- Joined
- Dec 25, 2018
- Messages
- 110
- Set Caster = (Triggering unit)
- Set tempLoc = (Position of Caster)
- Set tempGroup = (Units within 200.00 of tempLoc matching (((Matching unit) is alive) Equal to True))
- Unit - Remove (Triggering unit) from the game
- Unit - Create 1 Dummy for Neutral Hostile at tempLoc facing Default building facing degrees
- Sound - Play ImpaleHit <gen> at 100.00% volume, attached to (Last created unit)
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