TwoSided,
static TextureID 0,
}
...Change the TextureID # to match the related Texture (remember start counting them from 0) Well good luck, let me know if that helped.
 
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