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2 simple terrain - triggering questions

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Level 12
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Jul 11, 2007
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642
I am currently making a random terrain genorator people may use in there maps (looking amazing so far!!), and I am wondering how to fix these 2 things (The second is rather noobish)...

1) Is there any way to make the camera stay so far away from the ground like normal maps, instead of following the old terraining?

2) I wantede to make some destribute-doodas, so could add them through triggers. So I took the barel destriute, and changed the model. No problem. But how would I make it so you can't select them anymore?
 
Level 34
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Sep 6, 2006
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Move to WEH maybe? For the selection, can't you make them unselectable in the object editor?
 
Level 27
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Sep 24, 2006
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I am currently making a random terrain genorator people may use in there maps (looking amazing so far!!), and I am wondering how to fix these 2 things (The second is rather noobish)...

1) Is there any way to make the camera stay so far away from the ground like normal maps, instead of following the old terraining?

2) I wantede to make some destribute-doodas, so could add them through triggers. So I took the barel destriute, and changed the model. No problem. But how would I make it so you can't select them anymore?

1) I have no clue what the question is

2) Mh yes i have the perfect solution, change the barrel with exact the same colonial size and in-game size in the props (So you make it a prop, and props cant be selected). If you want to have them to be destroyed with a trigger you just make a trigger where you play the death animation of the barrel and then 'Hide' them so units can walk true the place the barrels once were..
I hope this is enough info.
 
Level 12
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Jul 11, 2007
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642
Since noone understands the first one, I shall restate:


I used the trigger to make a crater and make some negetiv and some possitive values throughout a bunch of triggers. So the terrain may move up, but the camera dosen't follow it's new formation...Why? IDK!!!!! It's annoying because if you scroll in on a high part of the terrain you can see through it...
 
Level 1
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Jan 30, 2007
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152
i get it now, why not solve the problem by just setting the camera at an y value higher than the maximum height the terrain can rise?
 
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