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2 questions: stun effect imunity, DOT spells

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1.
try making a trigger that checks every 0.05 seconds if a unit or unit type is stunned

If they are stunned, remove buff

2.
try making a spell based off Channel with Unit selection

when spell is casted, create dummy unit to cast the other spell made out of Shadow Strike
 
let me restate the second question:

Is there anyway you can make it so you can have 2 of the same DOT spells on one unit, im trying to make a Serpent sting, and a corruption spell, both are based on the shadow strike spell, i made them seperate abilities, and gave them seperate buffs, how ever one just cancels the other out : (
is there anyway i can make like 10 different damage over time spells with out using the same base spell like shadow strike.

and i tried that, but it still will mess up the other units cast time, even though hes stunned for .05 seconds, anything else?
 
Well, attach the effect you want in the target unit.
Do a periodic damage
Make a float text with the damage.

And you got a staking spell.

a little more specific please, can you copy a trigger in another reply so i can better understand how to do this?

And how can i go about doing that Dinuh? because i already tried yours O2, it works ok but it still interupts channeling.
 
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