I don't know that much about 3ds max, but I'm pretty sure you misunderstood me
I ment, taking some shapes in 3ds max, making them the appropriate size, then converting it to an editable mesh
From there, you could do alot, like shape the vertexes into more interesting shapes, but thats about all I know
I don't know how to do texture mappings (connecting the skin to the model, i think)
I don't know how to make insanely complex shapes, like a dragon
I don't know how to use animations, or bones